class_name Player extends CharacterBody2D @export var current_tool : DataTypes.Tools = DataTypes.Tools.None var player_direction : Vector2 func _process(delta: float) -> void: if Input.is_action_pressed("tool_none"): current_tool = DataTypes.Tools.None if Input.is_action_pressed("tool_axe"): current_tool = DataTypes.Tools.AxeWood if Input.is_action_pressed("tool_tilling"): current_tool = DataTypes.Tools.TillGround if Input.is_action_pressed("tool_water"): current_tool = DataTypes.Tools.WaterCrops