[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://cct3gg8334naq"] [ext_resource type="Texture2D" uid="uid://bpcnftmcprt6u" path="res://assets/game/Tilesets/wooden_house_walls_tilset.png" id="1_uaqb7"] [ext_resource type="Texture2D" uid="uid://br5rxktfjw7xh" path="res://assets/game/Objects/basic_furniture.png" id="2_yxgbh"] [ext_resource type="PackedScene" uid="uid://r70r5top6yxw" path="res://scenes/houses/door.tscn" id="3_c4aqv"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yxgbh"] texture = ExtResource("1_uaqb7") 1:1/0 = 0 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_c4aqv"] texture = ExtResource("2_yxgbh") 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 0, 2.5, 0, 1.5, 4.5, -1, 4.5) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 2, 3.5, 2.5, 2, 7, -1.5, 7) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 2, 3.5, 2.5, 2, 7, -1.5, 7) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 0, 2.5, 0, 1.5, 4.5, -1, 4.5) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 0, 3, 0, 2.5, 3, -2.5, 3) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 0, 3, 0, 2.5, 3, -2.5, 3) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, 0, 2.5, 0, 1.5, 4.5, -1, 4.5) 0:1/size_in_atlas = Vector2i(1, 2) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6, 7, -6, 7, 16, -7, 16) 1:1/size_in_atlas = Vector2i(1, 2) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6, 7, -6, 7, 16, -7, 16) 2:1/size_in_atlas = Vector2i(1, 2) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6, 7, -6, 7, 16, -7, 16) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 7, -8, 7, 8, -7, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -3, 4, -3, 4, 5, -4, 5) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -3, 4, -3, 4, 5, -4, 5) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -5, 4, -5, 4, 4, -4, 4) 6:3/0 = 0 5:3/0 = 0 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, -5, 5, -5, 5, 4, -5, 4) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -7, 7, -7, 7, 7, -7, 7) 2:3/size_in_atlas = Vector2i(1, 2) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6, 7, -6, 7, 16, -7, 16) 1:3/size_in_atlas = Vector2i(1, 2) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6, 7, -6, 7, 16, -7, 16) 0:3/size_in_atlas = Vector2i(1, 2) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6, 7, -6, 7, 16, -7, 16) 2:5/0 = 0 1:5/0 = 0 0:5/0 = 0 3:5/size_in_atlas = Vector2i(2, 1) 3:5/0 = 0 5:5/size_in_atlas = Vector2i(2, 1) 5:5/0 = 0 7:5/size_in_atlas = Vector2i(2, 1) 7:5/0 = 0 7:3/0 = 0 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -2, 4, -2, 4, 5, -4, 5) [sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_eeqqe"] scenes/1/scene = ExtResource("3_c4aqv") [resource] physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_yxgbh") sources/1 = SubResource("TileSetAtlasSource_c4aqv") sources/2 = SubResource("TileSetScenesCollectionSource_eeqqe")