core: remove unnecessary win_check_fade_finished

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2019-03-27 15:38:36 +00:00
parent 6344ae2a46
commit 1f80e547bc
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GPG Key ID: 37C999F617EA1A47
3 changed files with 0 additions and 18 deletions

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@ -287,13 +287,6 @@ void paint_all_new(session_t *ps, win *const t, bool ignore_damage) {
putchar('\n');
fflush(stdout);
#endif
// Check if fading is finished on all painted windows
win *pprev = NULL;
for (win *w = t; w; w = pprev) {
pprev = w->prev_trans;
win_check_fade_finished(ps, &w);
}
}
// vim: set noet sw=8 ts=8 :

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@ -595,8 +595,6 @@ static win *paint_preprocess(session_t *ps, bool *fade_running) {
reg_ignore_valid = reg_ignore_valid && w->reg_ignore_valid;
w->reg_ignore_valid = true;
win_check_fade_finished(ps, &w);
// Avoid setting w->to_paint if w is freed
if (w) {
w->to_paint = to_paint;

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@ -1039,15 +1039,6 @@ void paint_all(session_t *ps, win *const t, bool ignore_damage) {
// Free the paint region
pixman_region32_fini(&region);
// Check if fading is finished on all painted windows
{
win *pprev = NULL;
for (win *w = t; w; w = pprev) {
pprev = w->prev_trans;
win_check_fade_finished(ps, &w);
}
}
}
/**