Files
ferma/scenes/components/damage_component.gd
2025-08-22 17:16:22 +05:00

14 lines
299 B
GDScript

class_name DamageComponent
extends Node2D
@export var max_damage = 1
@export var current_damage = 0
signal max_damaged_reached
func apply_damage(damage: int) -> void:
current_damage = clamp(current_damage + damage, 0, max_damage)
if current_damage == max_damage:
max_damaged_reached.emit()