Merge pull request #88 from yshui/fmodules

Improve the header includes, cont'd
This commit is contained in:
yshui 2019-01-20 17:12:48 +00:00 committed by GitHub
commit 4bdbd48e55
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24 changed files with 277 additions and 171 deletions

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@ -33,6 +33,17 @@ if get_option('sanitize')
add_global_link_arguments('-fsanitize='+','.join(sanitizers), language: 'c')
endif
if get_option('modularize')
if not cc.has_argument('-fmodules')
error('option \'modularize\' requires clang')
endif
add_global_arguments(['-fmodules',
'-fmodule-map-file='+
meson.current_source_dir()+
'/src/compton.modulemap'],
language: 'c')
endif
add_global_arguments('-D_GNU_SOURCE', language: 'c')
warns = [ 'all', 'extra', 'no-unused-parameter', 'nonnull', 'shadow', 'implicit-fallthrough' ]

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@ -13,3 +13,5 @@ option('xrescheck', type: 'boolean', value: false, description: 'Enable X resour
option('build_docs', type: 'boolean', value: false, description: 'Build documentation and man pages')
option('new_backends', type: 'boolean', value: false, description: 'Does not really do anything right now')
option('modularize', type: 'boolean', value: false, description: 'Build with clang\'s module system')

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@ -1,5 +1,9 @@
#include "backend.h"
#include "config.h"
#include "win.h"
#include "region.h"
#include "common.h"
#include "compiler.h"
backend_info_t *backend_list[NUM_BKEND] = {[BKEND_XRENDER] = &xrender_backend};

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@ -4,6 +4,7 @@
#pragma once
#include "region.h"
#include "compiler.h"
typedef struct session session_t;
typedef struct win win;

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@ -1,9 +1,11 @@
#include <xcb/xcb_image.h>
#include <xcb/render.h>
#include "backend.h"
#include "backend_common.h"
#include "kernel.h"
#include "common.h"
#include "log.h"
#include "x.h"
/**
@ -178,9 +180,9 @@ bool build_shadow(session_t *ps, double opacity, const int width, const int heig
xcb_render_picture_t shadow_pixel, xcb_pixmap_t *pixmap,
xcb_render_picture_t *pict) {
xcb_image_t *shadow_image = NULL;
xcb_pixmap_t shadow_pixmap = None, shadow_pixmap_argb = None;
xcb_render_picture_t shadow_picture = None, shadow_picture_argb = None;
xcb_gcontext_t gc = None;
xcb_pixmap_t shadow_pixmap = XCB_NONE, shadow_pixmap_argb = XCB_NONE;
xcb_render_picture_t shadow_picture = XCB_NONE, shadow_picture_argb = XCB_NONE;
xcb_gcontext_t gc = XCB_NONE;
shadow_image =
make_shadow(ps->c, ps->gaussian_map, opacity, width, height);

