Clarify some of the backend interface functions

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2019-07-26 18:32:39 +01:00
parent e3b93a4f84
commit c7bb6b0fe3
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1 changed files with 16 additions and 11 deletions

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@ -108,13 +108,22 @@ struct backend_operations {
// the operation performed. OTOH reg_paint/reg_op is part of the parameters of the
// operation, and must be honored in order to complete the operation correctly.
// NOTE: due to complications introduced by use-damage and blur, the rendering API
// is a bit weird. The idea is, `compose` and `blur` have to update a temporary
// buffer, because `blur` requires data from an area slightly larger than the area
// that will be visible. So the area outside the visible area has to be rendered,
// but we have to discard the result (because the result of blurring that area
// will be wrong). That's why we cannot render into the back buffer directly.
// After rendering is done, `present` is called to update a portion of the actual
// back buffer, then present it to the screen.
/// Called before when a new frame starts.
///
/// Optional
void (*prepare)(backend_t *backend_data, const region_t *reg_damage);
/**
* Paint the content of an image onto the back buffer
* Paint the content of an image onto the rendering buffer
*
* @param backend_data the backend data
* @param image_data the image to paint
@ -125,15 +134,16 @@ struct backend_operations {
void (*compose)(backend_t *backend_data, void *image_data, int dst_x, int dst_y,
const region_t *reg_paint, const region_t *reg_visible);
/// Fill rectangle of target, mostly for debug purposes, optional.
/// Fill rectangle of the rendering buffer, mostly for debug purposes, optional.
void (*fill)(backend_t *backend_data, struct color, const region_t *clip);
/// Blur a given region of the target.
/// Blur a given region of the rendering buffer.
bool (*blur)(backend_t *backend_data, double opacity, void *blur_ctx,
const region_t *reg_blur, const region_t *reg_visible)
attr_nonnull(1, 3, 4, 5);
/// Present part of the back buffer onto the screen.
/// Update part of the back buffer with the rendering buffer, then present the
/// back buffer onto the screen.
///
/// @param region part of the screen that should be updated. if NULL, update the
/// whole screen
@ -158,12 +168,6 @@ struct backend_operations {
// ============ Resource management ===========
// XXX Thoughts: calling release_image and render_* for every config notify
// is wasteful, since there can be multiple such notifies per drawing.
// But if we don't, it can mean there will be a state where is window is
// mapped and visible, but there is no win_data attached to it. We don't
// want to break that assumption as for now. We need to reconsider this.
/// Free resources associated with an image data structure
void (*release_image)(backend_t *backend_data, void *img_data) attr_nonnull(1, 2);
@ -212,7 +216,9 @@ struct backend_operations {
/// Create a blur context that can be used to call `blur`
void *(*create_blur_context)(backend_t *base, enum blur_method, void *args);
/// Destroy a blur context
void (*destroy_blur_context)(backend_t *base, void *ctx);
/// Get how many pixels outside of the blur area is needed for blur
void (*get_blur_size)(void *blur_context, int *width, int *height);
// =========== Hooks ============
@ -231,4 +237,3 @@ extern struct backend_operations *backend_list[];
void paint_all_new(session_t *ps, struct managed_win *const t, bool ignore_damage)
attr_nonnull(1);