82 Commits

Author SHA1 Message Date
Bernd Busse
132332c483
win: remove unused parameter ignore_state
remove unrequired parameter `ignore_state` of
`win_calc_opacity_target()` that was always `false` now.
2020-04-08 23:22:11 +01:00
Bernd Busse
ad8632b017
New backends: smoothly fade blur-texture on fade-in/-out
* Add new field `opacity_target_old` to `struct managed_win` for
tracking relevant `opacity_target` changes.
* Smoothly fade blur-texture opacity on window opacity changes (based on
window opacity), when the window was or will be fully transparent
(`w->opacity ~< 0.004`).
* Fixed alpha-clipping of the blur-texture when using `inactive-opacity` or
repeatedly setting window opacity with large fade intervals (should fix #314).
2020-04-08 23:22:06 +01:00
Yuxuan Shui
32754b0262
win: merge win::pending_updates and win::flags
These two flags are intended for subtly different things. I can probably
justify the distinction, but it's definitely difficult to explain. And
there is no obvious benefits to keep them separate.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-04-06 20:52:32 +01:00
Yuxuan Shui
04fe4a76b2
Revert previous fix for #299
Commits reverted:
b652e8b58d942730f8c772f384c2d1004660b301
bdf809d0394396c058dddc54d13298c12ab15d4c
e9ab9709896688d5bf54555f70aa6341a8c65c0f
481ac54f67a1ab0b5c8544b907d1491599cd118a

While those commits themselves could be useful even if they don't
completely fix #299, they come with the risks of introduce more
unforeseen bugs, which outweigh their benefit, so revert them.

A brief explanation of their problem:

The fix hinges on the destroy event of the client window to work.
However, the client window could be destroyed so fast, before we even
handle the map, or even the create, event of the frame. And we won't be
listening for substructure events on the frame at the point the client
window is destroyed. Thus completely miss the client window destroy
event.

Because of the inherent racy nature of Xorg, this approach is really
difficult to make work.

Fixes #371

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-04-06 20:22:54 +01:00
Yuxuan Shui
e9ab970989
event: destroy: recheck client instead of unmark client
We detach the client window from its frame when it's destroyed, so later
a new window can be attached to that frame. But turns out that's not
enough.

When i3 restarts, it attaches a placeholder window to the frame, then
the real window, and only after that, it will destroy the placeholder.
The real window will fail to attach as the frame already has a client.
When the placeholder is destroyed, we have to call recheck client to
pick up the real window that failed to attach previously.

Related: #299

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-04-05 22:45:35 +01:00
Yuxuan Shui
68fa49cf59
win: rename find_toplevel_nocache to find_managed_window_or_parent
My previous understanding of this function is incorrect. Hopefully I got
it right this time.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-04-05 21:20:58 +01:00
Yuxuan Shui
53bb488530
win: rename find_toplevel2 to find_toplevel_nocache
So it is slightly clearer what is the difference to find_toplevel().

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-04-05 20:46:20 +01:00
Yuxuan Shui
d2e323c985
win: clarify what win_is_focused_real means
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-17 19:19:13 +00:00
Yuxuan Shui
fb3305fb9b
win: fix calculation of window frame region
The geometry returned by xcb_get_geometry doesn't include the window
border, so we have to include that when calculating the frame.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-17 18:32:34 +00:00
Yuxuan Shui
b026708026
Partially handle _NET_WM_BYPASS_COMPOSITOR
Unredirect the screen when some window sets _NET_WM_BYPASS_COMPOSITOR
to 1, but ignore the case where some window requests the screen to be
redirected by setting _NET_WM_BYPASS_COMPOSITOR to 2.

Closes #267

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-01-18 18:02:41 +00:00
Yuxuan Shui
8ddbebb5d1
rename: replace "compton" in the codebase
leftovers:

1) config file path. Has to implement compatibility functionalities before
  we can change it.

2) links in man pages. Has to migrate the repo first.

3) _COMPTON_SHADOW, it has become a defacto standard, so we have to keep
   supporting it.

