29 lines
984 B
GDScript
29 lines
984 B
GDScript
extends Sprite2D
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@onready var hurt_component: HurtComponent = $HurtComponent
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@onready var damage_component: DamageComponent = $DamageComponent
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var stone_scene = preload("res://scenes/objects/rocks/stone.tscn")
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func _ready() -> void:
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hurt_component.hurt.connect(on_hurt)
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damage_component.max_damaged_reached.connect(on_max_damage_reached)
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func on_hurt(hit_damage: int) -> void:
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await get_tree().create_timer(0.33).timeout
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damage_component.apply_damage(hit_damage)
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material.set_shader_parameter("shake_intensity", 0.3)
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await get_tree().create_timer(0.5).timeout
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material.set_shader_parameter("shake_intensity", 0.0)
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func on_max_damage_reached() -> void:
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call_deferred("add_stone_scene")
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await get_tree().create_timer(0.33).timeout
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queue_free()
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func add_stone_scene() -> void:
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await get_tree().create_timer(0.33).timeout
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var stone_instance = stone_scene.instantiate() as Node2D
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stone_instance.global_position = global_position
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get_parent().add_child(stone_instance)
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