Commit Graph

148 Commits

Author SHA1 Message Date
f649a949e2 Even more includes
Expand the modulemap to cover some of the system headers too.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-20 22:09:22 +00:00
1e0deea57f Improve the include situation
Slightly clean up header inclusion with the help of clang's module system.
It's better for files to include the things you need directly.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-18 23:30:44 +00:00
51d03132bf A bit more xcb conversion
None -> XCB_NONE
Window -> xcb_window_t
Atom -> xcb_atom_t

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-27 20:45:38 +00:00
b5b0f4af7f Convert printf_errf/dbgf in several files
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-20 16:54:51 +00:00
e58cbf8add Convert non-mandatory attributes to macros
They're shorter and more portable.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-19 20:50:02 +00:00
50ea3617ef Move some deinitialization to render.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-16 03:00:56 +00:00
baeb4572ff Move rendering related functions out of compton.c
Moved:
* Blur kernel related functions to kernel.c
* Vsync related functions to vsync.c
* paint related functions to render.c

This will make the `split-backend` branch easier to rebase.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-16 00:50:46 +00:00
acb81bc9a9 Add log.h to files that need it
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-15 17:53:17 +00:00
796b0e0448 Move private functions from compton.h to compton.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-03 22:38:33 +00:00
50e2259404 Remove xrender-sync and xrender-sync-fence
This was a dubious "fix" for a Nvidia driver problem. The problem was
never fully understood, and the then developers took a shotgun approach
and implemented xsync fences as a fix. Which somehow fixed the problem.
Again, I don't see any indication that the developers understood why
this "fix" worked.

(for details, see chjj/compton#152 and chjj/compton#181)

The driver problem should have been fixed almost 5 years ago. So this
shouldn't be needed anymore. In addition the way compton uses xsync fences
is apparently wrong according to the xsync spec (fences are attached to
screen, but compton uses them as if they were attached to drawables).

So, I will try removing it and see if anyone will complain. If there are
real concrete reasons why fences are needed, it will be brought back.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-28 23:36:55 +00:00
1f95c74a68 Move struct win to win.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-25 23:32:10 +01:00
16f202f4a0 Fix build when opengl is disabled 2018-10-25 23:31:57 +01:00
37ef9c5b8a Add the xcb_connection_t to session_t
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-10 10:54:00 +01:00
6c6156932f Convert find_client_win() to XCB
This function was the only caller of wid_get_children() which called
XQueryTree().

Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-10-10 10:50:00 +01:00
2da0ecdf66 Convert XSelectInput() to XCB
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-10 10:42:12 +01:00
ee318582f5 Sort out license problems
IANAL, but I think I am allowed to add missing copyright notices for
someone else. And I did my best job using git history to figure out who
wrote which functions. So I hope everything is fine.
2018-10-03 22:14:51 +01:00
2a4fed50f4 Use libev for inputs and timeouts
Bugs:

* There seems to be a noticeable frame loss when window
  is being opened/closed. But the same problem also exists
  in master/next, so this is not a regression.
* Using --sw-opti and --benchmark at the same time causing
  compton to draw more frequently than permitted by the
  arguments. That is because the sleep interval calculation
  is flawed. Not really a regression either.

Verified still working:

* Usual painting
* Fade
* Benchmark mode
* --sw-opti (with or without benchmark mode)
* DBus
* Unredir delay

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-03 01:05:32 +01:00
03f33ed45c Move a couple X related functions to x.c
Also replace remaining Pixmap with xcb_pixmap_t

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 20:57:42 +01:00
28a2cc62fa Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.

It is unclear to me what is the previous painting logic. But the current
one is basically this:

1. Go through all windows top to bottom, and put visible windows (not
   unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
   region of screen that is obscured by all the windows above current
   one.
3. Paint all the visible windows from bottom to top. Subtract the region
   of ignore from the painting region. If we need to paint shadow, we
   subtract the body of the window from the shadow painting region too,
   because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
   window on top moved or changed shape, when window changed between
   opaque and transparent, etc.

Notes:

It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.

