Files
ferma/scenes/objects/trees/small_tree.tscn
2025-08-22 17:16:22 +05:00

47 lines
1.9 KiB
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[gd_scene load_steps=10 format=3 uid="uid://l1macsaei2qb"]
[ext_resource type="Texture2D" uid="uid://djm430uofdey4" path="res://assets/game/Objects/basic_grass_biom_things.png" id="1_a8qts"]
[ext_resource type="Shader" uid="uid://bc6pkfntsjgpa" path="res://scenes/objects/shake.gdshader" id="1_w057i"]
[ext_resource type="Script" uid="uid://bjyo5al8rswf6" path="res://scenes/objects/trees/tree.gd" id="2_g5iuu"]
[ext_resource type="PackedScene" uid="uid://c82ghkmm1uxfp" path="res://scenes/components/hurt_component.tscn" id="2_xyb6m"]
[ext_resource type="PackedScene" uid="uid://cd3awkrirej8q" path="res://scenes/components/damage_component.tscn" id="3_au4vd"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_skbjc"]
resource_local_to_scene = true
shader = ExtResource("1_w057i")
shader_parameter/shake_intensity = 0.0
shader_parameter/shake_speed = 20.0
[sub_resource type="AtlasTexture" id="AtlasTexture_xyb6m"]
atlas = ExtResource("1_a8qts")
region = Rect2(0, 0, 16, 32)
[sub_resource type="CircleShape2D" id="CircleShape2D_au4vd"]
radius = 4.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_au4vd"]
size = Vector2(8, 9)
[node name="SmallTree" type="Sprite2D"]
material = SubResource("ShaderMaterial_skbjc")
position = Vector2(0, -10)
texture = SubResource("AtlasTexture_xyb6m")
script = ExtResource("2_g5iuu")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(0, 8)
shape = SubResource("CircleShape2D_au4vd")
[node name="HurtComponent" parent="." instance=ExtResource("2_xyb6m")]
tool = 1
[node name="HurtComponentCollisionShape2D" type="CollisionShape2D" parent="HurtComponent"]
position = Vector2(0, 7.5)
shape = SubResource("RectangleShape2D_au4vd")
debug_color = Color(0.86184, 0.231398, 0.689692, 0.42)
[node name="DamageComponent" parent="." instance=ExtResource("3_au4vd")]
max_damage = 3