Commit Graph

806 Commits

Author SHA1 Message Date
yshui 4bdbd48e55
Merge pull request #88 from yshui/fmodules
Improve the header includes, cont'd
2019-01-20 17:12:48 +00:00
Yuxuan Shui 916e23861a
Improve the header includes, cont'd
Also check in the modulemap file, and add a option to build with clang's
-fmodules.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-20 17:10:06 +00:00
Yuxuan Shui 1e0deea57f
Improve the include situation
Slightly clean up header inclusion with the help of clang's module system.
It's better for files to include the things you need directly.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-18 23:30:44 +00:00
Yuxuan Shui c93789f5e9
Enable the glStringMarker logger when available
glStringMarker is usually only available when running under some
kind of GL debugger, and can be used to insert strings into the
GL command string. Writing logs using it can be useful, since it
lets us correspond GL calls with what happens in compton.

More info about the extension can be found here:

https://www.khronos.org/registry/OpenGL/extensions/GREMEDY/GREMEDY_string_marker.txt

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-09 21:58:16 +00:00
Yuxuan Shui fed4634250
Check in .clang-format
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-08 22:14:09 +00:00
Yuxuan Shui dd02ea31ae
Fix copying damage region with wrong size
Fortunately this hasn't caused problems...

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-08 21:34:56 +00:00
Yuxuan Shui 72e3468694
Add backend_info_t::buffer_age
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-08 21:32:54 +00:00
Yuxuan Shui 3e475d00b3
Enable more build tests
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-02 20:43:01 +00:00
Yuxuan Shui 82e8b09d56
Move paint_all_new to backend.c
Fix build with -Dnew_backends=false. And more build test for this case.

Fixes #83

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-02 20:36:33 +00:00
Yuxuan Shui 34eb14fb0f Tweak the default shadow-radius
We need to make the radius 1.5x bigger to achieve the same effect.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-02 11:14:27 +00:00
Yuxuan Shui 6d3ea3564b
Implement vsync for the new xrender backend
We use the Present extension for that, since it is the best option we
have.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-01 14:59:56 +00:00
Yuxuan Shui 6413ccbd71
Improve XSync extension detection
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-01 14:09:55 +00:00
Yuxuan Shui 428c24a6fa
Speed up shadow generation for small windows
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-01 11:35:59 +00:00
Yuxuan Shui 3686bf7a33
Use functions in backend/backend_common.c
Build backend_common.c even when new_backend=false.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-01 11:01:47 +00:00
Yuxuan Shui 4aeffa36b8
Refactor shadow generation
Trying to make the code easier to understand. The logic is unchanged.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-01 10:54:21 +00:00
Yuxuan Shui edb1139507
Add some comments to backend.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 23:30:45 +00:00
Yuxuan Shui 86713c8170
Add make_shadow and paint_all_new to backend_common.c
Also made make_shadow private in render.c

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 14:30:58 +00:00
Yuxuan Shui 3b2e149369
Add missing include in x.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 14:30:53 +00:00
Yuxuan Shui 0b94bde004
Remove unused variable in backend/xrender.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 14:08:35 +00:00
Yuxuan Shui 6226ab1228
Fix memory leak in backend/xrender.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 08:22:57 +00:00
Yuxuan Shui cb12430633
Use options_t::shadow_radius for shadow size calculation
No need to access gaussian_map

