Doing this forces compton to blur every windows' background.
However, doing this can be beneficial, we will figure out a way
to do this properly in the future.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Previously, only the WM windows (window manager usually reparents the
application windows under its own window so it can manage them) are
checked for alpha channels. Some of the window managers (e.g. awesome)
acquire alpha channels for all of the WM windows, whether the underlying
application windows have alpha channel or not.
With this change, the application windows are also checked for alpha
channels. If a WM window has alpha but its child doesn't, only the WM
frame will be considered to be semi-transparent. Thus preventing some
unnecessary blurring.
Closes#191
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
To prepare for different blur methods, the blur interface of backends
has been splitted into two parts.
Now to use blur, a blur context must be created first; then, the blur
method should be called with the blur context created.
Updated the existing backends to the new interface. Also implemented
handling of the new blur options.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Currently compton handles window creation event by immediately query all
the information it needs and create a window struct with that
information. However, this is prone to race conditions.
In the future, we want to react to window creation event by creating a
placeholder in the window stack, and only query window information in a
critical section where the X server is grabbed by us.
This commit split struct win into two struct, one as placeholder, the
other for holding actual window information.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
paint_preprocess calls redir_start if it decides to redirect the screen.
redir_start might change the state of the windows. For example, when the
image of the window fails to bind, redir_start sets the error flag. And
those state changes might exclude the window from being rendered. Thus,
paint_preprocess should be re-run to make sure the new states are
honoured.
Fixes a crash when window images fail to bind after redirecting.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Refine the API of fill_rectangle and rename it to fill.
Extras:
Keep GL_BLEND enabled; Fixed some texture/fbo leaks
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
We only ever invert color of or dim the entire image, so just remove the
ability to do region based inversion and dimming. Making implementing
image_op easier.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
If monitor-repaint is not implemented by the backend, compton will
crash. This commit fix the crash by not doing monitor-repaint in that
case.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Also remove xrender's prepare since it overwrite part of the screen
outside the damage region, causing rendering problems.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Pass the visible region of the image to the backend, so the backend
could optimize based on that information.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Window state tracking is basically the back bond of window fading. We
add a new enum field to the win struct to track the state of the window,
instead of using a set of boolean variables. We also remove the fading
callbacks, since it is only used for fading, so the potential of code
reuse is lost. And it makes the code slightly harder to understand.
Also fixed a problem that --no-fading-openclose is not behaving as
advertised (from my observation, enabling this flag disables fading
entirely, instead of just diabling it for open/close).
Also uses double for opacity everywhere internally. Use opacity_t only
when setting X opacity prop.
TODO: Remove win::*_last
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit introduced a new, modular backend interface. The interface
is not very good, since I don't think I fully understand all the
requirements writing a backend have. But this is a good first step.
This commit also includes an initial xrender backend written using the
new interface, and some opengl backend related helper functions, which
are taken from the old opengl backend.
However, there is not integration with the core compton yet. compton
will still use the old backend code. This commit is here so we can get
the automated build test.
What is implemented in the new xrender backend:
* Windows with transparency
* Shadow
* Opacity
* Wallpaper (getting the root pixmap)
* Blur
Known problem with the xrender backend:
* It is slower
Things that still need to be figured out:
* What is the better way to add vsync to the new backends
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>