Commit Graph

980 Commits

Author SHA1 Message Date
532a90d573 Use __builtin_isnan
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:25 +01:00
15c7abcf41 Make ubsan stricter
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:25 +01:00
df2a33e8a8 core: fix a case where closed window is left on screen
If a window is unmapped, then mapped to a different position on screen
before fade out is completed (when fading is not enabled, it has to be
mapped again in the same frame), the old window content is left on screen.

This is because when this happens, we didn't add the unmapping window to
damage.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:25 +01:00
357b7df6ab ci: fix config after circleci config change
Looks like an empty argument is now the same as no argument. And
circleci complains about argument missing.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:25 +01:00
00b3685bb4 README: fix a word
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:25 +01:00
aa77c6d570 Added FreeBSD build instructions 2019-05-21 20:15:24 +01:00
49e85f6161 core: opacity_old should be double
Using opacity_t for opacity_old resulting in opacity being rounded to 0.
This is fine until the opacity reaches 0, where the opacity != opacity_old
check fails and the damage is not added.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:24 +01:00
a93754009c Dump damage region info in trace log
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:24 +01:00
1f80e547bc core: remove unnecessary win_check_fade_finished
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:24 +01:00
6344ae2a46 Format region.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:24 +01:00
8155e5e453 core: fix missing damage when window closed
If window is closed when fading is not enabled, the window might be destroyed
before we can add the window extent to damage.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:24 +01:00
ad3ec8cada gl_common: initialize string marker logger
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:24 +01:00
51ad94f745 win: remove unnecessary assertion
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:24 +01:00
75ef090fc4 fix tiny typo in manpage for --use-damage 2019-05-21 20:15:23 +01:00
d3a2c94461 win: invalidate reg_ignore properly when destroying window
reg_ignore_valid marks the validity of the reg_ignore of the windows
BENEATH the current window. That is, set `w->reg_ignore_valid = false`
doesn't invalidate `w->reg_ignore`.

When destroying window `w`, we need to invalidate all reg_ignore beneath
`w`. So it is not enough to just set `w->next->reg_ignore_valid =
false`, we also need to invalidate `w->next->reg_ignore`.

Yes, this variable name is confusing. Will be changed in the future.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:23 +01:00
df15526722 options: print warning for --vsync-aggressive
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:23 +01:00
b5b9419ecc core: don't rebind root image when unredirected
When the screen is not redirected, don't update the root image because
the backend is not initialized in this case.

Fixes a crash.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:23 +01:00
f501d35ba9 core: re-run paint_preprocess after redirecting
paint_preprocess calls redir_start if it decides to redirect the screen.
redir_start might change the state of the windows. For example, when the
image of the window fails to bind, redir_start sets the error flag. And
those state changes might exclude the window from being rendered. Thus,
paint_preprocess should be re-run to make sure the new states are
honoured.

Fixes a crash when window images fail to bind after redirecting.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:23 +01:00
a3f41bdc25 ci: test config file parsing
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:23 +01:00
b5be5e3cdd ci: fix code coverage reports generation
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:23 +01:00
1ba402e11f ci: update
The docker image is on debian buster now, adapt.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:22 +01:00
edbf7f430c Initialize tls log structure in main
Fix error reporting when failed to open X display.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:22 +01:00
e267b9178e ci: upload code coverage
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:22 +01:00
a2cc81c572 Run unittest in CI
Also general CI config update

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:22 +01:00
aa37c4f4ca Add some unittests
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:22 +01:00
2cefefb531 Add test.h as submodule 2019-05-21 20:15:22 +01:00
061f9aea9d win: clear window flag _after_ release_image
release_image has assertions on the flags, clear the flags before
calling it causes assertion failure.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:23 +00:00
7c1876c787 core: don't use stale window images
Previously, when the backend doesn't implement root_change(), we will
deinit, and then init the backend again. However, we didn't free all the
images previously returned by the backend. There is no guarantee that
these images will be valid across deinit/init.

