core: remove unnecessary win_check_fade_finished
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -287,13 +287,6 @@ void paint_all_new(session_t *ps, win *const t, bool ignore_damage) {
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putchar('\n');
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fflush(stdout);
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#endif
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// Check if fading is finished on all painted windows
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win *pprev = NULL;
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for (win *w = t; w; w = pprev) {
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pprev = w->prev_trans;
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win_check_fade_finished(ps, &w);
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}
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}
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// vim: set noet sw=8 ts=8 :
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@ -595,8 +595,6 @@ static win *paint_preprocess(session_t *ps, bool *fade_running) {
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reg_ignore_valid = reg_ignore_valid && w->reg_ignore_valid;
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w->reg_ignore_valid = true;
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win_check_fade_finished(ps, &w);
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// Avoid setting w->to_paint if w is freed
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if (w) {
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w->to_paint = to_paint;
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@ -1039,15 +1039,6 @@ void paint_all(session_t *ps, win *const t, bool ignore_damage) {
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// Free the paint region
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pixman_region32_fini(®ion);
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// Check if fading is finished on all painted windows
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{
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win *pprev = NULL;
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for (win *w = t; w; w = pprev) {
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pprev = w->prev_trans;
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win_check_fade_finished(ps, &w);
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}
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}
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}
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/**
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