reg_ignore is a bit complicated. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
@ -124,6 +124,7 @@ struct win {
win *next;
/// Pointer to the next higher window to paint.
win *prev_trans;
// TODO rethink reg_ignore
// Core members
/// ID of the top-level frame window.
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