new glx: implement dim

Also removed a bunch of unused functions and macros. Fixed a memory leak
of gl_texture::refcount.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2019-03-10 02:25:41 +00:00
parent a72fb0c755
commit 5f22b4b31c
No known key found for this signature in database
GPG Key ID: 37C999F617EA1A47
3 changed files with 24 additions and 70 deletions

View File

@ -19,26 +19,6 @@
#include "backend/gl/gl_common.h"
#define P_PAINTREG_START(reg_tgt, var) \
do { \
region_t reg_new; \
int nrects; \
const rect_t *rects; \
pixman_region32_init_rect(&reg_new, dx, dy, width, height); \
pixman_region32_intersect(&reg_new, &reg_new, (region_t *)reg_tgt); \
rects = pixman_region32_rectangles(&reg_new, &nrects); \
glBegin(GL_QUADS); \
\
for (int ri = 0; ri < nrects; ++ri) { \
rect_t var = rects[ri];
#define P_PAINTREG_END() \
} \
glEnd(); \
pixman_region32_fini(&reg_new); \
} \
while (0)
#define GLSL(version, ...) "#version " #version "\n" #__VA_ARGS__
#define QUOTE(...) #__VA_ARGS__
@ -164,9 +144,6 @@ static void gl_free_prog_main(gl_win_shader_t *pprogram) {
glDeleteProgram(pprogram->prog);
pprogram->prog = 0;
}
pprogram->unifm_opacity = -1;
pprogram->unifm_invert_color = -1;
pprogram->unifm_tex = -1;
}
/**
@ -207,12 +184,18 @@ void gl_compose(backend_t *base, void *image_data, int dst_x, int dst_y,
glEnable(ptex->target);
if (gd->win_shader.prog) {
glUseProgram(gd->win_shader.prog);
if (gd->win_shader.unifm_opacity >= 0)
if (gd->win_shader.unifm_opacity >= 0) {
glUniform1f(gd->win_shader.unifm_opacity, ptex->opacity);
if (gd->win_shader.unifm_invert_color >= 0)
}
if (gd->win_shader.unifm_invert_color >= 0) {
glUniform1i(gd->win_shader.unifm_invert_color, ptex->color_inverted);
if (gd->win_shader.unifm_tex >= 0)
}
if (gd->win_shader.unifm_tex >= 0) {
glUniform1i(gd->win_shader.unifm_tex, 0);
}
if (gd->win_shader.unifm_dim >= 0) {
glUniform1f(gd->win_shader.unifm_dim, ptex->dim);
}
}
// log_trace("Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n",
@ -302,26 +285,6 @@ void gl_compose(backend_t *base, void *image_data, int dst_x, int dst_y,
return;
}
bool gl_dim_reg(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor, const region_t *reg_tgt) {
glColor4f(0.0f, 0.0f, 0.0f, factor);
{
P_PAINTREG_START(reg_tgt, crect) {
glVertex3i(crect.x1, crect.y1, z);
glVertex3i(crect.x2, crect.y1, z);
glVertex3i(crect.x2, crect.y2, z);
glVertex3i(crect.x1, crect.y2, z);
}
P_PAINTREG_END();
}
glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
gl_check_err();
return true;
}
/**
* Blur contents in a particular region.
*/
@ -389,7 +352,6 @@ bool gl_blur(backend_t *base, double opacity, const region_t *reg_blur,
int nrects;
const rect_t *rect =
pixman_region32_rectangles((region_t *)reg_blur, &nrects);
dump_region(reg_blur);
glBegin(GL_QUADS);
for (int j = 0; j < nrects; j++) {
rect_t crect = rect[j];
@ -479,6 +441,7 @@ static int gl_win_shader_from_string(const char *vshader_str, const char *fshade
ret->unifm_opacity = glGetUniformLocationChecked(ret->prog, "opacity");
ret->unifm_invert_color = glGetUniformLocationChecked(ret->prog, "invert_color");
ret->unifm_tex = glGetUniformLocationChecked(ret->prog, "tex");
ret->unifm_dim = glGetUniformLocationChecked(ret->prog, "dim");
gl_check_err();
@ -622,8 +585,7 @@ static bool gl_init_blur(struct gl_data *gd, conv *const *const kernels) {
glGetUniformLocationChecked(pass->prog, "offset_x");
pass->unifm_offset_y =
glGetUniformLocationChecked(pass->prog, "offset_y");
pass->unifm_opacity =
glGetUniformLocationChecked(pass->prog, "opacity");
pass->unifm_opacity = glGetUniformLocationChecked(pass->prog, "opacity");
}
free(extension);
@ -666,14 +628,16 @@ err:
// clang-format off
const char *win_shader_glsl = GLSL(110,
uniform float opacity;
uniform float dim;
uniform bool invert_color;
uniform sampler2D tex;
void main() {
vec4 c = texture2D(tex, gl_TexCoord[0].xy);
if (invert_color)
if (invert_color) {
c = vec4(c.aaa - c.rgb, c.a);
c *= opacity;
}
c = vec4(c.rgb * (1.0 - dim), c.a) * opacity;
gl_FragColor = c;
}
);
@ -682,11 +646,7 @@ const char *win_shader_glsl = GLSL(110,
bool gl_init(struct gl_data *gd, session_t *ps) {
// Initialize GLX data structure
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
gd->blur_shader[i] = (gl_blur_shader_t){
.prog = 0,
.unifm_offset_x = -1,
.unifm_offset_y = -1,
};
gd->blur_shader[i] = (gl_blur_shader_t){.prog = 0};
}
gd->non_power_of_two_texture =
@ -771,7 +731,9 @@ bool gl_image_op(backend_t *base, enum image_operations op, void *image_data,
int *iargs = arg;
switch (op) {
case IMAGE_OP_INVERT_COLOR_ALL: tex->color_inverted = true; break;
case IMAGE_OP_DIM_ALL: log_warn("IMAGE_OP_DIM_ALL not implemented yet"); break;
case IMAGE_OP_DIM_ALL:
tex->dim = 1.0 - (1.0 - tex->dim) * (1.0 - *(double *)arg);
break;
case IMAGE_OP_APPLY_ALPHA_ALL: tex->opacity *= *(double *)arg; break;
case IMAGE_OP_APPLY_ALPHA:
log_warn("IMAGE_OP_APPLY_ALPHA not implemented yet");

