Don't report allocation failure via logging
They will be reported by allocchk and will abort the program. There is no point to log them. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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parent
1ea611c90e
commit
22669889eb
9
src/c2.c
9
src/c2.c
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@ -384,9 +384,6 @@ c2_parse(session_t *ps, c2_lptr_t **pcondlst, const char *pattern,
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{
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static const c2_lptr_t lptr_def = C2_LPTR_INIT;
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auto plptr = cmalloc(c2_lptr_t);
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if (!plptr)
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printf_errfq(1, "(): Failed to allocate memory for new condition linked"
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" list element.");
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memcpy(plptr, &lptr_def, sizeof(c2_lptr_t));
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plptr->ptr = result;
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plptr->data = data;
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@ -611,8 +608,6 @@ c2_parse_target(session_t *ps, const char *pattern, int offset, c2_ptr_t *presul
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// Initialize leaf
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presult->isbranch = false;
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presult->l = cmalloc(c2_l_t);
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if (!presult->l)
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c2_error("Failed to allocate memory for new leaf.");
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c2_l_t * const pleaf = presult->l;
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memcpy(pleaf, &leaf_def, sizeof(c2_l_t));
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@ -1008,8 +1003,6 @@ c2_parse_legacy(session_t *ps, const char *pattern, int offset, c2_ptr_t *presul
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// Allocate memory for new leaf
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auto pleaf = cmalloc(c2_l_t);
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if (!pleaf)
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printf_errfq(1, "(): Failed to allocate memory for new leaf.");
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presult->isbranch = false;
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presult->l = pleaf;
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memcpy(pleaf, &leaf_def, sizeof(c2_l_t));
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@ -1098,8 +1091,6 @@ c2_l_postprocess(session_t *ps, c2_l_t *pleaf) {
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}
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if (!found) {
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auto pnew = cmalloc(latom_t);
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if (!pnew)
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printf_errfq(1, "(): Failed to allocate memory for new track atom.");
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pnew->next = ps->track_atom_lst;
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pnew->atom = pleaf->tgtatom;
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ps->track_atom_lst = pnew;
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@ -91,10 +91,6 @@ parse_matrix(session_t *ps, const char *src, const char **endptr) {
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// Allocate memory
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auto matrix = ccalloc(wid * hei + 2, xcb_render_fixed_t);
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if (!matrix) {
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printf_errf("(): Failed to allocate memory for matrix.");
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goto err1;
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}
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// Read elements
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{
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@ -572,10 +572,6 @@ glx_init_blur(session_t *ps) {
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strlen(FRAG_SHADER_BLUR_SUFFIX) +
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strlen(texture_func) + 12 + 1;
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char *shader_str = ccalloc(len, char);
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if (!shader_str) {
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printf_errf("(): Failed to allocate %d bytes for shader string.", len);
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return false;
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}
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{
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char *pc = shader_str;
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sprintf(pc, FRAG_SHADER_BLUR_PREFIX, extension, sampler_type);
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@ -596,7 +592,6 @@ glx_init_blur(session_t *ps) {
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assert(strlen(shader_str) < len);
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}
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}
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sprintf(pc, FRAG_SHADER_BLUR_SUFFIX, texture_func, sum);
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assert(strlen(shader_str) < len);
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}
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@ -768,11 +768,6 @@ win_blur_background(session_t *ps, win *w, xcb_render_picture_t tgt_buffer,
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// Allocate cache space if needed
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if (!kern_dst) {
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kern_dst = ccalloc(kwid * khei + 2, xcb_render_fixed_t);
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if (!kern_dst) {
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printf_errf("(): Failed to allocate memory "
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"for blur kernel.");
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return;
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}
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ps->blur_kerns_cache[i] = kern_dst;
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}
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