409 lines
13 KiB
C
409 lines
13 KiB
C
// SPDX-License-Identifier: MIT
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// Copyright (c) 2011-2013, Christopher Jeffrey
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// Copyright (c) 2013 Richard Grenville <pyxlcy@gmail.com>
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#pragma once
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#include <stdbool.h>
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#include <xcb/xcb.h>
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#include <xcb/render.h>
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#include <xcb/damage.h>
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// FIXME shouldn't need this
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#ifdef CONFIG_OPENGL
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#include <GL/gl.h>
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#endif
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#include "x.h"
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#include "compiler.h"
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#include "region.h"
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#include "types.h"
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#include "c2.h"
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#include "render.h"
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#include "utils.h"
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typedef struct session session_t;
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typedef struct _glx_texture glx_texture_t;
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#ifdef CONFIG_OPENGL
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// FIXME this type should be in opengl.h
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// it is very unideal for it to be here
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typedef struct {
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/// Framebuffer used for blurring.
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GLuint fbo;
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/// Textures used for blurring.
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GLuint textures[2];
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/// Width of the textures.
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int width;
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/// Height of the textures.
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int height;
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} glx_blur_cache_t;
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#endif
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typedef enum {
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WINTYPE_UNKNOWN,
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WINTYPE_DESKTOP,
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WINTYPE_DOCK,
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WINTYPE_TOOLBAR,
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WINTYPE_MENU,
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WINTYPE_UTILITY,
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WINTYPE_SPLASH,
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WINTYPE_DIALOG,
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WINTYPE_NORMAL,
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WINTYPE_DROPDOWN_MENU,
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WINTYPE_POPUP_MENU,
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WINTYPE_TOOLTIP,
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WINTYPE_NOTIFY,
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WINTYPE_COMBO,
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WINTYPE_DND,
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NUM_WINTYPES
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} wintype_t;
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/// Enumeration type of window painting mode.
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typedef enum {
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WMODE_TRANS, // The window body is (potentially) transparent
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WMODE_FRAME_TRANS, // The window body is opaque, but the frame is not
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WMODE_SOLID, // The window is opaque including the frame
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} winmode_t;
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/**
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* About coordinate systems
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*
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* In general, X is the horizontal axis, Y is the vertical axis.
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* X goes from left to right, Y goes downwards.
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*
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* Global: the origin is the top left corner of the Xorg screen.
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* Local: the origin is the top left corner of the window, including border.
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*/
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/// Structure representing a top-level window compton manages.
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typedef struct win win;
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struct win {
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/// backend data attached to this window. Only available when
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/// `state` is not UNMAPPED
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void *win_data;
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/// Pointer to the next lower window in window stack.
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win *next;
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/// Pointer to the next higher window to paint.
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win *prev_trans;
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// Core members
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/// ID of the top-level frame window.
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xcb_window_t id;
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/// Window attributes.
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xcb_get_window_attributes_reply_t a;
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xcb_get_geometry_reply_t g;
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#ifdef CONFIG_XINERAMA
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/// Xinerama screen this window is on.
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int xinerama_scr;
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#endif
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/// Window visual pict format;
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xcb_render_pictforminfo_t *pictfmt;
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/// Window painting mode.
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winmode_t mode;
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/// Whether the window has been damaged at least once.
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bool ever_damaged;
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/// Whether the window was damaged after last paint.
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bool pixmap_damaged;
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/// Damage of the window.
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xcb_damage_damage_t damage;
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/// Paint info of the window.
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paint_t paint;
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/// Bounding shape of the window. In local coordinates.
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/// See above about coordinate systems.
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region_t bounding_shape;
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/// Window flags. Definitions above.
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int_fast16_t flags;
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/// Whether there's a pending <code>ConfigureNotify</code> happening
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/// when the window is unmapped.
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bool need_configure;
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/// Queued <code>ConfigureNotify</code> when the window is unmapped.
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xcb_configure_notify_event_t queue_configure;
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/// The region of screen that will be obscured when windows above is painted,
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/// in global coordinates.
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/// We use this to reduce the pixels that needed to be paint when painting
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/// this window and anything underneath. Depends on window frame
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/// opacity state, window geometry, window mapped/unmapped state,
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/// window mode of the windows above. DOES NOT INCLUDE the body of THIS WINDOW.
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/// NULL means reg_ignore has not been calculated for this window.
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rc_region_t *reg_ignore;
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/// Whether the reg_ignore of all windows beneath this window are valid
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bool reg_ignore_valid;
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/// Cached width/height of the window including border.
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int widthb, heightb;
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/// Whether the window is being destroyed. This being true means destroy_win
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/// is called, but window might still need to be faded out
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bool destroying;
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/// Whether the window is bounding-shaped.
