added project with nerabochie cows
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41
scenes/characters/player/walk_state.gd
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41
scenes/characters/player/walk_state.gd
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extends NodeState
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@export var player: Player
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@export var animated_sprite_2d : AnimatedSprite2D
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@export var speed : int = 50
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func _on_process(_delta : float) -> void:
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pass
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func _on_physics_process(_delta : float) -> void:
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var direction : Vector2 = GameInputEvents.movement_input()
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if direction == Vector2.UP:
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animated_sprite_2d.play("walk_back")
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elif direction == Vector2.RIGHT:
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animated_sprite_2d.play("walk_right")
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elif direction == Vector2.DOWN:
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animated_sprite_2d.play("walk_front")
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elif direction == Vector2.LEFT:
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animated_sprite_2d.play("walk_left")
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if direction != Vector2.ZERO:
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player.player_direction = direction
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player.velocity = direction * speed
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player.move_and_slide()
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func _on_next_transitions() -> void:
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if !GameInputEvents.is_movement_input():
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transition.emit("Idle")
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func _on_enter() -> void:
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pass
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func _on_exit() -> void:
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animated_sprite_2d.stop()
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