18 lines
518 B
GDScript
18 lines
518 B
GDScript
class_name Player
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extends CharacterBody2D
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@export var current_tool : DataTypes.Tools = DataTypes.Tools.None
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var player_direction : Vector2
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func _process(delta: float) -> void:
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if Input.is_action_pressed("tool_none"):
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current_tool = DataTypes.Tools.None
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if Input.is_action_pressed("tool_axe"):
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current_tool = DataTypes.Tools.AxeWood
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if Input.is_action_pressed("tool_tilling"):
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current_tool = DataTypes.Tools.TillGround
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if Input.is_action_pressed("tool_water"):
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current_tool = DataTypes.Tools.WaterCrops
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