4) dbus names, undecided whether we should/could change it.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-23 20:24:20 +01:00
Yuxuan Shui
0fc6f9aee2
core: bind shadow immediate in initialize_backend
This simplifies the logic a bit since we know a shadow is always bound
(if needed) when the screen is redirected.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-29 00:04:09 +01:00
Yuxuan Shui
8628e498c5
win: rename win_get_name to win_update_name
Make explicit the fact that it modifies the win struct.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-23 21:22:17 +01:00
Yuxuan Shui
3766aa2c79
win: make sure delayed image update is always used
Convert several places where the window image is bound/unbound directly
to use image flags. Make sure window image updates only happen in one
place.

Remove win_bind_image function since its no longer used after this.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:48 +01:00
Yuxuan Shui
9f3d3f2fba
win: add functions for delayed window updates
And a window update flag for mapping the window.

Also make sure related functions consider the case where the given window
has pending updates.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:46 +01:00
Yuxuan Shui
b9bf4fed60
win: rename some functions
rename map_win, unmap_win, destroy_win to map_win_start,
unmap_win_start, destroy_win_start respectively. To clarify their
intended functions. Also rename the corresponding finish_* functions to
*_finish so they are consistent.

Also some very minor code clean ups.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:15 +01:00
Yuxuan Shui
fd570e1b78
win: split unmap_win into unmap and destroy
Instead of doing both unmapping and destroying in the same function,
since that complicates the logic.

Also since now destroy_win handles both the managed and unmanaged cases,
remove destroy_unmanage_win function.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:11 +01:00
Yuxuan Shui
eecee130b8
win: split WIN_FLAGS_IMAGE_STALE
Split it into PIXMAP_STALE and SHADOW_STALE, this allows us to update
pixmaps and shadow images separately.

Also added PIXMAP_NONE and SHADOW_NONE, as redundancy to detect logic
errors.

Convenient constants and functions are provided for updating pixmap and
shadow together.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 01:25:07 +01:00
Yuxuan Shui
1549997811
win: remove map_win_by_id
Since it has only one user.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 01:24:57 +01:00
Yuxuan Shui
7df9245c81
win: move image update code into a function
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-19 16:59:36 +01:00
Yuxuan Shui
48687b985d
Make potentially window destroying functions take simple pointers
Instead of pointer to pointer. The two level of pointers were used to
inform the caller the window has been destroyed (pointer set to NULL).

Now, destruction of windows are now signaled by the return value, which
is marked `must_use`.

Problem with taking pointer to pointer is that they tends to pollute the
function signatures a little bit. And we are not using it well anyways.
A lot of the callers passes pointers to local variables to those
functions, so the information about window destruction doesn't actually
bubble up. So, we switch to use just one level of pointers instead.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-16 23:14:03 +01:00
Yuxuan Shui
2fbb45dcd7
win: remove unused member of struct win
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-10 01:47:05 +01:00
Yuxuan Shui
306f5e8b75
win.h: remove unused prototypes
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-10 01:44:27 +01:00
Yuxuan Shui
0ba7761bd5
Untangle headers
Thanks, clang -fmodules.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-10 00:56:26 +01:00
Yuxuan Shui
a229f34eaa
new backend: fix background blur of window with opacity set
Only render blur with transparency when window is fading in/out.
Otherwise, a window with a set opacity will always have a completely
blurred background.

Fixes #198

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 23:43:28 +01:00
Yuxuan Shui
79fc36b3e3
win: don't change window OPACITY property
Don't override the OPACITY property set by the user on the window.

Fixes #134

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 22:29:42 +01:00
Yuxuan Shui
06dba4b196
backend: do partial updates
Although the functionality is not implemented by any backends yet.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 02:05:06 +01:00
Yuxuan Shui
bb756b2238
Fix compiler warning about unused parameters
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-25 02:27:02 +01:00
Yuxuan Shui
426043baa7
Improve transparency detection for blur
Previously, only the WM windows (window manager usually reparents the
application windows under its own window so it can manage them) are
checked for alpha channels. Some of the window managers (e.g. awesome)
acquire alpha channels for all of the WM windows, whether the underlying
application windows have alpha channel or not.

With this change, the application windows are also checked for alpha
channels. If a WM window has alpha but its child doesn't, only the WM
frame will be considered to be semi-transparent. Thus preventing some
unnecessary blurring.

