Bug fix: GLX: Fix dim and blur with --glx-no-stencil
- GLX backend: Fix broken dim and blur with --glx-no-stencil when dealing with shaped windows. - GLX backend: Cache region contents and do a local region intersection instead of using XFixesIntersectRegion(). Drastic reduction in CPU usage for --glx-no-stencil. Now --glx-no-stencil substantially outperforms (~15%) normal mode. - Use macros to reuse paint-in-region code in opengl.c . Add new type "reg_data_t" to store XserverRegion cache.
This commit is contained in:
parent
e3a15d5f94
commit
a053c0ac64
32
src/common.h
32
src/common.h
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@ -341,6 +341,14 @@ typedef struct _latom {
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struct _latom *next;
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} latom_t;
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/// A representation of raw region data
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typedef struct {
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XRectangle *rects;
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int nrects;
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} reg_data_t;
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#define REG_DATA_INIT { NULL, 0 }
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struct _timeout_t;
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struct _win;
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@ -1532,6 +1540,20 @@ free_region(session_t *ps, XserverRegion *p) {
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}
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}
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/**
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* Crop a rectangle by another rectangle.
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*
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* psrc and pdst cannot be the same.
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*/
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static inline void
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rect_crop(XRectangle *pdst, const XRectangle *psrc, const XRectangle *pbound) {
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assert(psrc != pdst);
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pdst->x = max_i(psrc->x, pbound->x);
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pdst->y = max_i(psrc->y, pbound->y);
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pdst->width = max_i(0, min_i(psrc->x + psrc->width, pbound->x + pbound->width) - pdst->x);
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pdst->height = max_i(0, min_i(psrc->y + psrc->height, pbound->y + pbound->height) - pdst->y);
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}
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/**
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* Check if a rectangle includes the whole screen.
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*/
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@ -1661,21 +1683,21 @@ glx_tex_binded(const glx_texture_t *ptex, Pixmap pixmap) {
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}
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void
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glx_set_clip(session_t *ps, XserverRegion reg,
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const XRectangle * const cache_rects, const int cache_nrects);
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glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg);
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bool
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glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor_center);
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GLfloat factor_center, XserverRegion reg_tgt, const reg_data_t *pcache_reg);
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bool
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glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor);
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GLfloat factor, XserverRegion reg_tgt, const reg_data_t *pcache_reg);
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bool
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glx_render(session_t *ps, const glx_texture_t *ptex,
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int x, int y, int dx, int dy, int width, int height, int z,
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double opacity, bool neg, XserverRegion reg_tgt);
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double opacity, bool neg,
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XserverRegion reg_tgt, const reg_data_t *pcache_reg);
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void
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glx_swap_copysubbuffermesa(session_t *ps, XserverRegion reg);
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@ -881,7 +881,7 @@ paint_root(session_t *ps, XserverRegion reg_paint) {
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get_root_tile(ps);
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win_render(ps, NULL, 0, 0, ps->root_width, ps->root_height, 1.0, reg_paint,
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ps->root_tile_paint.pict);
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NULL, ps->root_tile_paint.pict);
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}
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/**
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@ -1280,7 +1280,8 @@ paint_preprocess(session_t *ps, win *list) {
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* Paint the shadow of a window.
