Improvement: Wait infinitely for events when idling
Wait infinitely for events when idling, instead of always calling paint_preprocess(), to reduce CPU usage in the case. Thanks to valr for help.
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5a3dfbc064
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@ -51,6 +51,9 @@ XserverRegion all_damage;
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Bool has_name_pixmap;
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#endif
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int root_height, root_width;
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/// Whether the program is idling. I.e. no fading, no potential window
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/// changes.
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Bool idling;
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/* errors */
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ignore *ignore_head = NULL, **ignore_tail = &ignore_head;
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@ -207,6 +210,9 @@ run_fade(Display *dpy, win *w, unsigned steps) {
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w->fade_fin = True;
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return;
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}
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else {
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idling = False;
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}
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w->fade_fin = False;
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}
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@ -224,8 +230,12 @@ set_fade_callback(Display *dpy, win *w,
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w->fade_callback = callback;
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// Must be the last line as the callback could destroy w!
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if (exec_callback && old_callback)
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if (exec_callback && old_callback) {
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old_callback(dpy, w);
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// Although currently no callback function affects window state on
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// next paint, it could, in the future
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idling = False;
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}
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}
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/**
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@ -3613,10 +3623,13 @@ main(int argc, char **argv) {
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t = paint_preprocess(dpy, list);
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paint_all(dpy, None, t);
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// Initialize idling
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idling = False;
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for (;;) {
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do {
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if (!QLength(dpy)) {
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if (poll(&ufd, 1, fade_timeout()) == 0) {
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if (poll(&ufd, 1, (idling ? -1: fade_timeout())) == 0) {
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break;
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}
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}
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@ -3625,6 +3638,9 @@ main(int argc, char **argv) {
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ev_handle((XEvent *)&ev);
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} while (QLength(dpy));
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// idling will be turned off during paint_preprocess() if needed
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idling = True;
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t = paint_preprocess(dpy, list);
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if (all_damage) {
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static int paint;
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@ -321,6 +321,7 @@ typedef enum {
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extern int root_height, root_width;
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extern Atom atom_client_attr;
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extern Bool idling;
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/**
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* Functions
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