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bool bounding_shaped;
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/// Whether the window just have rounded corners.
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bool rounded_corners;
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/// Whether this window is to be painted.
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bool to_paint;
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/// Whether the window is painting excluded.
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bool paint_excluded;
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/// Whether the window is unredirect-if-possible excluded.
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bool unredir_if_possible_excluded;
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/// Whether this window is in open/close state.
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bool in_openclose;
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// Client window related members
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/// ID of the top-level client window of the window.
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xcb_window_t client_win;
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/// Type of the window.
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wintype_t window_type;
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/// Whether it looks like a WM window. We consider a window WM window if
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/// it does not have a decedent with WM_STATE and it is not override-
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/// redirected itself.
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bool wmwin;
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/// Leader window ID of the window.
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xcb_window_t leader;
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/// Cached topmost window ID of the window.
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xcb_window_t cache_leader;
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// Focus-related members
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/// Whether the window is to be considered focused.
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bool focused;
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/// Override value of window focus state. Set by D-Bus method calls.
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switch_t focused_force;
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// Blacklist related members
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/// Name of the window.
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char *name;
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/// Window instance class of the window.
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char *class_instance;
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/// Window general class of the window.
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char *class_general;
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/// <code>WM_WINDOW_ROLE</code> value of the window.
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char *role;
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const c2_lptr_t *cache_sblst;
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const c2_lptr_t *cache_fblst;
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const c2_lptr_t *cache_fcblst;
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const c2_lptr_t *cache_ivclst;
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const c2_lptr_t *cache_bbblst;
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const c2_lptr_t *cache_oparule;
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const c2_lptr_t *cache_pblst;
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const c2_lptr_t *cache_uipblst;
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// Opacity-related members
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/// Current window opacity.
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opacity_t opacity;
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/// Target window opacity.
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opacity_t opacity_tgt;
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/// true if window (or client window, for broken window managers
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/// not transferring client window's _NET_WM_OPACITY value) has opacity prop
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bool has_opacity_prop;
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/// Cached value of opacity window attribute.
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opacity_t opacity_prop;
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/// true if opacity is set by some rules
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bool opacity_is_set;
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/// Last window opacity value we set.
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opacity_t opacity_set;
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// Fading-related members
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/// Do not fade if it's false. Change on window type change.
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/// Used by fading blacklist in the future.
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bool fade;
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/// Fade state on last paint.
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bool fade_last;
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/// Override value of window fade state. Set by D-Bus method calls.
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switch_t fade_force;
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/// Callback to be called after fading completed.
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void (*fade_callback) (session_t *ps, win **w);
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// Frame-opacity-related members
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/// Current window frame opacity. Affected by window opacity.
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double frame_opacity;
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/// Frame extents. Acquired from _NET_FRAME_EXTENTS.
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margin_t frame_extents;
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// Shadow-related members
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/// Whether a window has shadow. Calculated.
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bool shadow;
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/// Shadow state on last paint.
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bool shadow_last;
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/// Override value of window shadow state. Set by D-Bus method calls.
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switch_t shadow_force;
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/// Opacity of the shadow. Affected by window opacity and frame opacity.
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double shadow_opacity;
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/// X offset of shadow. Affected by commandline argument.
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int shadow_dx;
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/// Y offset of shadow. Affected by commandline argument.
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int shadow_dy;
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/// Width of shadow. Affected by window size and commandline argument.
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int shadow_width;
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/// Height of shadow. Affected by window size and commandline argument.
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int shadow_height;
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/// Picture to render shadow. Affected by window size.
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paint_t shadow_paint;
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/// The value of _COMPTON_SHADOW attribute of the window. Below 0 for
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/// none.
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long prop_shadow;
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// Dim-related members
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/// Whether the window is to be dimmed.
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bool dim;
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/// Whether to invert window color.
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bool invert_color;
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/// Color inversion state on last paint.
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bool invert_color_last;
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/// Override value of window color inversion state. Set by D-Bus method
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/// calls.
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switch_t invert_color_force;
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/// Whether to blur window background.
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bool blur_background;
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/// Background state on last paint.
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bool blur_background_last;
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#ifdef CONFIG_OPENGL
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/// Textures and FBO background blur use.
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glx_blur_cache_t glx_blur_cache;
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#endif
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};
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int win_get_name(session_t *ps, win *w);
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int win_get_role(session_t *ps, win *w);
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void win_determine_mode(session_t *ps, win *w);
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/**
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* Set real focused state of a window.