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@ -1,11 +1,15 @@
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdbool.h>
#include <locale.h>
#include <stdbool.h>
#include "common.h"
#include "log.h"
#include "region.h"
#include "string_utils.h"
#include "utils.h"
#include "compiler.h"
#include "config.h"
#include "backend/gl/gl_common.h"
@ -420,8 +424,7 @@ bool gl_blur_dst(session_t *ps, const gl_cap_t *cap, int dx, int dy, int width,
GL_TEXTURE_2D, tex_scr2,
0); // XXX wrong, should use tex_tgt
glDrawBuffers(1, (GLenum[]){GL_COLOR_ATTACHMENT0});
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
GL_FRAMEBUFFER_COMPLETE) {
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
log_error("Framebuffer attachment failed.");
goto end;
}
@ -451,10 +454,8 @@ bool gl_blur_dst(session_t *ps, const gl_cap_t *cap, int dx, int dy, int width,
// Texture coordinates
const GLfloat texture_x1 = (crect.x1 - dx) * texfac_x;
const GLfloat texture_y1 = (crect.y1 - dy) * texfac_y;
const GLfloat texture_x2 =
texture_x1 + (crect.x2 - crect.x1) * texfac_x;
const GLfloat texture_y2 =
texture_y1 + (crect.y2 - crect.y1) * texfac_y;
const GLfloat texture_x2 = texture_x1 + (crect.x2 - crect.x1) * texfac_x;
const GLfloat texture_y2 = texture_y1 + (crect.y2 - crect.y1) * texfac_y;
// Vertex coordinates
// For passes before the last one, we are drawing into a buffer,
@ -470,10 +471,8 @@ bool gl_blur_dst(session_t *ps, const gl_cap_t *cap, int dx, int dy, int width,
GLfloat vx2 = vx1 + (crect.x2 - crect.x1);
GLfloat vy2 = vy1 + (crect.y2 - crect.y1);
GLfloat texture_x[] = {texture_x1, texture_x2, texture_x2,
texture_x1};
GLfloat texture_y[] = {texture_y1, texture_y1, texture_y2,
texture_y2};
GLfloat texture_x[] = {texture_x1, texture_x2, texture_x2, texture_x1};
GLfloat texture_y[] = {texture_y1, texture_y1, texture_y2, texture_y2};
GLint vx[] = {vx1, vx2, vx2, vx1};
GLint vy[] = {vy1, vy1, vy2, vy2};
@ -595,7 +594,8 @@ static void attr_unused gl_destroy_win_shader(session_t *ps, gl_win_shader_t *sh
/**
* Initialize GL blur filters.
*
* Fill `passes` with blur filters, won't create more than MAX_BLUR_FILTER number of filters
* Fill `passes` with blur filters, won't create more than MAX_BLUR_FILTER number of
* filters
*/
bool gl_create_blur_filters(session_t *ps, gl_blur_shader_t *passes, const gl_cap_t *cap) {
assert(ps->o.blur_kerns[0]);
@ -663,8 +663,7 @@ bool gl_create_blur_filters(session_t *ps, gl_blur_shader_t *passes, const gl_ca
int nele = wid * hei - 1;
unsigned int len =
strlen(FRAG_SHADER_BLUR_PREFIX) + strlen(sampler_type) +
strlen(extension) +
(strlen(shader_add) + strlen(texture_func) + 42) * nele +
strlen(extension) + (strlen(shader_add) + strlen(texture_func) + 42) * nele +
strlen(FRAG_SHADER_BLUR_SUFFIX) + strlen(texture_func) + 12 + 1;
char *shader_str = ccalloc(len, char);
char *pc = shader_str;
@ -681,8 +680,7 @@ bool gl_create_blur_filters(session_t *ps, gl_blur_shader_t *passes, const gl_ca
if (0.0 == val)
continue;
sum += val;
sprintf(pc, shader_add, val, texture_func, k - wid / 2,
j - hei / 2);
sprintf(pc, shader_add, val, texture_func, k - wid / 2, j - hei / 2);
pc += strlen(pc);
assert(strlen(shader_str) < len);
}

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@ -3,6 +3,7 @@
#include <GL/glext.h>
#include "common.h"
#include "log.h"
// Program and uniforms for window shader
typedef struct {