Closes #191

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-13 12:37:28 +01:00
Yuxuan Shui
98d351ecf6
win: break win_set_focused into 2 functions
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-24 23:15:19 +01:00
Yuxuan Shui
c6a4928a45
atom: cache result of get_atom
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:33 +01:00
Yuxuan Shui
ad8211e341
event: handle reparent to the same parent
When a window is reparented to the same parent again, we should just
move it to the top of the stack, instead of add it again.

Also a slight refactor restack_win.

Fixes #164

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:32 +01:00
Yuxuan Shui
0753eaacf8
Map newly created window in handle_new_window
A window might be mapped before we had the chance to start managing it.
So check to see if we should map a window after we call fill_win on it.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:30 +01:00
Yuxuan Shui
927cdd8652
win: handle destruction of unmanaged window
Previous destructions of unmanaged window are silently ignored, causing
windows with duplicated IDs.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:30 +01:00
Yuxuan Shui
bd4c242015
win: split struct win
Currently compton handles window creation event by immediately query all
the information it needs and create a window struct with that
information. However, this is prone to race conditions.

In the future, we want to react to window creation event by creating a
placeholder in the window stack, and only query window information in a
critical section where the X server is grabbed by us.

This commit split struct win into two struct, one as placeholder, the
other for holding actual window information.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:29 +01:00
Yuxuan Shui
c54b2c0277
win: add new type window_stack_entry 2019-05-21 20:15:28 +01:00
Yuxuan Shui
5077d56676
Refactor linked-list operations into a header
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:28 +01:00
Yuxuan Shui
166ec55778
win: keep a prev pointer
Save us some iteration when updating the window stack

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:27 +01:00
Yuxuan Shui
a68903b9ef
win: track windows with a hash table
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:27 +01:00
Yuxuan Shui
0037b7e5fb
Eliminate implicit conversions
Use explicit conversions everywhere. Adding bounds check assertions when
necessary.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:25 +01:00
Yuxuan Shui
fed6ac5b09
win: release window image before rebind
Previously we try to keep the image data until the rebind succeeds. This
way even if the rebind fails, we still have something to display.

But that triggers a NVIDIA driver bug. Basically you cannot have more
than one names (XIDs) of a window pixmap. NVIDIA driver doesn't like
that, and binding the pixmap with its aliases will fail. This can
sometimes happen if we name the new pixmap before freeing the old one during
rebind, and the pixmap doesn't actually change (i.e. the rebind is
unnecessary, could happen because of X event handling complications).

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
Yuxuan Shui
b10f0bbc67
win: always refresh window size in map_win
Instead queue up configure notification while the window is unmapped,
just update the window geometry when the window is mapped.

Simplify the logic a little bit.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:21 +00:00
Yuxuan Shui
8dc250a415
win: update window's image lazily
Use a flag to mark whether the image needs update, and only update once
per frame.

Also refactor some common code into functions, and handle image errors
properly.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:21 +00:00
Yuxuan Shui
22da17630f
Run clang-format
Now we have a consistent style across the codebase.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-10 12:35:38 +00:00
Yuxuan Shui
c57f267535
backend interface: Add visible hint
Pass the visible region of the image to the backend, so the backend
could optimize based on that information.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-04 23:02:58 +00:00
Yuxuan Shui
7b664de74e
win: Remove win::pixmap
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-04 00:09:05 +00:00
Yuxuan Shui
3707f792fb
new_backend: New interface
Move more logic out of the backend. The backends are now more agnostic
to what happens in compton.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-03 22:18:34 +00:00
Yuxuan Shui
350933a054
Cleanups
* Make some functions in win.c pure
* Remove unused code
* Fix misuse of attr_const, const functions shouldn't exam data pointed
  to by its pointer arguments.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-21 14:08:08 +00:00
Yuxuan Shui
69826a0844
Add some TODOs
reg_ignore is a bit complicated.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-21 04:11:58 +00:00
Yuxuan Shui
6c71146f1c
Don't call map_win() in add_win()
Only case where you want to map window in add_win() is during compton
startup, when compton is registering existing windows. Otherwise,
add_win() is always called for newly created windows, so there will
always be a MapNotify coming up for that window. If we map newly created
windows in add_win(), we will try to map it a second time when the MapNotify
arrives.

So, just don't call map_win() from add_win(). For compton startup, we
explicitly call map_win() after calling add_win() in session_init.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-21 02:29:06 +00:00