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 08:15:36 +00:00
Yuxuan Shui 4039a6db64
Remove all use of psglx from backend/glx.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 07:37:49 +00:00
Yuxuan Shui a2022661e6
Move glx_init_blur to gl_common.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 07:18:38 +00:00
Yuxuan Shui 8629fee78f
Fix some static analyzer complains in glx.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 06:54:59 +00:00
Yuxuan Shui f322bd4a53
Remove backend/gl/glx.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 01:53:25 +00:00
Yuxuan Shui 61f55f69a6
Add backend/gl/glx.c to build
Still a long way to go for the glx backend.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 01:32:31 +00:00
Yuxuan Shui 3e7b7bd608
Move glx_fbconfig_t to opengl.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 00:38:13 +00:00
Yuxuan Shui e7a8adf2cc
Clear ps->sync_fence after error, part 2
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-30 22:13:30 +00:00
Yuxuan Shui 14f357ea2b
Clean up ps->sync_fence after error
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-30 08:05:16 +00:00
Yuxuan Shui d12b3c1e1d
Add missing header files
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-30 08:00:22 +00:00
Yuxuan Shui 4bfed7f7e3
Use one global XSync fence
And only sync once per frame.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-30 07:43:24 +00:00
Yuxuan Shui 80847dd3fa
Refactor the XSync fence code
Use a temporary fence everytime. Convert the Xlib XSync functions to use
xcb_sync_*.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-30 07:06:47 +00:00
Yuxuan Shui bc0382d962
Remove usage of Xlib from x.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-30 06:05:39 +00:00
Yuxuan Shui 2e26c511c4
Fix allocation with 0 size
Thanks to the static analyzer

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-27 20:56:05 +00:00
Yuxuan Shui 669cbcdb14
Fix some static analyzer errors
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-27 20:47:58 +00:00
Yuxuan Shui 51d03132bf
A bit more xcb conversion
None -> XCB_NONE
Window -> xcb_window_t
Atom -> xcb_atom_t

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-27 20:45:38 +00:00
Yuxuan Shui 86e744345e
Fix build with gcc 6
gcc want _Noreturn to be the first thing in declaration.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-25 14:55:01 +00:00
Yuxuan Shui 311fa65840
Mark report_allocation_failure as noreturn
Silence an static analyzer warning

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-25 04:11:29 +00:00
Yuxuan Shui 1c0770dc66
Fix typo in man page
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-25 01:31:54 +00:00
yshui 9881e1168e
Merge pull request #80 from yshui/wintypes
Fix wintypes options handling
2018-12-24 21:40:12 +00:00
Yuxuan Shui 4f1dddd072
-C and -G *disables* shadow, not enabling them
Well, I made a mistake.

Fixes #79

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-24 19:58:25 +00:00
Yuxuan Shui f41765fca5
Refactor setting the default winopts
Move filling winopts with default values to after command line options have
been parsed, not after parsing the config file. This is more intuitive.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-24 19:57:16 +00:00
Yuxuan Shui b434451abb
Lower x_print_error to log_debug
This information is only really useful for debugging anyway.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-22 14:29:26 +00:00
Yuxuan Shui 1b947658ff
Enable opengl by default
Was disabled by accident in 0c4b690b2

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-22 00:58:38 +00:00
yshui 068611e2e7
Merge pull request #76 from yshui/split-backends-part1
First step of split backend into modules
2018-12-22 00:53:47 +00:00
Yuxuan Shui 0c4b690b2b
First step of split backend into modules
This commit introduced a new, modular backend interface. The interface
is not very good, since I don't think I fully understand all the
requirements writing a backend have. But this is a good first step.

This commit also includes an initial xrender backend written using the
new interface, and some opengl backend related helper functions, which
are taken from the old opengl backend.

However, there is not integration with the core compton yet. compton
will still use the old backend code. This commit is here so we can get
the automated build test.

What is implemented in the new xrender backend:

* Windows with transparency
* Shadow
* Opacity
* Wallpaper (getting the root pixmap)
* Blur

Known problem with the xrender backend:

* It is slower

Things that still need to be figured out:

* What is the better way to add vsync to the new backends

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-22 00:50:25 +00:00
yshui d6a54c25e9
Merge pull request #75 from yshui/split-backend-prepare
Split backend prepare
2018-12-22 00:36:06 +00:00
Yuxuan Shui 2cf04544d8
Add some window related helper
For the backend refactoring.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-22 00:34:08 +00:00
Yuxuan Shui db5a78790c
Make make_shadow() public
Some the refactored backends can use it.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-22 00:30:45 +00:00
Yuxuan Shui af9d5ece00
Update CONTRIBUTORS
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-22 00:15:09 +00:00