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@ -10,9 +10,19 @@
*/
#include <GL/glx.h>
#include <stdbool.h>
#include <xcb/xcb.h>
#include "backend/backend.h"
#include "backend/gl/gl_common.h"
#include "common.h"
#include "compiler.h"
#include "log.h"
#include "region.h"
#include "string_utils.h"
#include "utils.h"
#include "win.h"
#include "config.h"
/// @brief Wrapper of a GLX FBConfig.
typedef struct glx_fbconfig {
@ -87,8 +97,7 @@ static void glx_release_pixmap(struct _glx_data *gd, Display *dpy, struct _glx_w
/**
* Free a glx_texture_t.
*/
static void attr_unused glx_release_win(struct _glx_data *gd, Display *dpy,
struct _glx_win_data *wd) {
static void attr_unused glx_release_win(struct _glx_data *gd, Display *dpy, struct _glx_win_data *wd) {
glx_release_pixmap(gd, dpy, wd);
glDeleteTextures(1, &wd->texture.texture);
@ -161,8 +170,8 @@ glx_cmp_fbconfig(session_t *ps, const glx_fbconfig_t *pfbc_a, const glx_fbconfig
/**
* @brief Update the FBConfig of given depth.
*/
static inline void
glx_update_fbconfig_bydepth(session_t *ps, struct _glx_data *gd, int depth, glx_fbconfig_t *pfbcfg) {
static inline void glx_update_fbconfig_bydepth(session_t *ps, struct _glx_data *gd,
int depth, glx_fbconfig_t *pfbcfg) {
// Make sure the depth is sane
if (depth < 0 || depth > OPENGL_MAX_DEPTH)
return;
@ -170,8 +179,7 @@ glx_update_fbconfig_bydepth(session_t *ps, struct _glx_data *gd, int depth, glx_
// Compare new FBConfig with current one
if (glx_cmp_fbconfig(ps, gd->fbconfigs[depth], pfbcfg) < 0) {
log_debug("(depth %d): %p overrides %p, target %#x.\n", depth, pfbcfg->cfg,
gd->fbconfigs[depth] ? gd->fbconfigs[depth]->cfg : 0,
pfbcfg->texture_tgts);
gd->fbconfigs[depth] ? gd->fbconfigs[depth]->cfg : 0, pfbcfg->texture_tgts);
if (!gd->fbconfigs[depth]) {
gd->fbconfigs[depth] = cmalloc(glx_fbconfig_t);
}
@ -200,21 +208,18 @@ static bool glx_update_fbconfig(struct _glx_data *gd, session_t *ps) {
// Skip over multi-sampled visuals
// http://people.freedesktop.org/~glisse/0001-glx-do-not-use-multisample-visual-config-for-front-o.patch
#ifdef GLX_SAMPLES
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_SAMPLES, &val) &&
val > 1)
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_SAMPLES, &val) && val > 1)
continue;
#endif
if (Success != glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_BUFFER_SIZE, &depth) ||
Success != glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_ALPHA_SIZE,
&depth_alpha)) {
Success != glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_ALPHA_SIZE, &depth_alpha)) {
log_error("Failed to retrieve buffer size and alpha size of "
"FBConfig %d.",
id);
continue;
}
if (Success != glXGetFBConfigAttrib(ps->dpy, *pcur,
GLX_BIND_TO_TEXTURE_TARGETS_EXT,
if (Success != glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_BIND_TO_TEXTURE_TARGETS_EXT,
&fbinfo.texture_tgts)) {
log_error("Failed to retrieve BIND_TO_TEXTURE_TARGETS_EXT of "
"FBConfig %d.",
@ -238,14 +243,10 @@ static bool glx_update_fbconfig(struct _glx_data *gd, session_t *ps) {
bool rgba = false;
if (depth >= 32 && depth_alpha &&
Success == glXGetFBConfigAttrib(ps->dpy, *pcur,
GLX_BIND_TO_TEXTURE_RGBA_EXT, &val) &&
val)
Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_BIND_TO_TEXTURE_RGBA_EXT, &val) && val)
rgba = true;
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur,
GLX_BIND_TO_TEXTURE_RGB_EXT, &val) &&
val)
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_BIND_TO_TEXTURE_RGB_EXT, &val) && val)
rgb = true;
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_Y_INVERTED_EXT, &val))
@ -282,14 +283,12 @@ static bool glx_update_fbconfig(struct _glx_data *gd, session_t *ps) {
}
#ifdef DEBUG_GLX_DEBUG_CONTEXT
static inline GLXFBConfig
get_fbconfig_from_visualinfo(session_t *ps, const XVisualInfo *visualinfo) {
static inline GLXFBConfig get_fbconfig_from_visualinfo(session_t *ps, const XVisualInfo *visualinfo) {
int nelements = 0;
GLXFBConfig *fbconfigs = glXGetFBConfigs(ps->dpy, visualinfo->screen, &nelements);
for (int i = 0; i < nelements; ++i) {
int visual_id = 0;
