Move layouts to layouts.c
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52a64691d3
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@ -63,6 +63,8 @@ static const int nmaster = 1; /* number of clients in master area */
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static const int resizehints = 1; /* 1 means respect size hints in tiled resizals */
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static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
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#include "layouts.c"
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static const Layout layouts[] = {
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/* symbol arrange function */
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{ "[]=", tile }, /* first entry is default */
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43
dwm.c
43
dwm.c
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@ -1115,21 +1115,6 @@ maprequest(XEvent *e)
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manage(ev->window, &wa);
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}
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void
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monocle(Monitor *m)
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{
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unsigned int n = 0;
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Client *c;
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for (c = m->clients; c; c = c->next)
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if (ISVISIBLE(c))
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n++;
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if (n > 0) /* override layout symbol */
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snprintf(m->ltsymbol, sizeof m->ltsymbol, "[%d]", n);
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for (c = nexttiled(m->clients); c; c = nexttiled(c->next))
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resize(c, m->wx, m->wy, m->ww - 2 * c->bw, m->wh - 2 * c->bw, 0);
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}
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void
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motionnotify(XEvent *e)
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{
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@ -1714,34 +1699,6 @@ tagmon(const Arg *arg)
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sendmon(selmon->sel, dirtomon(arg->i));
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}
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void
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tile(Monitor *m)
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{
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unsigned int i, n, h, mw, my, ty;
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Client *c;
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for (n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
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if (n == 0)
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return;
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if (n > m->nmaster)
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mw = m->nmaster ? m->ww * m->mfact : 0;
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else
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mw = m->ww - m->gappx;
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for (i = 0, my = ty = m->gappx, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
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if (i < m->nmaster) {
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h = (m->wh - my) / (MIN(n, m->nmaster) - i) - m->gappx;
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resize(c, m->wx + m->gappx, m->wy + my, mw - (2*c->bw) - m->gappx, h - (2*c->bw), 0);
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if (my + HEIGHT(c) + m->gappx < m->wh)
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my += HEIGHT(c) + m->gappx;
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} else {
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h = (m->wh - ty) / (n - i) - m->gappx;
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resize(c, m->wx + mw + m->gappx, m->wy + ty, m->ww - mw - (2*c->bw) - 2*m->gappx, h - (2*c->bw), 0);
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if (ty + HEIGHT(c) + m->gappx < m->wh)
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ty += HEIGHT(c) + m->gappx;
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}
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}
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void
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togglebar(const Arg *arg)
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{
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69
layouts.c
69
layouts.c
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@ -1,68 +1,3 @@
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// TODO: FIX GAPS IN GRID LAYOUT
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void
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grid(Monitor *m) {
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unsigned int i, n, cx, cy, cw, ch, aw, ah, cols, rows;
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Client *c;
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for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next))
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n++;
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/* grid dimensions */
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for(rows = 0; rows <= n/2; rows++)
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if(rows*rows >= n)
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break;
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cols = (rows && (rows - 1) * rows >= n) ? rows - 1 : rows;
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/* window geoms (cell height/width) */
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ch = (m->wh - m->gappx) / (rows ? rows : 1);
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cw = (m->ww - m->gappx) / (cols ? cols : 1);
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for(i = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next)) {
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cx = m->wx + (i / rows) * cw;
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cy = m->wy + (i % rows) * ch;
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/* adjust height/width of last row/column's windows */
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ah = ((i + 1) % rows == 0) ? m->wh - m->gappx * (rows + 1) - ch * rows : 0;
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aw = (i >= rows * (cols - 1)) ? m->ww - m->gappx * (cols + 1) - cw * cols : 0;
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resize(c, cx + m->gappx * (i / rows + 1), cy + m->gappx * (i % rows + 1), cw - 2 * c->bw + aw, ch - 2 * c->bw + ah, False);
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i++;
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}
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}
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void
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gaplessgrid(Monitor *m) {
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unsigned int n, cols, rows, cn, rn, i, cx, cy, cw, ch;
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Client *c;
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for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++) ;
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if(n == 0)
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return;
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/* grid dimensions */
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for(cols = 0; cols <= n/2; cols++)
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if(cols*cols >= n)
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break;
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if(n == 5) /* set layout against the general calculation: not 1:2:2, but 2:3 */
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cols = 2;
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rows = n/cols;
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/* window geometries */
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cw = cols ? (m->ww - m->gappx) / cols : m->ww - m->gappx;
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cn = 0; /* current column number */
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rn = 0; /* current row number */
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for(i = 0, c = nexttiled(m->clients); c; i++, c = nexttiled(c->next)) {
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if(i/rows + 1 > cols - n%cols)
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rows = n/cols + 1;
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ch = rows ? (m->wh - m->gappx) / rows : m->wh - m->gappx;
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cx = m->wx + cn*cw;
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cy = m->wy + rn*ch;
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resize(c, cx + m->gappx, cy + m->gappx, cw - 2 * c->bw - m->gappx, ch - 2 * c->bw - m->gappx, False);
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rn++;
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if(rn >= rows) {
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rn = 0;
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cn++;
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}
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}
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}
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void
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tile(Monitor *m)
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{
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@ -78,12 +13,12 @@ tile(Monitor *m)
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else
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mw = m->ww - m->gappx;
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for (i = 0, my = ty = m->gappx, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
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if (i < m->nmaster) {
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if (i < m->nmaster) {
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h = (m->wh - my) / (MIN(n, m->nmaster) - i) - m->gappx;
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resize(c, m->wx + m->gappx, m->wy + my, mw - (2*c->bw) - m->gappx, h - (2*c->bw), 0);
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if (my + HEIGHT(c) + m->gappx < m->wh)
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my += HEIGHT(c) + m->gappx;
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} else {
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} else {
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h = (m->wh - ty) / (n - i) - m->gappx;
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resize(c, m->wx + mw + m->gappx, m->wy + ty, m->ww - mw - (2*c->bw) - 2*m->gappx, h - (2*c->bw), 0);
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if (ty + HEIGHT(c) + m->gappx < m->wh)
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