It is unclear if window shape related events are handled correctly or
not. Need more testing.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 14:18:33 +01:00
ab12467c3f Change fade callback function parameter
Change `win *` to `win **`, because a window could be freed by the
callback, so we can set `*w` to NULL to communicate that.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 14:18:33 +01:00
417744df14 Move opengl related function prototype to opengl.h
And aggregate some of the OPENGL ifdefs

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 14:18:01 +01:00
90b6aa16ad Remove ARGB as a window mode
Instead use win_has_alpha to check for alpha channel, window mode is
reserved for determine if the window is possibly transparent.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 13:49:45 +01:00
9dff55540f Convert Xinerama usage to xcb
Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-09-29 11:48:58 +02:00
83a4853419 Convert use of SHAPE extension to XCB
Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-09-29 11:48:58 +02:00
aa8cb217c8 Fix xcb error ignoring
The existing mechanism with set_ignore_next() is (IMHO) ugly and also
does not work with XCB requests. This commit adds a new function
set_ignore_cookie() and fixes callers that were converted to XCB to use
this new function instead.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-09-29 11:48:58 +02:00
539d62ca93 Port from xrender to xcb-render
Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-09-27 18:14:44 +02:00
62b847323c Port from xdamage to xcb-damage
No functional changes intended. The new xcb_damage_query_version() was
previously done by XDamageQueryExtension() internally.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-09-27 17:29:51 +02:00
209b751b25 Port more stuff to xcb
To avoid interoperability issues between xcb and xlib.
2018-09-23 22:58:49 +01:00
7af815a0aa Proper fix for screen freeze
If an X event is received at a very specific point in time, it can trigger
a race condition in Xlib. Said event will be read, but Xlib will
nonetheless be completely unaware of the event.

This cause compton to sometimes block on select() while there are events
ready to be processed. If the event is a damage report, screen freeze
will happen until some other event is received.

The proper fix is to switch to xcb for event handling, thus avoid this
problem entirely.
2018-09-22 23:57:51 +01:00
72231098d1 Refactoring
* Move code around
* Remove unneeded forward declaration
* Rename win->damaged to win->ever_damaged, to be less confusing
* Expose debug functions even when DEBUG is not enabled. Compiler
  would remove the dead code for us anyway.
* Some code cleanup
2018-09-10 13:46:24 +01:00
2e39fc5618 Split out win related functions to win.c
Also move static function prototypes out of compton.h. Seems like the
previous developers didn't know what header files are for.

Seems to have bugs after the split.
2018-09-10 13:46:24 +01:00
571a6cf15f Enable everything OpenGL when using OpenGL
Remove finer grained macro definitions, just enable everything OpenGL
when we are using OpenGL.
2018-09-10 13:46:24 +01:00
4940a93f03 c2.h cleanup
Move most of the static functions into c2.c itself, and
only keep the public functions in c2.h
2018-09-10 13:46:05 +01:00
fcef5e706d Some cleanup work
* Remove NO_C2 option
* Split configuration related functions into their own file
* Drop support for libconfig < 1.4
* Fix dependencies in Makefile
2018-09-10 13:46:05 +01:00
91ca387723 Unify opacity_prop and opacity_prop_client
Also keep track of whether opacity prop is present on the window
2018-08-14 11:05:28 +01:00
27fc4a2af4 Clear compiler warnings
Thanks to chjj/compton#445
2018-05-17 12:50:22 +01:00
cfdb946992 Avoid using window id as identifier in finish_destroy_win
Under extreme race conditions (window A close at the same time as window
B create), there can be multiple windows with same id in compton's window
list. If at this point window B closes itself as well, finish_destroy_win
might destroy a different window as what's passed to destroy_callback.

This can be a problem because someone can still hold a reference to that
window (e.g. 't' in paint_preprocess), and there's no way to clear that
reference. If finish_destroy_win always destroy the same window passed
to destroy_callback, this will not be a problem.
2018-04-16 10:13:55 -04:00
20e996494b Misc: Modify function attributes
- Remove the const function attribute from get_time_*(), since the
   functions they call that actually get the time probably access global
   variables or have other behaviors unacceptable for const functions.

 - Change the const function attribute on win_has_frame() to pure, as it
   accesses memory its parameter points to, which is invalid for a const
   function.
2015-09-06 22:34:02 +08:00
c156abb0e8 Bug fix #302: Use more EWMH-compliant way to determine frame extents
Bug fix: Select the larger of the X window border width and
_NET_FRAME_EXTENTS, instead of adding them together, when determining
the frame extents. (Supposedly) more EWMH compliant, as EWMH
_NET_FRAME_EXTENTS should include the X window border width already. We
did not choose to completely rely on _NET_FRAME_EXTENTS to remove the
need to keep track of whether there is a _NET_FRAME_EXTENTS, and
(hopefully) take care of some cases when it is wrong. The commit should
fix awesomeWM/awesome#425. Thanks to psychon for the information. (#302)

The commit fixes the bug in win_get_region_noframe() that the X window
border width is not considered when determining the width/height of the
window without frame, as well.
2015-09-06 22:19:19 +08:00
7d4d87d683 Misc: Add margin_t & Store frame extents with it & Misc
- Add margin_t, a structure that represents margins around a rectangle.