if (Success == glXGetFBConfigAttrib(ps->dpy, fbconfigs[i], GLX_VISUAL_ID,
&visual_id) &&
if (Success == glXGetFBConfigAttrib(ps->dpy, fbconfigs[i], GLX_VISUAL_ID, &visual_id) &&
visual_id == visualinfo->visualid)
return fbconfigs[i];
}
@ -521,8 +520,7 @@ void *glx_prepare_win(void *backend_data, session_t *ps, win *w) {
};
auto wd = ccalloc(1, struct _glx_win_data);
wd->texture.target =
(GLX_TEXTURE_2D_EXT == tex_tgt ? GL_TEXTURE_2D : GL_TEXTURE_RECTANGLE);
wd->texture.target = (GLX_TEXTURE_2D_EXT == tex_tgt ? GL_TEXTURE_2D : GL_TEXTURE_RECTANGLE);
wd->texture.y_inverted = pcfg->y_inverted;
if (ps->has_name_pixmap) {
@ -575,8 +573,7 @@ err:
/**
* Bind a X pixmap to an OpenGL texture.
*/
void glx_render_win(void *backend_data, session_t *ps, win *w, void *win_data,
const region_t *reg_paint) {
void glx_render_win(void *backend_data, session_t *ps, win *w, void *win_data, const region_t *reg_paint) {
struct _glx_data *gd = backend_data;
struct _glx_win_data *wd = win_data;
@ -594,60 +591,58 @@ void glx_render_win(void *backend_data, session_t *ps, win *w, void *win_data,
/**
* Preprocess function before start painting.
*/
static void attr_unused
glx_paint_pre(session_t *ps, region_t *preg) {
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
static void attr_unused glx_paint_pre(session_t *ps, region_t *preg) {
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Get buffer age
bool trace_damage = (ps->o.glx_swap_method < 0 || ps->o.glx_swap_method > 1);
// Get buffer age
bool trace_damage = (ps->o.glx_swap_method < 0 || ps->o.glx_swap_method > 1);
// Trace raw damage regions
region_t newdamage;
pixman_region32_init(&newdamage);
if (trace_damage)
copy_region(&newdamage, preg);
// Trace raw damage regions
region_t newdamage;
pixman_region32_init(&newdamage);
if (trace_damage)
copy_region(&newdamage, preg);
// We use GLX buffer_age extension to decide which pixels in
// the back buffer is reusable, and limit our redrawing
int buffer_age = 0;
// We use GLX buffer_age extension to decide which pixels in
// the back buffer is reusable, and limit our redrawing
int buffer_age = 0;
// Query GLX_EXT_buffer_age for buffer age
if (ps->o.glx_swap_method == SWAPM_BUFFER_AGE) {
unsigned val = 0;
glXQueryDrawable(ps->dpy, get_tgt_window(ps),
GLX_BACK_BUFFER_AGE_EXT, &val);
buffer_age = val;
}
// Query GLX_EXT_buffer_age for buffer age
if (ps->o.glx_swap_method == SWAPM_BUFFER_AGE) {
unsigned val = 0;
glXQueryDrawable(ps->dpy, get_tgt_window(ps), GLX_BACK_BUFFER_AGE_EXT, &val);
buffer_age = val;
}
// Buffer age too high
if (buffer_age > CGLX_MAX_BUFFER_AGE + 1)
buffer_age = 0;
// Buffer age too high
if (buffer_age > CGLX_MAX_BUFFER_AGE + 1)
buffer_age = 0;
assert(buffer_age >= 0);
assert(buffer_age >= 0);
if (buffer_age) {
// Determine paint area
for (int i = 0; i < buffer_age - 1; ++i)
pixman_region32_union(preg, preg, &ps->all_damage_last[i]);
} else
// buffer_age == 0 means buffer age is not available, paint everything
copy_region(preg, &ps->screen_reg);
if (buffer_age) {
// Determine paint area
for (int i = 0; i < buffer_age - 1; ++i)
pixman_region32_union(preg, preg, &ps->all_damage_last[i]);
} else
// buffer_age == 0 means buffer age is not available, paint everything
copy_region(preg, &ps->screen_reg);
if (trace_damage) {
// XXX use a circular queue instead of memmove
pixman_region32_fini(&ps->all_damage_last[CGLX_MAX_BUFFER_AGE - 1]);
memmove(ps->all_damage_last + 1, ps->all_damage_last,
(CGLX_MAX_BUFFER_AGE - 1) * sizeof(region_t *));
ps->all_damage_last[0] = newdamage;
}
if (trace_damage) {
// XXX use a circular queue instead of memmove
pixman_region32_fini(&ps->all_damage_last[CGLX_MAX_BUFFER_AGE - 1]);
memmove(ps->all_damage_last + 1, ps->all_damage_last,
(CGLX_MAX_BUFFER_AGE - 1) * sizeof(region_t *));
ps->all_damage_last[0] = newdamage;
}
//gl_set_clip(ps, preg);
// gl_set_clip(ps, preg);
#ifdef DEBUG_GLX_PAINTREG
glx_render_color(ps, 0, 0, ps->root_width, ps->root_height, 0, *preg, NULL);
glx_render_color(ps, 0, 0, ps->root_width, ps->root_height, 0, *preg, NULL);
#endif
gl_check_err();
gl_check_err();
}
backend_info_t glx_backend = {

