picom/src/backend
Yuxuan Shui d64aab7d40
gl_common: add vertex shader
Also use an attribute for the texture coordinates.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:26 +01:00
..
gl gl_common: add vertex shader 2019-05-21 20:15:26 +01:00
backend_common.c Eliminate implicit conversions 2019-05-21 20:15:25 +01:00
backend_common.h Eliminate implicit conversions 2019-05-21 20:15:25 +01:00
backend.c Eliminate implicit conversions 2019-05-21 20:15:25 +01:00
backend.h backend interface: improve documentation 2019-03-16 20:57:43 +00:00
meson.build Let old/new backends co-exist 2019-02-20 17:52:24 +00:00
xrender.c Eliminate implicit conversions 2019-05-21 20:15:25 +01:00