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*/
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static inline void
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win_paint_shadow(session_t *ps, win *w, XserverRegion reg_paint) {
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win_paint_shadow(session_t *ps, win *w,
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XserverRegion reg_paint, const reg_data_t *pcache_reg) {
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if (!paint_isvalid(ps, &w->shadow_paint)) {
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printf_errf("(%#010lx): Missing painting data. This is a bad sign.", w->id);
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return;
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@ -1288,7 +1289,7 @@ win_paint_shadow(session_t *ps, win *w, XserverRegion reg_paint) {
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render(ps, 0, 0, w->a.x + w->shadow_dx, w->a.y + w->shadow_dy,
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w->shadow_width, w->shadow_height, w->shadow_opacity, true, false,
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w->shadow_paint.pict, w->shadow_paint.ptex, reg_paint);
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w->shadow_paint.pict, w->shadow_paint.ptex, reg_paint, pcache_reg);
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}
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/**
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@ -1320,7 +1321,7 @@ win_build_picture(session_t *ps, win *w, XRenderPictFormat *pictfmt) {
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*/
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static inline void
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win_blur_background(session_t *ps, win *w, Picture tgt_buffer,
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XserverRegion reg_paint) {
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XserverRegion reg_paint, const reg_data_t *pcache_reg) {
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const int x = w->a.x;
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const int y = w->a.y;
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const int wid = w->widthb;
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@ -1385,7 +1386,8 @@ win_blur_background(session_t *ps, win *w, Picture tgt_buffer,
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break;
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#ifdef CONFIG_VSYNC_OPENGL
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case BKEND_GLX:
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glx_blur_dst(ps, x, y, wid, hei, ps->glx_z - 0.5, factor_center);
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glx_blur_dst(ps, x, y, wid, hei, ps->glx_z - 0.5, factor_center,
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reg_paint, pcache_reg);
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break;
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#endif
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default:
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@ -1396,7 +1398,8 @@ win_blur_background(session_t *ps, win *w, Picture tgt_buffer,
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static void
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render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
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double opacity, bool argb, bool neg,
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Picture pict, glx_texture_t *ptex, XserverRegion reg_paint) {
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Picture pict, glx_texture_t *ptex,
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XserverRegion reg_paint, const reg_data_t *pcache_reg) {
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switch (ps->o.backend) {
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case BKEND_XRENDER:
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{
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@ -1411,7 +1414,7 @@ render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
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#ifdef CONFIG_VSYNC_OPENGL
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case BKEND_GLX:
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glx_render(ps, ptex, x, y, dx, dy, wid, hei,
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ps->glx_z, opacity, neg, reg_paint);
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ps->glx_z, opacity, neg, reg_paint, pcache_reg);
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ps->glx_z += 1;
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break;
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#endif
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@ -1424,7 +1427,8 @@ render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
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* Paint a window itself and dim it if asked.
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*/
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static inline void
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win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
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win_paint_win(session_t *ps, win *w, XserverRegion reg_paint,
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const reg_data_t *pcache_reg) {
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// Fetch Pixmap
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if (!w->paint.pixmap && ps->has_name_pixmap) {
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set_ignore_next(ps);
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@ -1494,7 +1498,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
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double dopacity = get_opacity_percent(w);;
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if (!w->frame_opacity) {
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win_render(ps, w, 0, 0, wid, hei, dopacity, reg_paint, pict);
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win_render(ps, w, 0, 0, wid, hei, dopacity, reg_paint, pcache_reg, pict);
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}
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else {
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// Painting parameters
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@ -1505,7 +1509,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
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#define COMP_BDR(cx, cy, cwid, chei) \
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win_render(ps, w, (cx), (cy), (cwid), (chei), w->frame_opacity, \
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reg_paint, pict)
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reg_paint, pcache_reg, pict)
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// The following complicated logic is required because some broken
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// window managers (I'm talking about you, Openbox!) that makes
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@ -1540,7 +1544,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
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pwid = wid - l - pwid;
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if (pwid > 0) {
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// body
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win_render(ps, w, l, t, pwid, phei, dopacity, reg_paint, pict);
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win_render(ps, w, l, t, pwid, phei, dopacity, reg_paint, pcache_reg, pict);
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}
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}
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}
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@ -1581,7 +1585,8 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
