Currently compton handles window creation event by immediately query all
the information it needs and create a window struct with that
information. However, this is prone to race conditions.
In the future, we want to react to window creation event by creating a
placeholder in the window stack, and only query window information in a
critical section where the X server is grabbed by us.
This commit split struct win into two struct, one as placeholder, the
other for holding actual window information.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
paint_preprocess calls redir_start if it decides to redirect the screen.
redir_start might change the state of the windows. For example, when the
image of the window fails to bind, redir_start sets the error flag. And
those state changes might exclude the window from being rendered. Thus,
paint_preprocess should be re-run to make sure the new states are
honoured.
Fixes a crash when window images fail to bind after redirecting.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Use a flag to mark whether the image needs update, and only update once
per frame.
Also refactor some common code into functions, and handle image errors
properly.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
struct _glx_image_data needs to be freed even when refcount is not 0.
Also fixed a typo in glx_bind_pixmap.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Rectangle textures was used as a fallback when the driver doesn't
support non-power-of-two (NPOT) textures. Since we are using OpenGL 3.0 now,
which includes support for NPOT textures, we don't need this fallback
anymore.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
blur_textures are not initialized when blur is disabled, but we still
try to resize them in gl_resize.
Don't do that.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Choose the best vsync method for the user, instead of asking them to
frustratingly try every one of the options to see what works.
With this commit, the `vsync` option will take only a boolean value.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Refine the API of fill_rectangle and rename it to fill.
Extras:
Keep GL_BLEND enabled; Fixed some texture/fbo leaks
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Implement image processing in gl_compose using a frag shader.
gl_image_op is used to set flags corresponds to what processing is
needed for a texture.
Also implement proper reference counting for textures.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
We only ever invert color of or dim the entire image, so just remove the
ability to do region based inversion and dimming. Making implementing
image_op easier.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This is basically just adapting old code to the new interface. A lot
of the functions are still stubs, but the basic stuffs is working.
What remains to be done:
* Implement gl_image_op. (It should do the operation lazily, only update
the flags on the texture. Actual processing will be delayed until composition.)
* Implement gl_copy. Now it just return the same image after incrementing the
refcount. It should actually copy the image data structure so it can have a
separate set of flags.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
If monitor-repaint is not implemented by the backend, compton will
crash. This commit fix the crash by not doing monitor-repaint in that
case.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Rational: current workaround for Composite < 0.2 doesn't work with the
GLX backend, it also doesn't handle window border properly. Plus,
Composite 0.2 came out more than a decade ago, it's safe to assume
everyone has it.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Also remove xrender's prepare since it overwrite part of the screen
outside the damage region, causing rendering problems.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Pass the visible region of the image to the backend, so the backend
could optimize based on that information.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Handle backend initialization failure.
Also actually disable vsync when it's not supported in the new xrender
backend.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
If PresentPixmap choose to use the Flip mode, we cannot reuse the same
buffer for rendering for the next frame. Add double buffering for that
case.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Don't use idle fence. There is no reliable & portable way to obtain a
fence Present will like. Intel driver wants a DRI3 fence, NVIDIA driver
doesn't support DRI3, and wants a XSync fence (I am not even sure, since
Present doesn't really work with the NVIDIA driver. And using the fence
on NVIDIA driver causes compton to use 100% CPU).
Just don't bother.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Now both the old and the new backends are compiled in, the user can
choose which one to use with a command line switch.
Lower the barrier for testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
After converting from struct conv to xorg format, cache the result to
save CPU time.
And remove an unused function.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Instead of storing them as an array of xfixed.
Might cause some performance overhead for the new backend, because
it is allocating a buffer to do the conversion every frame. Will fix
later.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Window state tracking is basically the back bond of window fading. We
add a new enum field to the win struct to track the state of the window,
instead of using a set of boolean variables. We also remove the fading
callbacks, since it is only used for fading, so the potential of code
reuse is lost. And it makes the code slightly harder to understand.
Also fixed a problem that --no-fading-openclose is not behaving as
advertised (from my observation, enabling this flag disables fading
entirely, instead of just diabling it for open/close).
Also uses double for opacity everywhere internally. Use opacity_t only
when setting X opacity prop.
TODO: Remove win::*_last
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Put them all into one function, and move the function pointers out of
glx_session_t, making them global variables (because them don't change
after initialized). Remove the function pointer typedefs and replace
them with the ones in glxext.h
We also only lookup the functions once per a lifetime of compton.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Background: To bind a Xorg window content to a OpenGL FBConfig, which
has to match the color format the Xorg window is using.
Previously, compton just find a FBConfig that has the same depth. This
led to chjj/compton#477, which has been fixed by a ugly hack.
The commit refactor the lookup mechanism to take as much into
consideration as we reasonably can. Hopefully preventing similar
breakages in the future.
Also, some code sharing between the old and new glx backend.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Xorg uses top left as origin, OpenGL uses lower left. So we need to flip
the y axis, and make sure we are using the right points as origin of
windows.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Buffer age is not a glx specific concept. xrender backend can have
buffer age too, if double buffering is used (required if we want to use
Present). So, make buffer age a generic concept in compton is required
for further backend improvements.
Moved buffer age based damage aggragation out of glx as well.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>