 - Store frame extents of a window with margin_t, replacing the 4
   fields ({left,right,top,bottom}_width) in struct _win.

 - Add two helper macros, cmemzero() and cmemzero_one(), that zero out a
   block of memory.
2015-09-06 20:53:07 +08:00
72301f9177 fix crash caused by free of uninitialized pointer 2014-08-06 20:42:57 +02:00
234e3e8cda Improvement: Separate GLX parts from session_t & Attempt to fix #217
- Separate GLX parts from session_t into glx_session_t.

- Add --rererdir-on-root-change and --glx-reinit-on-root-change, as
  possible solutions for #217. Thanks to jlindgren90 for reporting.
2014-07-28 12:50:15 +08:00
81c677f28b Feature: #183 custom window shader & #193 --no-fading-destroyed-argb
- Add --glx-fshader-win, which specifies a custom fragment shader for
  painting windows. compton-default-fshader-win.glsl is the shader with
  default behavior, and compton-fake-transparency-fshader-win.glsl
  provides a template of fake transparency. (#183)

- Add --force-win-blend to force all windows to be painted with
  blending.

- Add --no-fading-destroyed-argb, as a workaround of bugs in some WMs.
  (#193)
2014-05-16 15:18:17 +08:00
b7b043c3cc Bug fix #190: Copy shadow/fade state from last paint on unmapped wins
Copy shadow/fade/color-inversion/background-blur state from last paint
on unmapped windows. I hope it doesn't have unexpected side effects.
(#190)
2014-04-19 21:52:20 +08:00
e4f3a2d77a Bug fix #181: Add --xrender-sync{,-fence}
- Add --xrender-sync{,-fence} to deal with redraw lag issue on GLX
  backend. --xrender-sync-fence requires a sufficiently new xorg-server
  and libXext. NO_XSYNC=1 may be used to disable it at compile time.
  Thanks to tchebb for reporting and everybody else for testing. (#181)

- A bit code clean-up. Replace a few XSync() with XFlush() to minimize
  the latency.
2014-03-17 23:25:34 +08:00
14ef6152bc Fix typo: s/hybird/hybrid/ 2014-01-02 12:33:57 -06:00
fbd70e146c Feature: Add XRender-GLX hybird backend
- Add new backend "xr_glx_hybird", which uses X Render for all
  compositing but GLX on the last step of rendering to screen.  This
  makes GLX-backend-specific VSync methods usable while may avoid
  certain bugs with GLX backend. The idea comes from ali1234.
  Experimental.

- GLX backend: Stop using or rendering to depth buffer.

- Use glFinish() instead of glFlush() before VSync. It probably uses
  more CPU but could be more reliable than glFlush().
2013-12-10 22:06:02 +08:00
c02a867e6f Misc: Add properties to the registration window
Add WM_CLASS, COMPTON_VERSION, and _NET_WM_PID properties to the
registration window, to ease the development of pcman's compton-conf.
2013-11-10 10:13:18 +08:00
796e2c6fec Bug fix #149: --opacity-rule misbehaves on 32-bit systems & others
- Fix a bug that --opacity-rule misbehaves with a value higher than 50%
  on 32-bit systems. Thanks to mrinx for reporting. (#149)

- Fix a bug that opacity-rule in configuration file does not work.
2013-10-01 23:20:22 +08:00
4bd3db2bc7 Bug fix #99: Rewrite focus detection logic
- Rewrite focus detection logic. Remove w->focused_real and use
  ps->active_win to identify focused window uniformly. Use a more
  expensive way to filter FocusIn/Out events to improve reliability.
  Only limited tests are done, and bugs are likely to be introduced.
  (#99)

- Known issue: Under fvwm, compton sometimes does not consistently
  report the window input gets sent to. But there's something wrong in
  that case: XGetInputFocus() shows the root window is focused but
  another window is receiving input.
2013-09-18 22:41:40 +08:00