View File

@ -20,6 +20,7 @@ typedef struct {
GLint unifm_opacity;
GLint unifm_invert_color;
GLint unifm_tex;
GLint unifm_dim;
} gl_win_shader_t;
// Program and uniforms for blur shader
@ -33,6 +34,7 @@ typedef struct {
/// @brief Wrapper of a binded GLX texture.
typedef struct gl_texture {
double opacity;
double dim;
int *refcount;
GLuint texture;
GLenum target;

View File

@ -178,7 +178,8 @@ void glx_release_image(backend_t *base, void *image_data) {
wd->glpixmap = 0;
}
gl_delete_texture(wd->texture.texture);
glDeleteTextures(1, &wd->texture.texture);
free(wd->texture.refcount);
// Free structure itself
free(wd);
@ -255,7 +256,6 @@ static backend_t *glx_init(session_t *ps) {
goto end;
}
// Ensure GLX_EXT_texture_from_pixmap exists
if (!glxext.has_GLX_EXT_texture_from_pixmap) {
log_error("GLX_EXT_texture_from_pixmap is not supported by your driver");
goto end;
@ -311,17 +311,6 @@ static backend_t *glx_init(session_t *ps) {
goto end;
}
#ifdef DEBUG_GLX_DEBUG_CONTEXT
f_DebugMessageCallback p_DebugMessageCallback =
(f_DebugMessageCallback)glXGetProcAddress((const GLubyte *)"glDebugMessageCal"
"lback");
if (!p_DebugMessageCallback) {
log_error("Failed to get glDebugMessageCallback(0.");
goto glx_init_end;
}
p_DebugMessageCallback(glx_debug_msg_callback, ps);
#endif
if (!gl_init(&gd->gl, ps)) {
log_error("Failed to setup OpenGL");
goto end;
@ -411,6 +400,7 @@ glx_bind_pixmap(backend_t *base, xcb_pixmap_t pixmap, struct xvisual_info fmt, b
wd->texture.opacity = 1;
wd->texture.depth = fmt.visual_depth;
wd->texture.color_inverted = false;
wd->texture.dim = 0;
wd->texture.has_alpha = fmt.alpha_size != 0;
wd->texture.refcount = ccalloc(1, int);
*wd->texture.refcount = 1;