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@ -7,8 +7,12 @@
#include "backend/backend.h"
#include "backend_common.h"
#include "common.h"
#include "config.h"
#include "log.h"
#include "region.h"
#include "utils.h"
#include "win.h"
#include "x.h"
#define auto __auto_type
@ -108,8 +112,7 @@ static void compose(void *backend_data, session_t *ps, win *w, void *win_data, i
pixman_region32_intersect(&reg_tmp, &reg_tmp, (region_t *)reg_paint);
#ifdef CONFIG_XINERAMA
if (ps->o.xinerama_shadow_crop && w->xinerama_scr >= 0 &&
w->xinerama_scr < ps->xinerama_nscrs)
if (ps->o.xinerama_shadow_crop && w->xinerama_scr >= 0 && w->xinerama_scr < ps->xinerama_nscrs)
// There can be a window where number of screens is updated,
// but the screen number attached to the windows have not.
//
@ -128,10 +131,10 @@ static void compose(void *backend_data, session_t *ps, win *w, void *win_data, i
// Detect if the region is empty before painting
if (pixman_region32_not_empty(&reg_tmp)) {
x_set_picture_clip_region(ps, xd->back, 0, 0, &reg_tmp);
xcb_render_composite(
ps->c, XCB_RENDER_PICT_OP_OVER, wd->shadow_pict, alpha_pict,
xd->back, 0, 0, 0, 0, dst_x + w->shadow_dx,
dst_y + w->shadow_dy, w->shadow_width, w->shadow_height);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_OVER,
wd->shadow_pict, alpha_pict, xd->back, 0, 0, 0,
0, dst_x + w->shadow_dx, dst_y + w->shadow_dy,
w->shadow_width, w->shadow_height);
}
pixman_region32_fini(&reg_tmp);
pixman_region32_fini(&shadow_reg);
@ -154,8 +157,7 @@ static inline void xrfilter_reset(session_t *ps, xcb_render_picture_t p) {
xcb_render_set_picture_filter(ps->c, p, strlen(filter), filter, 0, NULL);
}
static bool
blur(void *backend_data, session_t *ps, double opacity, const region_t *reg_paint) {
static bool blur(void *backend_data, session_t *ps, double opacity, const region_t *reg_paint) {
struct _xrender_data *xd = backend_data;
const pixman_box32_t *reg = pixman_region32_extents((region_t *)reg_paint);
const int height = reg->y2 - reg->y1;
@ -203,14 +205,12 @@ blur(void *backend_data, session_t *ps, double opacity, const region_t *reg_pain
// be applied on source picture, to get the nearby pixels outside the
// window.
xcb_render_set_picture_filter(ps->c, src_pict, strlen(XRFILTER_CONVOLUTION),
XRFILTER_CONVOLUTION, kwid * khei + 2,
convolution_blur);
XRFILTER_CONVOLUTION, kwid * khei + 2, convolution_blur);
if (ps->o.blur_kerns[i + 1] || i == 0) {
// This is not the last pass, or this is the first pass
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, src_pict,
XCB_NONE, dst_pict, src_x, src_y, 0, 0, 0, 0,
width, height);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, src_pict, XCB_NONE,
dst_pict, src_x, src_y, 0, 0, 0, 0, width, height);
} else {
// This is the last pass, and this is also not the first
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_OVER, src_pict,
@ -238,8 +238,8 @@ blur(void *backend_data, session_t *ps, double opacity, const region_t *reg_pain
return true;
}
static void render_win(void *backend_data, session_t *ps, win *w, void *win_data,
const region_t *reg_paint) {
static void
render_win(void *backend_data, session_t *ps, win *w, void *win_data, const region_t *reg_paint) {
struct _xrender_data *xd = backend_data;
struct _xrender_win_data *wd = win_data;
@ -266,22 +266,21 @@ static void render_win(void *backend_data, session_t *ps, win *w, void *win_data
// Copy the content of the window over to the buffer
x_clear_picture_clip_region(ps, wd->buffer);
wd->rendered_pict = wd->buffer;
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, wd->pict, None,
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, wd->pict, XCB_NONE,
wd->rendered_pict, 0, 0, 0, 0, 0, 0, w->widthb, w->heightb);
if (w->invert_color) {
// Handle invert color
x_set_picture_clip_region(ps, wd->rendered_pict, 0, 0, &reg_paint_local);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_DIFFERENCE,
xd->white_pixel, None, wd->rendered_pict, 0, 0, 0, 0,
0, 0, w->widthb, w->heightb);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_DIFFERENCE, xd->white_pixel, XCB_NONE,
wd->rendered_pict, 0, 0, 0, 0, 0, 0, w->widthb, w->heightb);
