Files
ferma/scenes/objects/rocks/rock.gd
2025-08-22 17:16:22 +05:00

29 lines
984 B
GDScript

extends Sprite2D
@onready var hurt_component: HurtComponent = $HurtComponent
@onready var damage_component: DamageComponent = $DamageComponent
var stone_scene = preload("res://scenes/objects/rocks/stone.tscn")
func _ready() -> void:
hurt_component.hurt.connect(on_hurt)
damage_component.max_damaged_reached.connect(on_max_damage_reached)
func on_hurt(hit_damage: int) -> void:
await get_tree().create_timer(0.33).timeout
damage_component.apply_damage(hit_damage)
material.set_shader_parameter("shake_intensity", 0.3)
await get_tree().create_timer(0.5).timeout
material.set_shader_parameter("shake_intensity", 0.0)
func on_max_damage_reached() -> void:
call_deferred("add_stone_scene")
await get_tree().create_timer(0.33).timeout
queue_free()
func add_stone_scene() -> void:
await get_tree().create_timer(0.33).timeout
var stone_instance = stone_scene.instantiate() as Node2D
stone_instance.global_position = global_position
get_parent().add_child(stone_instance)