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break;
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#ifdef CONFIG_VSYNC_OPENGL
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case BKEND_GLX:
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glx_dim_dst(ps, x, y, wid, hei, ps->glx_z - 0.7, dim_opacity);
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glx_dim_dst(ps, x, y, wid, hei, ps->glx_z - 0.7, dim_opacity,
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reg_paint, pcache_reg);
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break;
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#endif
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}
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@ -1666,7 +1671,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
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reg_paint = region;
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}
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set_tgt_clip(ps, reg_paint, NULL, 0);
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set_tgt_clip(ps, reg_paint, NULL);
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paint_root(ps, reg_paint);
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// Create temporary regions for use during painting
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// Detect if the region is empty before painting
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{
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int nrects = 0;
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XRectangle *rects = NULL;
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reg_data_t cache_reg = REG_DATA_INIT;
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if (region == reg_paint
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|| !is_region_empty(ps, reg_paint, &rects, &nrects)) {
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set_tgt_clip(ps, reg_paint, rects, nrects);
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|| !is_region_empty(ps, reg_paint, &cache_reg)) {
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set_tgt_clip(ps, reg_paint, &cache_reg);
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win_paint_shadow(ps, w, reg_paint);
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win_paint_shadow(ps, w, reg_paint, &cache_reg);
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}
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cxfree(rects);
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free_reg_data(&cache_reg);
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}
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}
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}
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{
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int nrects = 0;
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XRectangle *rects = NULL;
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if (!is_region_empty(ps, reg_paint, &rects, &nrects)) {
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set_tgt_clip(ps, reg_paint, rects, nrects);
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reg_data_t cache_reg = REG_DATA_INIT;
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if (!is_region_empty(ps, reg_paint, &cache_reg)) {
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set_tgt_clip(ps, reg_paint, &cache_reg);
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// Blur window background
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if (w->blur_background && (WMODE_SOLID != w->mode
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|| (ps->o.blur_background_frame && w->frame_opacity))) {
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win_blur_background(ps, w, ps->tgt_buffer, reg_paint);
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win_blur_background(ps, w, ps->tgt_buffer, reg_paint, &cache_reg);
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}
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// Painting the window
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win_paint_win(ps, w, reg_paint);
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win_paint_win(ps, w, reg_paint, &cache_reg);
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}
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cxfree(rects);
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free_reg_data(&cache_reg);
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}
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}
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// Do this as early as possible
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if (!ps->o.dbe)
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set_tgt_clip(ps, None, NULL, 0);
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set_tgt_clip(ps, None, NULL);
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if (ps->o.vsync) {
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// Make sure all previous requests are processed to achieve best
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" Choose backend. Possible choices are xrender and glx" WARNING ".\n"
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"--glx-no-stencil\n"
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" GLX backend: Avoid using stencil buffer. Might cause issues\n"
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" when rendering transparent content. May have a positive or\n"
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" negative effect on performance. (My test shows a 10% slowdown.)\n"
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" when rendering transparent content. My tests show a 15% performance\n"
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" boost.\n"
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"--glx-copy-from-front\n"
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" GLX backend: Copy unmodified regions from front buffer instead of\n"
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" redrawing them all. My tests with nvidia-drivers show a 10% decrease\n"
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@ -6386,7 +6389,7 @@ session_run(session_t *ps) {
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if (!ps->redirected)
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free_region(ps, &ps->all_damage);
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if (ps->all_damage && !is_region_empty(ps, ps->all_damage, NULL, NULL)) {
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if (ps->all_damage && !is_region_empty(ps, ps->all_damage, NULL)) {
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static int paint = 0;
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paint_all(ps, ps->all_damage, t);
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ps->reg_ignore_expire = false;
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@ -196,6 +196,16 @@ paint_bind_tex(session_t *ps, paint_t *ppaint,
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return true;
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}
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/**
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* Free data in a reg_data_t.
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*/
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static inline void
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free_reg_data(reg_data_t *pregd) {
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cxfree(pregd->rects);
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pregd->rects = NULL;
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pregd->nrects = 0;
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}
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/**
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* Free paint_t.