// We use an extra PictOpInReverse operation to get correct pixel
// alpha. There could be a better solution.
if (win_has_alpha(w))
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_IN_REVERSE,
wd->pict, None, wd->rendered_pict, 0, 0, 0,
0, 0, 0, w->widthb, w->heightb);
wd->pict, XCB_NONE, wd->rendered_pict, 0, 0,
0, 0, 0, 0, w->widthb, w->heightb);
}
const double dopacity = get_opacity_percent(w);
@ -302,9 +301,8 @@ static void render_win(void *backend_data, session_t *ps, win *w, void *win_data
// Step 2: multiply alpha value
// XXX test
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, xd->white_pixel,
alpha_pict, wd->rendered_pict, 0, 0, 0, 0, 0, 0,
w->widthb, w->heightb);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, xd->white_pixel, alpha_pict,
wd->rendered_pict, 0, 0, 0, 0, 0, 0, w->widthb, w->heightb);
}
if (w->dim) {
@ -359,8 +357,7 @@ static void *prepare_win(void *backend_data, session_t *ps, win *w) {
// leave this here until we have chance to re-think the backend API
if (w->shadow) {
xcb_pixmap_t pixmap;
build_shadow(ps, 1, w->widthb, w->heightb, xd->shadow_pixel, &pixmap,
&wd->shadow_pict);
build_shadow(ps, 1, w->widthb, w->heightb, xd->shadow_pixel, &pixmap, &wd->shadow_pict);
xcb_free_pixmap(ps->c, pixmap);
}
return wd;
@ -383,17 +380,17 @@ static void *init(session_t *ps) {
for (int i = 0; i < 256; ++i) {
double o = (double)i / 255.0;
xd->alpha_pict[i] = solid_picture(ps, false, o, 0, 0, 0);
assert(xd->alpha_pict[i] != None);
assert(xd->alpha_pict[i] != XCB_NONE);
}
xd->black_pixel = solid_picture(ps, true, 1, 0, 0, 0);
xd->white_pixel = solid_picture(ps, true, 1, 1, 1, 1);
xd->shadow_pixel = solid_picture(ps, true, 1, ps->o.shadow_red,
ps->o.shadow_green, ps->o.shadow_blue);
xd->shadow_pixel =
solid_picture(ps, true, 1, ps->o.shadow_red, ps->o.shadow_green, ps->o.shadow_blue);
if (ps->overlay != XCB_NONE) {
xd->target = x_create_picture_with_visual_and_pixmap(
ps, ps->vis, ps->overlay, 0, NULL);
xd->target =
x_create_picture_with_visual_and_pixmap(ps, ps->vis, ps->overlay, 0, NULL);
xd->target_win = ps->overlay;
} else {
xcb_render_create_picture_value_list_t pa = {
@ -412,15 +409,14 @@ static void *init(session_t *ps) {
xd->back_pixmap =
x_create_pixmap(ps, pictfmt->depth, ps->root, ps->root_width, ps->root_height);
xd->back =
x_create_picture_with_pictfmt_and_pixmap(ps, pictfmt, xd->back_pixmap, 0, NULL);
xd->back = x_create_picture_with_pictfmt_and_pixmap(ps, pictfmt, xd->back_pixmap, 0, NULL);
xcb_pixmap_t root_pixmap = x_get_root_back_pixmap(ps);
if (root_pixmap == XCB_NONE) {
xd->root_pict = solid_picture(ps, false, 1, 0.5, 0.5, 0.5);
} else {
xd->root_pict = x_create_picture_with_visual_and_pixmap(
ps, ps->vis, root_pixmap, 0, NULL);
xd->root_pict =
x_create_picture_with_visual_and_pixmap(ps, ps->vis, root_pixmap, 0, NULL);
}
if (ps->present_exists) {
@ -472,11 +468,11 @@ static void present(void *backend_data, session_t *ps) {
if (ps->o.vsync != VSYNC_NONE && ps->present_exists) {
// Only reset the fence when we are sure we will trigger it again.
// To make sure rendering won't get stuck if user toggles vsync on the fly.
// To make sure rendering won't get stuck if user toggles vsync on the
// fly.
xcb_sync_reset_fence(ps->c, xd->idle_fence);
xcb_present_pixmap(ps->c, xd->target_win, xd->back_pixmap, 0, XCB_NONE,
XCB_NONE, 0, 0, XCB_NONE, XCB_NONE, xd->idle_fence, 0,
0, 1, 0, 0, NULL);
xcb_present_pixmap(ps->c, xd->target_win, xd->back_pixmap, 0, XCB_NONE, XCB_NONE,
0, 0, XCB_NONE, XCB_NONE, xd->idle_fence, 0, 0, 1, 0, 0, NULL);
} else {
// compose() sets clip region, so clear it first to make
// sure we update the whole screen.
@ -484,9 +480,8 @@ static void present(void *backend_data, session_t *ps) {
// TODO buffer-age-like optimization might be possible here.
// but that will require a different backend API
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, xd->back, None,
xd->target, 0, 0, 0, 0, 0, 0, ps->root_width,
ps->root_height);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, xd->back, XCB_NONE, xd->target,
0, 0, 0, 0, 0, 0, ps->root_width, ps->root_height);
}
}

