Bug #9762: Fix opacity changes on unmapped windows.

This commit is contained in:
Mark Tiefenbruck 2007-01-25 15:05:02 -05:00 committed by Adam Jackson
parent 1783d3bd50
commit 08c9ac6cbb
1 changed files with 7 additions and 3 deletions

View File

@ -1165,6 +1165,9 @@ repair_win (Display *dpy, win *w)
w->damaged = 1;
}
static unsigned int
get_opacity_prop (Display *dpy, win *w, unsigned int def);
static void
map_win (Display *dpy, Window id, unsigned long sequence, Bool fade)
{
@ -1179,6 +1182,10 @@ map_win (Display *dpy, Window id, unsigned long sequence, Bool fade)
/* This needs to be here or else we lose transparency messages */
XSelectInput (dpy, id, PropertyChangeMask);
/* This needs to be here since we don't get PropertyNotify when unmapped */
w->opacity = get_opacity_prop (dpy, w, OPAQUE);
determine_mode (dpy, w);
#if CAN_DO_USABLE
w->damage_bounds.x = w->damage_bounds.y = 0;
w->damage_bounds.width = w->damage_bounds.height = 0;
@ -1467,10 +1474,7 @@ add_win (Display *dpy, Window id, Window prev)
new->borderClip = None;
new->prev_trans = 0;
/* moved mode setting to one place */
new->opacity = get_opacity_prop (dpy, new, OPAQUE);
new->windowType = determine_wintype (dpy, new->id);
determine_mode (dpy, new);
new->next = *p;
*p = new;