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*/
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@ -532,29 +542,29 @@ paint_preprocess(session_t *ps, win *list);
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static void
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render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
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double opacity, bool argb, bool neg,
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Picture pict, glx_texture_t *ptex, XserverRegion reg_paint);
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Picture pict, glx_texture_t *ptex,
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XserverRegion reg_paint, const reg_data_t *pcache_reg);
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static inline void
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win_render(session_t *ps, win *w, int x, int y, int wid, int hei, double opacity, XserverRegion reg_paint, Picture pict) {
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win_render(session_t *ps, win *w, int x, int y, int wid, int hei, double opacity, XserverRegion reg_paint, const reg_data_t *pcache_reg, Picture pict) {
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const int dx = (w ? w->a.x: 0) + x;
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const int dy = (w ? w->a.y: 0) + y;
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const bool argb = (w && w->mode == WMODE_ARGB);
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const bool neg = (w && w->invert_color);
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render(ps, x, y, dx, dy, wid, hei, opacity, argb, neg,
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pict, (w ? w->paint.ptex: ps->root_tile_paint.ptex), reg_paint);
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pict, (w ? w->paint.ptex: ps->root_tile_paint.ptex), reg_paint, pcache_reg);
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}
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static inline void
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set_tgt_clip(session_t *ps, XserverRegion reg,
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const XRectangle * const cache_rects, const int cache_nrects) {
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set_tgt_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
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switch (ps->o.backend) {
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case BKEND_XRENDER:
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XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, reg);
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break;
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#ifdef CONFIG_VSYNC_OPENGL
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case BKEND_GLX:
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glx_set_clip(ps, reg, cache_rects, cache_nrects);
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glx_set_clip(ps, reg, pcache_reg);
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break;
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#endif
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}
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@ -870,18 +880,17 @@ dump_region(const session_t *ps, XserverRegion region) {
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*/
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static inline bool
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is_region_empty(const session_t *ps, XserverRegion region,
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XRectangle **pcache_rects, int *pcache_nrects) {
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reg_data_t *pcache_reg) {
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int nrects = 0;
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XRectangle *rects = XFixesFetchRegion(ps->dpy, region, &nrects);
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if (pcache_rects)
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*pcache_rects = rects;
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if (pcache_reg) {
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pcache_reg->rects = rects;
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pcache_reg->nrects = nrects;
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}
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else
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cxfree(rects);
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if (pcache_nrects)
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*pcache_nrects = nrects;
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return !nrects;
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}
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200
src/opengl.c
200
src/opengl.c
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@ -190,11 +190,6 @@ glx_on_root_change(session_t *ps) {
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bool
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glx_init_blur(session_t *ps) {
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#ifdef CONFIG_VSYNC_OPENGL_GLSL
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if (ps->o.glx_no_stencil) {
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printf_errf("(): I'm afraid blur background won't work so well without "
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"stencil buffer support.");
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}
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// Build shader
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static const char *FRAG_SHADER_BLUR =
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"#version 110\n"
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@ -562,7 +557,7 @@ glx_paint_pre(session_t *ps, XserverRegion *preg) {
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{
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XserverRegion reg_copy = XFixesCreateRegion(ps->dpy, NULL, 0);
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XFixesSubtractRegion(ps->dpy, reg_copy, ps->screen_reg, *preg);
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glx_set_clip(ps, reg_copy, NULL, 0);
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glx_set_clip(ps, reg_copy, NULL);
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free_region(ps, ®_copy);
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}
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@ -577,22 +572,19 @@ glx_paint_pre(session_t *ps, XserverRegion *preg) {
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}
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}
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glx_set_clip(ps, *preg, NULL, 0);
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glx_set_clip(ps, *preg, NULL);
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}
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/**
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* Set clipping region on the target window.