View File

@ -27,13 +27,19 @@
#endif
#include <xcb/xcb.h>
#include <X11/Xlib.h>
#include "common.h"
#include "win.h"
#include "c2.h"
#include "config.h"
#include "string_utils.h"
#include "utils.h"
#include "log.h"
#include "x.h"
#include "compiler.h"
#include "c2.h"
#pragma GCC diagnostic error "-Wunused-parameter"
@ -103,7 +109,7 @@ struct _c2_l {
} match : 3;
bool match_ignorecase : 1;
char *tgt;
Atom tgtatom;
xcb_atom_t tgtatom;
bool tgt_onframe;
int index;
enum {
@ -341,7 +347,7 @@ c2h_dump_str_type(const c2_l_t *pleaf);
static void attr_unused
c2_dump(c2_ptr_t p);
static Atom
static xcb_atom_t
c2_get_atom_type(const c2_l_t *pleaf);
static bool
@ -1331,7 +1337,7 @@ c2_dump(c2_ptr_t p) {
/**
* Get the type atom of a condition.
*/
static Atom
static xcb_atom_t
c2_get_atom_type(const c2_l_t *pleaf) {
switch (pleaf->type) {
case C2_L_TCARDINAL:
@ -1348,9 +1354,7 @@ c2_get_atom_type(const c2_l_t *pleaf) {
assert(0);
break;
}
assert(0);
return AnyPropertyType;
unreachable;
}
/**
@ -1454,7 +1458,7 @@ c2_match_once_leaf(session_t *ps, win *w, const c2_l_t *pleaf,
else if (C2_L_TATOM == pleaf->type) {
winprop_t prop = wid_get_prop_adv(ps, wid, pleaf->tgtatom,
idx, 1L, c2_get_atom_type(pleaf), pleaf->format);
Atom atom = winprop_get_int(prop);
xcb_atom_t atom = winprop_get_int(prop);
if (atom) {
xcb_get_atom_name_reply_t *reply =
xcb_get_atom_name_reply(ps->c, xcb_get_atom_name(ps->c, atom), NULL);

View File

@ -93,6 +93,10 @@
#include "kernel.h"
#include "render.h"
#include "config.h"
#include "log.h"
#include "compiler.h"
#include "utils.h"
#include "x.h"
// === Constants ===
@ -206,35 +210,6 @@ typedef void (*f_BindTexImageEXT) (Display *display, GLXDrawable drawable, int b
typedef void (*f_ReleaseTexImageEXT) (Display *display, GLXDrawable drawable, int buffer);
#ifdef CONFIG_OPENGL
// Looks like duplicate typedef of the same type is safe?
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef struct __GLsync *GLsync;
#ifndef GL_SYNC_FLUSH_COMMANDS_BIT
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#endif
#ifndef GL_TIMEOUT_IGNORED
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#endif
#ifndef GL_ALREADY_SIGNALED
#define GL_ALREADY_SIGNALED 0x911A
#endif
#ifndef GL_TIMEOUT_EXPIRED
#define GL_TIMEOUT_EXPIRED 0x911B
#endif
#ifndef GL_CONDITION_SATISFIED
#define GL_CONDITION_SATISFIED 0x911C
#endif
#ifndef GL_WAIT_FAILED
#define GL_WAIT_FAILED 0x911D
#endif
typedef GLsync (*f_FenceSync) (GLenum condition, GLbitfield flags);
typedef GLboolean (*f_IsSync) (GLsync sync);
typedef void (*f_DeleteSync) (GLsync sync);

84
src/compton.modulemap Normal file
View File

@ -0,0 +1,84 @@
// modulemap
// Generated by: modularize -module-map-path=modulemap list -I. -I/usr/include/pixman-1 -x c -I/usr/include/dbus-1.0 -DCONFIG_XINERAMA -DCONFIG_LIBCONFIG -DCONFIG_REGEX_PCRE -DCONFIG_REGEX_PCRE_JIT -DCONFIG_OPENGL -DCONFIG_DBUS -DGL_GLEXT_PROTOTYPES -I/usr/lib/dbus-1.0/include
module compiler {
header "compiler.h"
}
module string_utils {
header "string_utils.h"
}
module dbus {
header "dbus.h"
}
module kernel {
header "kernel.h"
}
module utils {
header "utils.h"
}
module region {
header "region.h"
}
module compton {
header "compton.h"
exclude header "/usr/include/X11/Xlib.h"
}
module types {
header "types.h"
}
module c2 {
header "c2.h"
}
module render {
header "render.h"
}
module options {
header "options.h"
}
module opengl {
header "opengl.h"
}
module diagnostic {
header "diagnostic.h"
}
module win {
header "win.h"
exclude header "/usr/include/GL/glx.h"
}
module log {
header "log.h"
}
module x {
header "x.h"
}
module vsync {
header "vsync.h"
}
module common {
header "common.h"
exclude header "/usr/include/X11/Xlib.h"
exclude header "/usr/include/GL/glx.h"
}
module config {
header "config.h"
}
module xrescheck {
header "xrescheck.h"
}
module backend {
module gl {
module gl_common {
header "backend/gl/gl_common.h"
}
}
module backend {
header "backend/backend.h"
}
module backend_common {
header "backend/backend_common.h"
}
}
module Xlib {
header "/usr/include/X11/Xlib.h"
export *
}

