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Yuxuan Shui 0c4b690b2b
First step of split backend into modules
This commit introduced a new, modular backend interface. The interface
is not very good, since I don't think I fully understand all the
requirements writing a backend have. But this is a good first step.

This commit also includes an initial xrender backend written using the
new interface, and some opengl backend related helper functions, which
are taken from the old opengl backend.

However, there is not integration with the core compton yet. compton
will still use the old backend code. This commit is here so we can get
the automated build test.

What is implemented in the new xrender backend:

* Windows with transparency
* Shadow
* Opacity
* Wallpaper (getting the root pixmap)
* Blur

Known problem with the xrender backend:

* It is slower

Things that still need to be figured out:

* What is the better way to add vsync to the new backends

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-22 00:50:25 +00:00
.circleci First step of split backend into modules 2018-12-22 00:50:25 +00:00
.github Update issue template 2018-11-26 15:46:04 +00:00
LICENSES More license stuff... 2018-10-04 11:18:09 +01:00
bin Replace "bashism" with POSIX syntax. 2018-04-16 10:13:55 -04:00
dbus-examples Update comments about clear-shadow 2018-09-24 00:20:28 +01:00
man Make --logpath work again 2018-12-21 22:59:21 +00:00
media Added 48x48px raster of initial Compton logo 2015-09-17 21:57:11 -04:00
src First step of split backend into modules 2018-12-22 00:50:25 +00:00
tests Remove cmake leftovers 2018-12-14 17:13:30 +00:00
.editorconfig Fix building with opengl, again 2018-12-16 02:48:02 +00:00
.gitignore Remove xrender-sync and xrender-sync-fence 2018-10-28 23:36:55 +00:00
CONTRIBUTORS Update CONTRIBUTORS 2018-12-22 00:15:09 +00:00
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Doxyfile Feature #51: Re-initialize when SIGUSR1 is received 2012-11-19 11:44:58 +08:00
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README_orig.md update readme 2018-04-16 10:13:55 -04:00
compton-default-fshader-win.glsl Feature: #183 custom window shader & #193 --no-fading-destroyed-argb 2014-05-16 15:18:17 +08:00
compton-fake-transparency-fshader-win.glsl Feature: #183 custom window shader & #193 --no-fading-destroyed-argb 2014-05-16 15:18:17 +08:00
compton.desktop Set icon to `compton` in compton.desktop 2015-06-05 17:14:46 -05:00
compton.sample.conf Make --logpath work again 2018-12-21 22:59:21 +00:00
desc.txt Misc: #49: Add CMake support 2012-10-03 13:34:54 +08:00
functions.sh Misc: Move shared functions out of make-release.sh 2015-01-11 16:26:36 +08:00
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meson.build Use meson's c_std instead of -std= 2018-12-19 23:37:45 +00:00
meson_options.txt First step of split backend into modules 2018-12-22 00:50:25 +00:00

README.md

Compton

This is a development branch, bug to be expected

This is forked from the original Compton because that seems to have become unmaintained.

The current battle plan of this fork is to refactor it to make the code possible to maintain, so potential contributors won't be scared away when they take a look at the code.

We also try to fix bugs.

The original README can be found here

Changelog

See Releases

Build

Dependencies

Assuming you already have all the usual building tools installed (e.g. gcc, meson, ninja, etc.), you still need:

  • libx11
  • libx11-xcb
  • libXext
  • xproto
  • xcb
  • xcb-damage
  • xcb-xfixes
  • xcb-shape
  • xcb-renderutil
  • xcb-render
  • xcb-randr
  • xcb-composite
  • xcb-image
  • xcb-present
  • xcb-xinerama (optional, disable with the -Dxinerama=false meson configure flag)
  • pixman
  • libdbus (optional, disable with the -Ddbus=false meson configure flag)
  • libconfig (optional, disable with the -Dconfig_file=false meson configure flag)
  • libxdg-basedir (optional, disable with the -Dconfig_file=false meson configure flag)
  • libGL (optional, disable with the -Dopengl=false meson configure flag)
  • libpcre (optional, disable with the -Dregex=false meson configure flag)
  • libev

To build the documents, you need asciidoc

How to build

$ meson --buildtype=release . build
$ ninja -C build

Built binary can be found in build/src

How to Contribute

Code

You can look at the Projects page, and see if there is anything interests you. Or you can take a look at the Issues.

Non-code

Even if you don't want to contribute code, you can still contribute by compiling and running this branch, and report any issue you can find.

Contributors

See CONTRIBUTORS