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*/
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void win_set_focused(session_t *ps, win *w, bool focused);
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void win_determine_fade(session_t *ps, win *w);
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void win_update_prop_shadow_raw(session_t *ps, win *w);
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void win_update_prop_shadow(session_t *ps, win *w);
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void win_set_shadow(session_t *ps, win *w, bool shadow_new);
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void win_determine_shadow(session_t *ps, win *w);
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void win_set_invert_color(session_t *ps, win *w, bool invert_color_new);
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void win_determine_invert_color(session_t *ps, win *w);
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void win_set_blur_background(session_t *ps, win *w, bool blur_background_new);
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void win_determine_blur_background(session_t *ps, win *w);
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void win_on_wtype_change(session_t *ps, win *w);
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void win_on_factor_change(session_t *ps, win *w);
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void calc_win_size(session_t *ps, win *w);
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void calc_shadow_geometry(session_t *ps, win *w);
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void win_upd_wintype(session_t *ps, win *w);
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void win_mark_client(session_t *ps, win *w, xcb_window_t client);
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void win_unmark_client(session_t *ps, win *w);
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void win_recheck_client(session_t *ps, win *w);
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xcb_window_t win_get_leader_raw(session_t *ps, win *w, int recursions);
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bool win_get_class(session_t *ps, win *w);
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void win_calc_opacity(session_t *ps, win *w);
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void win_calc_dim(session_t *ps, win *w);
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/**
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* Reread opacity property of a window.
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*/
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void win_update_opacity_prop(session_t *ps, win *w);
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/**
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* Update leader of a window.
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*/
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void win_update_leader(session_t *ps, win *w);
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/**
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* Update focused state of a window.
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*/
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void win_update_focused(session_t *ps, win *w);
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/**
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* Retrieve the bounding shape of a window.
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*/
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// XXX was win_border_size
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void win_update_bounding_shape(session_t *ps, win *w);
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/**
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* Get a rectangular region in global coordinates a window (and possibly
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* its shadow) occupies.
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*
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* Note w->shadow and shadow geometry must be correct before calling this
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* function.
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*/
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void win_extents(win *w, region_t *res);
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region_t win_extents_by_val(win *w);
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/**
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* Add a window to damaged area.
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*
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* @param ps current session
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* @param w struct _win element representing the window
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*/
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void add_damage_from_win(session_t *ps, win *w);
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/**
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* Get a rectangular region a window occupies, excluding frame and shadow.
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*
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* Return region in global coordinates.
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*/
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void win_get_region_noframe_local(win *w, region_t *);
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region_t win_get_region_noframe_local_by_val(win *w);
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/**
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* Retrieve frame extents from a window.
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*/
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void
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win_update_frame_extents(session_t *ps, win *w, xcb_window_t client);
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bool add_win(session_t *ps, xcb_window_t id, xcb_window_t prev);
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/**
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* Set fade callback of a window, and possibly execute the previous
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* callback.
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*
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* If a callback can cause rendering result to change, it should call
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* `queue_redraw`.
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*
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* @param exec_callback whether the previous callback is to be executed
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*/
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void win_set_fade_callback(session_t *ps, win **_w,
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void (*callback) (session_t *ps, win **w), bool exec_callback);
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/**
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* Execute fade callback of a window if fading finished.
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*/
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void
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win_check_fade_finished(session_t *ps, win **_w);
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// Stop receiving events (except ConfigureNotify, XXX why?) from a window
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void win_ev_stop(session_t *ps, win *w);
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/**
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* Get the leader of a window.
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*
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* This function updates w->cache_leader if necessary.
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*/
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static inline xcb_window_t
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win_get_leader(session_t *ps, win *w) {
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return win_get_leader_raw(ps, w, 0);
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}
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/// check if window has ARGB visual
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bool win_has_alpha(win *w);
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/// check if reg_ignore_valid is true for all windows above us
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bool win_is_region_ignore_valid(session_t *ps, win *w);
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static inline region_t
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win_get_bounding_shape_global_by_val(win *w) {
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region_t ret;
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pixman_region32_init(&ret);
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pixman_region32_copy(&ret, &w->bounding_shape);
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pixman_region32_translate(&ret, w->g.x, w->g.y);
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return ret;
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}
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/**
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* Calculate the extents of the frame of the given window based on EWMH
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* _NET_FRAME_EXTENTS and the X window border width.
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*/
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static inline margin_t attr_pure
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win_calc_frame_extents(const win *w) {
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margin_t result = w->frame_extents;
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result.top = max_i(result.top, w->g.border_width);
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result.left = max_i(result.left, w->g.border_width);
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result.bottom = max_i(result.bottom, w->g.border_width);
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result.right = max_i(result.right, w->g.border_width);
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return result;
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}
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/**
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* Check whether a window has WM frames.
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*/
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static inline bool attr_pure
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win_has_frame(const win *w) {
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return w->g.border_width
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|| w->frame_extents.top || w->frame_extents.left
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|| w->frame_extents.right || w->frame_extents.bottom;
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}
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