So, make sure they are freed.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:23 +00:00
e8f2298159 event: lazify screen update
Set root screen change flag in event handler, and update in
draw_callback.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:23 +00:00
e414fee91f event: use log levels, not ifdefs
And some general clean up.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:23 +00:00
17c96eb9ba core: general clean up
Also move some remaing event functions to event.c

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
472185e885 core: split out event code
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
1b955cabc5 win: add comment mentioning the NVIDIA bug
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
aa742146f1 win: put window into UNMAPPED state before mapping
Make sure before the mapping operation begins, the window is always in
UNUNMAPPED state. This makes it easier to reason about things, such as
resource availability, etc.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
fed6ac5b09 win: release window image before rebind
Previously we try to keep the image data until the rebind succeeds. This
way even if the rebind fails, we still have something to display.

But that triggers a NVIDIA driver bug. Basically you cannot have more
than one names (XIDs) of a window pixmap. NVIDIA driver doesn't like
that, and binding the pixmap with its aliases will fail. This can
sometimes happen if we name the new pixmap before freeing the old one during
rebind, and the pixmap doesn't actually change (i.e. the rebind is
unnecessary, could happen because of X event handling complications).

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
9bb2fa44d4 core: ignore window with IMAGE_ERRORs
window with IMAGE_ERROR might not have an image data attached, so ignore
them during paint.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
b32ae5a32c win: free window resource
It's fine to call free_win_res in the new backends too.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
838a214749 Add several debug prints
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
312643c454 win: clear STALE_IMAGE flag in map_win
Clear the STALE_IMAGE flag set by win_update_bounding_shape to avoid an
unnecessary image data invalidation.

Mainly to workaround a NVIDIA bug. For more detailed explanation, see
commit 8f67c6190c281955846589d8769385f30e7c5d23

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:21 +00:00
b10f0bbc67 win: always refresh window size in map_win
Instead queue up configure notification while the window is unmapped,
just update the window geometry when the window is mapped.

Simplify the logic a little bit.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:21 +00:00
8dc250a415 win: update window's image lazily
Use a flag to mark whether the image needs update, and only update once
per frame.

Also refactor some common code into functions, and handle image errors
properly.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:21 +00:00
b0820d847c release: bump version number
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:20:47 +00:00
0a32c81d9c backend interface: improve documentation 2019-03-16 20:57:43 +00:00
5940a959dc new backend: handle --use-damage
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-16 12:12:54 +00:00
cbe22a1cc8 Merge pull request #131 from yshui/deprecate-glx-swap-method
Deprecate --glx-swap-method
2019-03-12 00:37:20 +00:00
dd240d0576 Deprecate --glx-swap-method
Setting glx-swap-method to value other than "undefined" and "buffer-age"
could potentially cause rendering problems. So remove them, the meaning
of the remaining options can be more precisely captured by "use-damage",
so create a new option under that name.

--glx-swap-method is deprecated in favor of the new option --use-damage.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-12 00:35:47 +00:00
17d1281594 Remove options deprecated in v3
Specifically, use --glx-copy-from-front and --glx-use-copysubbuffermesa
are now hard errors.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-11 23:56:58 +00:00
d39d937566 new glx: fix memory leak, and bind pixmap
struct _glx_image_data needs to be freed even when refcount is not 0.

Also fixed a typo in glx_bind_pixmap.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-10 22:48:42 +00:00
cabd0b0801 new glx: always use GL_TEXTURE_2D
Rectangle textures was used as a fallback when the driver doesn't
support non-power-of-two (NPOT) textures. Since we are using OpenGL 3.0 now,
which includes support for NPOT textures, we don't need this fallback
anymore.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-10 20:42:52 +00:00
e1c5e7ab8d gl_common: fix gl error when blur is not enabled
blur_textures are not initialized when blur is disabled, but we still
try to resize them in gl_resize.

Don't do that.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-10 20:04:11 +00:00