Update comments about clear-shadow
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@ -41,12 +41,6 @@ else
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echo "Cannot find focused window."
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fi
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# Set the clear_shadow setting to true
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dbus-send --print-reply --dest="$service" "$object" "${interface}.opts_set" string:clear_shadow boolean:true
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# Get the clear_shadow setting
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dbus-send --print-reply --dest="$service" "$object" "${interface}.opts_get" string:clear_shadow
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# Reset compton
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sleep 3
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dbus-send --print-reply --dest="$service" "$object" "${interface}.reset"
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@ -532,20 +532,18 @@ make_shadow(session_t *ps, double opacity,
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* center (fill the complete data array)
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*/
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// If clear_shadow is enabled and the border & corner shadow (which
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// later will be filled) could entirely cover the area of the shadow
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// that will be displayed, do not bother filling other pixels. If it
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// can't, we must fill the other pixels here.
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/* if (!(clear_shadow && ps->o.shadow_offset_x <= 0 && ps->o.shadow_offset_x >= -ps->cgsize
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&& ps->o.shadow_offset_y <= 0 && ps->o.shadow_offset_y >= -ps->cgsize)) { */
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if (ps->cgsize > 0) {
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d = ps->shadow_top[opacity_int * (ps->cgsize + 1) + ps->cgsize];
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} else {
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d = sum_gaussian(ps->gaussian_map,
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opacity, center, center, width, height);
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}
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memset(data, d, sheight * swidth);
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// }
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// XXX If the center part of the shadow would be entirely covered by
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// the body of the window, we shouldn't need to fill the center here.
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// XXX In general, we want to just fill the part that is not behind
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// the window, in order to reduce CPU load and make transparent window
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// look correct
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if (ps->cgsize > 0) {
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d = ps->shadow_top[opacity_int * (ps->cgsize + 1) + ps->cgsize];
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} else {
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d = sum_gaussian(ps->gaussian_map,
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opacity, center, center, width, height);
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}
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memset(data, d, sheight * swidth);
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/*
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* corners
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@ -608,24 +606,6 @@ make_shadow(session_t *ps, double opacity,
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}
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}
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/*
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if (clear_shadow) {
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// Clear the region in the shadow that the window would cover based
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// on shadow_offset_{x,y} user provides
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int xstart = normalize_i_range(- (int) ps->o.shadow_offset_x, 0, swidth);
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int xrange = normalize_i_range(width - (int) ps->o.shadow_offset_x,
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0, swidth) - xstart;
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int ystart = normalize_i_range(- (int) ps->o.shadow_offset_y, 0, sheight);
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int yend = normalize_i_range(height - (int) ps->o.shadow_offset_y,
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0, sheight);
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int y;
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for (y = ystart; y < yend; y++) {
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memset(&data[y * swidth + xstart], 0, xrange);
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}
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}
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*/
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return ximage;
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}
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@ -407,12 +407,9 @@ void win_update_shape(session_t *ps, win *w) {
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win_on_factor_change(ps, w);
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/*
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// If clear_shadow state on the window possibly changed, destroy the old
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// shadow_pict
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if (ps->o.clear_shadow && w->bounding_shaped != bounding_shaped_old)
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free_paint(ps, &w->shadow_paint);
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*/
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// XXX Window shape changed, and if we didn't fill in the pixels
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// behind the window (not implemented yet), we should rebuild
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// the shadow_pict
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}
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}
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