refactor, rename
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84b7c3e65d
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3dfaea3698
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@ -43,7 +43,7 @@ int composite_opcode;
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conv *gaussian_map;
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/* for shadow precomputation */
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int Gsize = -1;
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int cgsize = -1;
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unsigned char *shadow_corner = NULL;
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unsigned char *shadow_top = NULL;
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@ -408,36 +408,36 @@ presum_gaussian(conv *map) {
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int center = map->size / 2;
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int opacity, x, y;
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Gsize = map->size;
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cgsize = map->size;
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if (shadow_corner) free((void *)shadow_corner);
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if (shadow_top) free((void *)shadow_top);
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shadow_corner = (unsigned char *)(malloc((Gsize + 1) * (Gsize + 1) * 26));
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shadow_top = (unsigned char *)(malloc((Gsize + 1) * 26));
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shadow_corner = (unsigned char *)(malloc((cgsize + 1) * (cgsize + 1) * 26));
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shadow_top = (unsigned char *)(malloc((cgsize + 1) * 26));
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for (x = 0; x <= Gsize; x++) {
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shadow_top[25 * (Gsize + 1) + x] =
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sum_gaussian(map, 1, x - center, center, Gsize * 2, Gsize * 2);
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for (x = 0; x <= cgsize; x++) {
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shadow_top[25 * (cgsize + 1) + x] =
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sum_gaussian(map, 1, x - center, center, cgsize * 2, cgsize * 2);
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for (opacity = 0; opacity < 25; opacity++) {
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shadow_top[opacity * (Gsize + 1) + x] =
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shadow_top[25 * (Gsize + 1) + x] * opacity / 25;
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shadow_top[opacity * (cgsize + 1) + x] =
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shadow_top[25 * (cgsize + 1) + x] * opacity / 25;
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}
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for (y = 0; y <= x; y++) {
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shadow_corner[25 * (Gsize + 1) * (Gsize + 1) + y * (Gsize + 1) + x]
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= sum_gaussian(map, 1, x - center, y - center, Gsize * 2, Gsize * 2);
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shadow_corner[25 * (Gsize + 1) * (Gsize + 1) + x * (Gsize + 1) + y]
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= shadow_corner[25 * (Gsize + 1) * (Gsize + 1) + y * (Gsize + 1) + x];
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shadow_corner[25 * (cgsize + 1) * (cgsize + 1) + y * (cgsize + 1) + x]
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= sum_gaussian(map, 1, x - center, y - center, cgsize * 2, cgsize * 2);
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shadow_corner[25 * (cgsize + 1) * (cgsize + 1) + x * (cgsize + 1) + y]
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= shadow_corner[25 * (cgsize + 1) * (cgsize + 1) + y * (cgsize + 1) + x];
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for (opacity = 0; opacity < 25; opacity++) {
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shadow_corner[opacity * (Gsize + 1) * (Gsize + 1)
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+ y * (Gsize + 1) + x]
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= shadow_corner[opacity * (Gsize + 1) * (Gsize + 1)
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+ x * (Gsize + 1) + y]
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= shadow_corner[25 * (Gsize + 1) * (Gsize + 1)
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+ y * (Gsize + 1) + x] * opacity / 25;
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shadow_corner[opacity * (cgsize + 1) * (cgsize + 1)
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+ y * (cgsize + 1) + x]
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= shadow_corner[opacity * (cgsize + 1) * (cgsize + 1)
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+ x * (cgsize + 1) + y]
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= shadow_corner[25 * (cgsize + 1) * (cgsize + 1)
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+ y * (cgsize + 1) + x] * opacity / 25;
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}
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}
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}
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@ -480,8 +480,8 @@ make_shadow(Display *dpy, double opacity,
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*/
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if (!clear_shadow) {
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if (Gsize > 0) {
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d = shadow_top[opacity_int * (Gsize + 1) + Gsize];
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if (cgsize > 0) {
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d = shadow_top[opacity_int * (cgsize + 1) + cgsize];
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} else {
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d = sum_gaussian(gaussian_map,
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opacity, center, center, width, height);
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@ -505,9 +505,9 @@ make_shadow(Display *dpy, double opacity,
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for (y = 0; y < ylimit; y++) {
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for (x = 0; x < xlimit; x++) {
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if (xlimit == Gsize && ylimit == Gsize) {
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d = shadow_corner[opacity_int * (Gsize + 1) * (Gsize + 1)
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+ y * (Gsize + 1) + x];
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if (xlimit == cgsize && ylimit == cgsize) {
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d = shadow_corner[opacity_int * (cgsize + 1) * (cgsize + 1)
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+ y * (cgsize + 1) + x];
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} else {
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d = sum_gaussian(gaussian_map,
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opacity, x - center, y - center, width, height);
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@ -526,8 +526,8 @@ make_shadow(Display *dpy, double opacity,