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*/
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void
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glx_set_clip(session_t *ps, XserverRegion reg,
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const XRectangle * const cache_rects, const int cache_nrects) {
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glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
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// Quit if we aren't using stencils
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if (ps->o.glx_no_stencil)
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return;
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|
||||
static XRectangle rect_blank = {
|
||||
.x = 0, .y = 0, .width = 0, .height = 0
|
||||
};
|
||||
static XRectangle rect_blank = { .x = 0, .y = 0, .width = 0, .height = 0 };
|
||||
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
@ -600,13 +592,18 @@ glx_set_clip(session_t *ps, XserverRegion reg,
|
|||
if (!reg)
|
||||
return;
|
||||
|
||||
int nrects = cache_nrects;
|
||||
int nrects = 0;
|
||||
XRectangle *rects_free = NULL;
|
||||
const XRectangle *rects = cache_rects;
|
||||
const XRectangle *rects = NULL;
|
||||
if (pcache_reg) {
|
||||
rects = pcache_reg->rects;
|
||||
nrects = pcache_reg->nrects;
|
||||
}
|
||||
if (!rects) {
|
||||
nrects = 0;
|
||||
rects = rects_free = XFixesFetchRegion(ps->dpy, reg, &nrects);
|
||||
}
|
||||
// Use one empty rectangle if the region is empty
|
||||
if (!nrects) {
|
||||
cxfree(rects_free);
|
||||
rects_free = NULL;
|
||||
|
@ -657,9 +654,45 @@ glx_set_clip(session_t *ps, XserverRegion reg,
|
|||
cxfree(rects_free);
|
||||
}
|
||||
|
||||
#define P_PAINTREG_START() \
|
||||
XserverRegion reg_new = None; \
|
||||
XRectangle rec_all = { .x = dx, .y = dy, .width = width, .height = height }; \
|
||||
XRectangle *rects = &rec_all; \
|
||||
int nrects = 1; \
|
||||
\
|
||||
if (ps->o.glx_no_stencil && reg_tgt) { \
|
||||
if (pcache_reg) { \
|
||||
rects = pcache_reg->rects; \
|
||||
nrects = pcache_reg->nrects; \
|
||||
} \
|
||||
else { \
|
||||
reg_new = XFixesCreateRegion(ps->dpy, &rec_all, 1); \
|
||||
XFixesIntersectRegion(ps->dpy, reg_new, reg_new, reg_tgt); \
|
||||
\
|
||||
nrects = 0; \
|
||||
rects = XFixesFetchRegion(ps->dpy, reg_new, &nrects); \
|
||||
} \
|
||||
} \
|
||||
glBegin(GL_QUADS); \
|
||||
\
|
||||
for (int i = 0; i < nrects; ++i) { \
|
||||
XRectangle crect; \
|
||||
rect_crop(&crect, &rects[i], &rec_all); \
|
||||
\
|
||||
if (!crect.width || !crect.height) \
|
||||
continue; \
|
||||
|
||||
#define P_PAINTREG_END() \
|
||||
} \
|
||||
glEnd(); \
|
||||
\
|
||||
if (rects && rects != &rec_all && !(pcache_reg && pcache_reg->rects == rects)) \
|
||||
cxfree(rects); \
|
||||
free_region(ps, ®_new); \
|
||||
|
||||
bool
|
||||
glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
|
||||
GLfloat factor_center) {
|
||||
GLfloat factor_center, XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
|
||||
// Read destination pixels into a texture
|
||||
GLuint tex_scr = 0;
|
||||
glGenTextures(1, &tex_scr);
|
||||
|
@ -699,37 +732,37 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
|
|||
glUniform1f(ps->glx_prog_blur_unifm_factor_center, factor_center);
