241 lines
5.1 KiB
C
241 lines
5.1 KiB
C
// SPDX-License-Identifier: MIT
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/*
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* Compton - a compositor for X11
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*
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* Based on `xcompmgr` - Copyright (c) 2003, Keith Packard
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*
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* Copyright (c) 2011-2013, Christopher Jeffrey
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* See LICENSE-mit for more information.
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*
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*/
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#pragma once
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#include "common.h"
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#include <ctype.h>
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#include <locale.h>
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#ifdef DEBUG_GLX_ERR
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/**
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* Get a textual representation of an OpenGL error.
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*/
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static inline const char *
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glx_dump_err_str(GLenum err) {
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switch (err) {
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CASESTRRET(GL_NO_ERROR);
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CASESTRRET(GL_INVALID_ENUM);
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CASESTRRET(GL_INVALID_VALUE);
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CASESTRRET(GL_INVALID_OPERATION);
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CASESTRRET(GL_INVALID_FRAMEBUFFER_OPERATION);
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CASESTRRET(GL_OUT_OF_MEMORY);
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CASESTRRET(GL_STACK_UNDERFLOW);
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CASESTRRET(GL_STACK_OVERFLOW);
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}
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return NULL;
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}
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/**
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* Check for GLX error.
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*
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* http://blog.nobel-joergensen.com/2013/01/29/debugging-opengl-using-glgeterror/
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*/
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static inline void
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glx_check_err_(session_t *ps, const char *func, int line) {
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if (!ps->psglx->context) return;
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GLenum err = GL_NO_ERROR;
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while (GL_NO_ERROR != (err = glGetError())) {
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print_timestamp(ps);
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printf("%s():%d: GLX error ", func, line);
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const char *errtext = glx_dump_err_str(err);
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if (errtext) {
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printf_dbg("%s\n", errtext);
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}
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else {
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printf_dbg("%d\n", err);
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}
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}
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}
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#define glx_check_err(ps) glx_check_err_(ps, __func__, __LINE__)
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#else
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#define glx_check_err(ps) ((void) 0)
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#endif
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/**
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* Check if a word is in string.
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*/
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static inline bool
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wd_is_in_str(const char *haystick, const char *needle) {
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if (!haystick)
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return false;
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assert(*needle);
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const char *pos = haystick - 1;
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while ((pos = strstr(pos + 1, needle))) {
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// Continue if it isn't a word boundary
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if (((pos - haystick) && !isspace(*(pos - 1)))
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|| (strlen(pos) > strlen(needle) && !isspace(pos[strlen(needle)])))
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continue;
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return true;
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}
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return false;
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}
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/**
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* Check if a GLX extension exists.
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*/
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static inline bool
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glx_hasglxext(session_t *ps, const char *ext) {
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const char *glx_exts = glXQueryExtensionsString(ps->dpy, ps->scr);
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if (!glx_exts) {
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printf_errf("(): Failed get GLX extension list.");
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return false;
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}
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bool found = wd_is_in_str(glx_exts, ext);
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if (!found)
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printf_errf("(): Missing GLX extension %s.", ext);
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return found;
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}
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/**
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* Check if a GLX extension exists.
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*/
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static inline bool
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glx_hasglext(session_t *ps, const char *ext) {
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const char *gl_exts = (const char *) glGetString(GL_EXTENSIONS);
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if (!gl_exts) {
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printf_errf("(): Failed get GL extension list.");
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return false;
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}
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bool found = wd_is_in_str(gl_exts, ext);
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if (!found)
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printf_errf("(): Missing GL extension %s.", ext);
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return found;
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}
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bool
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glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor, const region_t *reg_tgt);
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bool
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glx_render(session_t *ps, const glx_texture_t *ptex,
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int x, int y, int dx, int dy, int width, int height, int z,
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double opacity, bool argb, bool neg,
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const region_t *reg_tgt,
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const glx_prog_main_t *pprogram);
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bool
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glx_init(session_t *ps, bool need_render);
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void
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glx_destroy(session_t *ps);
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bool
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glx_reinit(session_t *ps, bool need_render);
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void
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glx_on_root_change(session_t *ps);
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bool
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glx_init_blur(session_t *ps);
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#ifdef CONFIG_OPENGL
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bool
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glx_load_prog_main(session_t *ps,
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const char *vshader_str, const char *fshader_str,
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glx_prog_main_t *pprogram);
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#endif
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bool
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glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, xcb_pixmap_t pixmap,
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unsigned width, unsigned height, unsigned depth);
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void
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glx_release_pixmap(session_t *ps, glx_texture_t *ptex);
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void glx_paint_pre(session_t *ps, region_t *preg)
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__attribute__((nonnull(1, 2)));
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/**
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* Check if a texture is binded, or is binded to the given pixmap.
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*/
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static inline bool
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glx_tex_binded(const glx_texture_t *ptex, xcb_pixmap_t pixmap) {
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return ptex && ptex->glpixmap && ptex->texture
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&& (!pixmap || pixmap == ptex->pixmap);
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}
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void
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glx_set_clip(session_t *ps, const region_t *reg);
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bool
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glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor_center,
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const region_t *reg_tgt,
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glx_blur_cache_t *pbc);
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GLuint
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glx_create_shader(GLenum shader_type, const char *shader_str);
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GLuint
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glx_create_program(const GLuint * const shaders, int nshaders);
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GLuint
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glx_create_program_from_str(const char *vert_shader_str,
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const char *frag_shader_str);
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unsigned char *
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glx_take_screenshot(session_t *ps, int *out_length);
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/**
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* Free a glx_texture_t.
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*/
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static inline void
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free_texture(session_t *ps, glx_texture_t **pptex) {
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glx_texture_t *ptex = *pptex;
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// Quit if there's nothing
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if (!ptex)
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return;
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glx_release_pixmap(ps, ptex);
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free_texture_r(ps, &ptex->texture);
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// Free structure itself
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free(ptex);
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*pptex = NULL;
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assert(!*pptex);
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}
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/**
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* Free GLX part of paint_t.
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*/
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static inline void
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free_paint_glx(session_t *ps, paint_t *ppaint) {
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free_texture(ps, &ppaint->ptex);
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}
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/**
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* Free GLX part of win.
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*/
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static inline void
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free_win_res_glx(session_t *ps, win *w) {
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free_paint_glx(ps, &w->paint);
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free_paint_glx(ps, &w->shadow_paint);
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#ifdef CONFIG_OPENGL
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free_glx_bc(ps, &w->glx_blur_cache);
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#endif
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}
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