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x_diff = swidth - (gsize * 2);
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if (x_diff > 0 && ylimit > 0) {
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for (y = 0; y < ylimit; y++) {
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if (ylimit == Gsize) {
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d = shadow_top[opacity_int * (Gsize + 1) + y];
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if (ylimit == cgsize) {
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d = shadow_top[opacity_int * (cgsize + 1) + y];
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} else {
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d = sum_gaussian(gaussian_map,
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opacity, center, y - center, width, height);
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@ -542,8 +542,8 @@ make_shadow(Display *dpy, double opacity,
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*/
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for (x = 0; x < xlimit; x++) {
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if (xlimit == Gsize) {
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d = shadow_top[opacity_int * (Gsize + 1) + x];
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if (xlimit == cgsize) {
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d = shadow_top[opacity_int * (cgsize + 1) + x];
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} else {
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d = sum_gaussian(gaussian_map,
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opacity, x - center, center, width, height);
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@ -572,48 +572,48 @@ make_shadow(Display *dpy, double opacity,
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static Picture
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shadow_picture(Display *dpy, double opacity, Picture alpha_pict,
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int width, int height, int *wp, int *hp) {
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XImage *shadowImage;
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Pixmap shadowPixmap;
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XImage *shadow_image;
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Pixmap shadow_pixmap;
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Picture shadow_picture;
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GC gc;
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shadowImage = make_shadow(dpy, opacity, width, height);
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if (!shadowImage) return None;
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shadow_image = make_shadow(dpy, opacity, width, height);
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if (!shadow_image) return None;
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shadowPixmap = XCreatePixmap(dpy, root,
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shadowImage->width, shadowImage->height, 8);
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shadow_pixmap = XCreatePixmap(dpy, root,
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shadow_image->width, shadow_image->height, 8);
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if (!shadowPixmap) {
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XDestroyImage(shadowImage);
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if (!shadow_pixmap) {
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XDestroyImage(shadow_image);
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return None;
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}
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shadow_picture = XRenderCreatePicture(dpy, shadowPixmap,
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shadow_picture = XRenderCreatePicture(dpy, shadow_pixmap,
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XRenderFindStandardFormat(dpy, PictStandardA8), 0, 0);
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if (!shadow_picture) {
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XDestroyImage(shadowImage);
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XFreePixmap(dpy, shadowPixmap);
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XDestroyImage(shadow_image);
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XFreePixmap(dpy, shadow_pixmap);
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return None;
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}
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gc = XCreateGC(dpy, shadowPixmap, 0, 0);
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gc = XCreateGC(dpy, shadow_pixmap, 0, 0);
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if (!gc) {
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XDestroyImage(shadowImage);
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XFreePixmap(dpy, shadowPixmap);
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XDestroyImage(shadow_image);
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XFreePixmap(dpy, shadow_pixmap);
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XRenderFreePicture(dpy, shadow_picture);
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return None;
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}
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XPutImage(
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dpy, shadowPixmap, gc, shadowImage, 0, 0, 0, 0,
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shadowImage->width, shadowImage->height);
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dpy, shadow_pixmap, gc, shadow_image, 0, 0, 0, 0,
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shadow_image->width, shadow_image->height);
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*wp = shadowImage->width;
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*hp = shadowImage->height;
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*wp = shadow_image->width;
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*hp = shadow_image->height;
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XFreeGC(dpy, gc);
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XDestroyImage(shadowImage);
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XFreePixmap(dpy, shadowPixmap);
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XDestroyImage(shadow_image);
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XFreePixmap(dpy, shadow_pixmap);
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return shadow_picture;
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}
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@ -1113,6 +1113,7 @@ paint_all(Display *dpy, XserverRegion region) {
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w->alpha_pict = solid_picture(
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dpy, False, (double)w->opacity / OPAQUE, 0, 0, 0);
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}
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if (HAS_FRAME_OPACITY(w) && !w->alpha_border_pict) {
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w->alpha_border_pict = solid_picture(
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dpy, False, frame_opacity, 0, 0, 0);
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