|
||||
#endif
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
{
|
||||
const GLfloat rx = 0.0;
|
||||
const GLfloat ry = 1.0;
|
||||
const GLfloat rxe = 1.0;
|
||||
const GLfloat rye = 0.0;
|
||||
const GLint rdx = dx;
|
||||
const GLint rdy = ps->root_height - dy;
|
||||
const GLint rdxe = rdx + width;
|
||||
const GLint rdye = rdy - height;
|
||||
P_PAINTREG_START();
|
||||
{
|
||||
const GLfloat rx = (double) (crect.x - dx) / width;
|
||||
const GLfloat ry = 1.0 - (double) (crect.y - dy) / height;
|
||||
const GLfloat rxe = rx + (double) crect.width / width;
|
||||
const GLfloat rye = ry - (double) crect.height / height;
|
||||
const GLfloat rdx = crect.x;
|
||||
const GLfloat rdy = ps->root_height - crect.y;
|
||||
const GLfloat rdxe = rdx + crect.width;
|
||||
const GLfloat rdye = rdy - crect.height;
|
||||
|
||||
#ifdef DEBUG_GLX
|
||||
printf_dbgf("(): %f, %f, %f, %f -> %d, %d, %d, %d\n", rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
|
||||
printf_dbgf("(): %f, %f, %f, %f -> %d, %d, %d, %d\n", rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
|
||||
#endif
|
||||
|
||||
glTexCoord2f(rx, ry);
|
||||
glVertex3f(rdx, rdy, z);
|
||||
glTexCoord2f(rx, ry);
|
||||
glVertex3f(rdx, rdy, z);
|
||||
|
||||
glTexCoord2f(rxe, ry);
|
||||
glVertex3f(rdxe, rdy, z);
|
||||
glTexCoord2f(rxe, ry);
|
||||
glVertex3f(rdxe, rdy, z);
|
||||
|
||||
glTexCoord2f(rxe, rye);
|
||||
glVertex3f(rdxe, rdye, z);
|
||||
glTexCoord2f(rxe, rye);
|
||||
glVertex3f(rdxe, rdye, z);
|
||||
|
||||
glTexCoord2f(rx, rye);
|
||||
glVertex3f(rdx, rdye, z);
|
||||
glTexCoord2f(rx, rye);
|
||||
glVertex3f(rdx, rdye, z);
|
||||
}
|
||||
P_PAINTREG_END();
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
#ifdef CONFIG_VSYNC_OPENGL_GLSL
|
||||
glUseProgram(0);
|
||||
#endif
|
||||
|
@ -743,25 +776,27 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
|
|||
|
||||
bool
|
||||
glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
|
||||
GLfloat factor) {
|
||||
GLfloat factor, XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
|
||||
// It's possible to dim in glx_render(), but it would be over-complicated
|
||||
// considering all those mess in color negation and modulation
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor4f(0.0f, 0.0f, 0.0f, factor);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
{
|
||||
GLint rdx = dx;
|
||||
GLint rdy = ps->root_height - dy;
|
||||
GLint rdxe = rdx + width;
|
||||
GLint rdye = rdy - height;
|
||||
P_PAINTREG_START();
|
||||
{
|
||||
GLint rdx = crect.x;
|
||||
GLint rdy = ps->root_height - crect.y;
|
||||
GLint rdxe = rdx + crect.width;
|
||||
GLint rdye = rdy - crect.height;
|
||||
|
||||
glVertex3i(rdx, rdy, z);
|
||||
glVertex3i(rdxe, rdy, z);
|
||||
glVertex3i(rdxe, rdye, z);
|
||||
glVertex3i(rdx, rdye, z);
|
||||
glVertex3i(rdx, rdy, z);
|
||||
glVertex3i(rdxe, rdy, z);
|
||||
glVertex3i(rdxe, rdye, z);
|
||||
glVertex3i(rdx, rdye, z);
|
||||
}
|
||||
P_PAINTREG_END();
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
@ -778,7 +813,8 @@ glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
|
|||
bool
|
||||
glx_render(session_t *ps, const glx_texture_t *ptex,
|
||||
int x, int y, int dx, int dy, int width, int height, int z,
|
||||
double opacity, bool neg, XserverRegion reg_tgt) {