View File

@ -11,6 +11,9 @@
#include "c2.h"
#include "string_utils.h"
#include "log.h"
#include "region.h"
#include "types.h"
#include "win.h"
#include "config.h"

View File

@ -7,9 +7,10 @@
/// Common functions and definitions for configuration parsing
/// Used for command line arguments and config files
#include <stdlib.h>
#include <stdbool.h>
#include <ctype.h>
#include <strings.h>
#include <string.h>
#include <xcb/xfixes.h>
#ifdef CONFIG_LIBCONFIG

View File

@ -10,10 +10,13 @@
#include <basedir_fs.h>
#include "common.h"
#include "compiler.h"
#include "config.h"
#include "string_utils.h"
#include "options.h"
#include "log.h"
#include "utils.h"
#include "win.h"
#pragma GCC diagnostic error "-Wunused-parameter"

View File

@ -12,10 +12,14 @@
#include <ctype.h>
#include <unistd.h>
#include <sys/types.h>
#include <xcb/xcb.h>
#include <X11/Xlib.h>
#include "common.h"
#include "config.h"
#include "compiler.h"
#include "utils.h"
#include "types.h"
#include "win.h"
#include "string_utils.h"
#include "log.h"

View File

@ -4,6 +4,7 @@
#include <assert.h>
#include <math.h>
#include "compiler.h"
#include "kernel.h"
#include "utils.h"

View File

@ -8,7 +8,8 @@
#include <unistd.h>
#ifdef CONFIG_OPENGL
#include <opengl.h>
#include <GL/glx.h>
#include "opengl.h"
#endif
#include "compiler.h"

View File

@ -9,10 +9,16 @@
*
*/
#include <GL/glx.h>
#include "compiler.h"
#include "string_utils.h"
#include "log.h"
#include "config.h"
#include "common.h"
#include "utils.h"
#include "win.h"
#include "region.h"
#include "opengl.h"

View File

@ -7,6 +7,9 @@
#include <unistd.h>
#include "common.h"
#include "log.h"
#include "utils.h"
#include "win.h"
#include "config.h"
#include "options.h"

View File

@ -13,6 +13,13 @@
#include "vsync.h"
#include "win.h"
#include "kernel.h"
#include "compiler.h"
#include "x.h"
#include "config.h"
#include "region.h"
#include "log.h"
#include "types.h"
#include "utils.h"
#include "backend/backend_common.h"
#include "render.h"
@ -175,7 +182,7 @@ void paint_one(session_t *ps, win *w, const region_t *reg_paint) {
// XRender: Build picture
if (bkend_use_xrender(ps) && !w->paint.pict) {
xcb_render_create_picture_value_list_t pa = {
.subwindowmode = IncludeInferiors,
.subwindowmode = XCB_SUBWINDOW_MODE_INCLUDE_INFERIORS,
};
w->paint.pict = x_create_picture_with_pictfmt_and_pixmap(
@ -394,7 +401,7 @@ static bool get_root_tile(session_t *ps) {
// Create Picture
xcb_render_create_picture_value_list_t pa = {
.repeat = True,
.repeat = true,
};
ps->root_tile_paint.pict = x_create_picture_with_visual_and_pixmap(
ps, ps->vis, pixmap, XCB_RENDER_CP_REPEAT, &pa);
@ -933,7 +940,7 @@ void paint_all(session_t *ps, region_t *region, const region_t *region_real, win
if (ps->o.vsync_aggressive)
vsync_wait(ps);
XFlush(ps->dpy);
xcb_flush(ps->c);
#ifdef CONFIG_OPENGL
if (glx_has_context(ps)) {

View File

@ -1,12 +1,12 @@
// SPDX-License-Identifier: MPL-2.0
// Copyright (c) 2018 Yuxuan Shui <yshuiv7@gmail.com>
#pragma once
#include <stdlib.h>
#include <ctype.h>
#include <math.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

View File

@ -2,6 +2,7 @@
// Copyright (c) 2011-2013, Christopher Jeffrey
// Copyright (c) 2013 Richard Grenville <pyxlcy@gmail.com>
#include <X11/Xlib.h>
#include <xcb/render.h>
#include <xcb/damage.h>
#include <xcb/xcb_renderutil.h>
@ -17,6 +18,9 @@
#include "string_utils.h"
#include "utils.h"
#include "log.h"
#include "types.h"
#include "region.h"
#include "render.h"
#ifdef CONFIG_DBUS
#include "dbus.h"

View File

@ -16,6 +16,7 @@
#include "types.h"
#include "c2.h"
#include "render.h"
#include "utils.h"
typedef struct session session_t;
typedef struct _glx_texture glx_texture_t;