|
||||
double opacity, bool neg,
|
||||
XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
|
||||
if (!ptex || !ptex->texture) {
|
||||
printf_errf("(): Missing texture.");
|
||||
return false;
|
||||
|
@ -878,51 +914,30 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
|
|||
}
|
||||
}
|
||||
|
||||
{
|
||||
XserverRegion reg_new = None;
|
||||
|
||||
XRectangle rec_all = {
|
||||
.x = dx,
|
||||
.y = dy,
|
||||
.width = width,
|
||||
.height = height
|
||||
};
|
||||
|
||||
XRectangle *rects = &rec_all;
|
||||
int nrects = 1;
|
||||
|
||||
#ifdef DEBUG_GLX
|
||||
printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
|
||||
printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
|
||||
#endif
|
||||
|
||||
// On no-stencil mode, calculate painting region here instead of relying
|
||||
// on stencil buffer
|
||||
if (ps->o.glx_no_stencil && reg_tgt) {
|
||||
reg_new = XFixesCreateRegion(ps->dpy, &rec_all, 1);
|
||||
XFixesIntersectRegion(ps->dpy, reg_new, reg_new, reg_tgt);
|
||||
|
||||
nrects = 0;
|
||||
rects = XFixesFetchRegion(ps->dpy, reg_new, &nrects);
|
||||
}
|
||||
|
||||
// Bind texture
|
||||
glBindTexture(ptex->target, ptex->texture);
|
||||
if (dual_texture) {
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(ptex->target, ptex->texture);
|
||||
if (dual_texture) {
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(ptex->target, ptex->texture);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
GLfloat rx = (double) (rects[i].x - dx + x) / ptex->width;
|
||||
GLfloat ry = (double) (rects[i].y - dy + y) / ptex->height;
|
||||
GLfloat rxe = rx + (double) rects[i].width / ptex->width;
|
||||
GLfloat rye = ry + (double) rects[i].height / ptex->height;
|
||||
GLint rdx = rects[i].x;
|
||||
GLint rdy = ps->root_height - rects[i].y;
|
||||
GLint rdxe = rdx + rects[i].width;
|
||||
GLint rdye = rdy - rects[i].height;
|
||||
// Painting
|
||||
{
|
||||
P_PAINTREG_START();
|
||||
{
|
||||
GLfloat rx = (double) (crect.x - dx + x) / ptex->width;
|
||||
GLfloat ry = (double) (crect.y - dy + y) / ptex->height;
|
||||
GLfloat rxe = rx + (double) crect.width / ptex->width;
|
||||
GLfloat rye = ry + (double) crect.height / ptex->height;
|
||||
GLint rdx = crect.x;
|
||||
GLint rdy = ps->root_height - crect.y;
|
||||
GLint rdxe = rdx + crect.width;
|
||||
GLint rdye = rdy - crect.height;
|
||||
|
||||
// Invert Y if needed, this may not work as expected, though. I don't
|
||||
// have such a FBConfig to test with.
|
||||
|
@ -954,12 +969,7 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
|
|||
P_TEXCOORD(rx, rye);
|
||||
glVertex3i(rdx, rdye, z);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
if (rects && rects != &rec_all)
|
||||
cxfree(rects);
|
||||
free_region(ps, ®_new);
|
||||
P_PAINTREG_END();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
|
@ -993,7 +1003,7 @@ glx_swap_copysubbuffermesa(session_t *ps, XserverRegion reg) {
|
|||
glXSwapBuffers(ps->dpy, get_tgt_window(ps));
|
||||
}
|
||||
else {
|
||||
glx_set_clip(ps, None, NULL, 0);
|
||||
glx_set_clip(ps, None, NULL);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
const int x = rects[i].x;
|
||||
const int y = ps->root_height - rects[i].y - rects[i].height;
|
||||
|
|
Loading…
Reference in New Issue