#if 0 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if COMPOSITE_MAJOR > 0 || COMPOSITE_MINOR >= 2 #define HAS_NAME_WINDOW_PIXMAP 1 #endif #define CAN_DO_USABLE 0 #define DEBUG_REPAINT 0 #define DEBUG_EVENTS 0 #define MONITOR_REPAINT 0 #define OPAQUE 0xffffffff typedef enum { WINTYPE_UNKNOWN, WINTYPE_DESKTOP, WINTYPE_DOCK, WINTYPE_TOOLBAR, WINTYPE_MENU, WINTYPE_UTILITY, WINTYPE_SPLASH, WINTYPE_DIALOG, WINTYPE_NORMAL, WINTYPE_DROPDOWN_MENU, WINTYPE_POPUP_MENU, WINTYPE_TOOLTIP, WINTYPE_NOTIFY, WINTYPE_COMBO, WINTYPE_DND, NUM_WINTYPES } wintype; typedef struct _ignore { struct _ignore *next; unsigned long sequence; } ignore; typedef struct _win { struct _win *next; Window id; Window client_win; #if HAS_NAME_WINDOW_PIXMAP Pixmap pixmap; #endif XWindowAttributes a; #if CAN_DO_USABLE Bool usable; /* mapped and all damaged at one point */ XRectangle damage_bounds; /* bounds of damage */ #endif int mode; int damaged; Damage damage; Picture picture; Picture alpha_pict; Picture alpha_border_pict; Picture shadow_pict; XserverRegion border_size; XserverRegion extents; Picture shadow; int shadow_dx; int shadow_dy; int shadow_width; int shadow_height; unsigned int opacity; wintype window_type; unsigned long damage_sequence; /* sequence when damage was created */ Bool destroyed; unsigned int left_width; unsigned int right_width; unsigned int top_width; unsigned int bottom_width; Bool need_configure; XConfigureEvent queue_configure; /* for drawing translucent windows */ XserverRegion border_clip; struct _win *prev_trans; } win; typedef struct _conv { int size; double *data; } conv; typedef struct _fade { struct _fade *next; win *w; double cur; double finish; double step; void (*callback) (Display *dpy, win *w); Display *dpy; } fade; #endif int get_time_in_milliseconds(); fade * find_fade(win *w); void dequeue_fade(Display *dpy, fade *f); void cleanup_fade(Display *dpy, win *w); void enqueue_fade(Display *dpy, fade *f); static void set_fade(Display *dpy, win *w, double start, double finish, double step, void(*callback) (Display *dpy, win *w), Bool exec_callback, Bool override); int fade_timeout(void); void run_fades(Display *dpy); static double gaussian(double r, double x, double y); static conv * make_gaussian_map(Display *dpy, double r); static unsigned char sum_gaussian(conv *map, double opacity, int x, int y, int width, int height); static void presum_gaussian(conv *map); static XImage * make_shadow(Display *dpy, double opacity, int width, int height); static Picture shadow_picture(Display *dpy, double opacity, Picture alpha_pict, int width, int height, int *wp, int *hp); Picture solid_picture(Display *dpy, Bool argb, double a, double r, double g, double b); void discard_ignore(Display *dpy, unsigned long sequence); void set_ignore(Display *dpy, unsigned long sequence); int should_ignore(Display *dpy, unsigned long sequence); static win * find_win(Display *dpy, Window id); static win * find_toplevel(Display *dpy, Window id); static Picture root_tile_f(Display *dpy); static void paint_root(Display *dpy); static XserverRegion win_extents(Display *dpy, win *w); static XserverRegion border_size(Display *dpy, win *w); static Window find_client_win(Display *dpy, Window win); static void get_frame_extents(Display *dpy, Window w, unsigned int *left, unsigned int *right, unsigned int *top, unsigned int *bottom); static void paint_all(Display *dpy, XserverRegion region); static void add_damage(Display *dpy, XserverRegion damage); static void repair_win(Display *dpy, win *w); #if 0 static const char* wintype_name(wintype type); #endif static wintype get_wintype_prop(Display * dpy, Window w); static wintype determine_wintype(Display *dpy, Window w, Window top); static void map_win(Display *dpy, Window id, unsigned long sequence, Bool fade, Bool override_redirect); static void finish_unmap_win(Display *dpy, win *w); #if HAS_NAME_WINDOW_PIXMAP static void unmap_callback(Display *dpy, win *w); #endif static void unmap_win(Display *dpy, Window id, Bool fade); static unsigned int get_opacity_prop(Display *dpy, win *w, unsigned int def); static double get_opacity_percent(Display *dpy, win *w); static void determine_mode(Display *dpy, win *w); static void set_opacity(Display *dpy, win *w, unsigned long opacity); static void add_win(Display *dpy, Window id, Window prev, Bool override_redirect); void restack_win(Display *dpy, win *w, Window new_above); static void configure_win(Display *dpy, XConfigureEvent *ce); static void circulate_win(Display *dpy, XCirculateEvent *ce); static void finish_destroy_win(Display *dpy, Window id); #if HAS_NAME_WINDOW_PIXMAP static void destroy_callback(Display *dpy, win *w); #endif static void destroy_win(Display *dpy, Window id, Bool fade); #if 0 static void dump_win(win *w); #endif static void damage_win(Display *dpy, XDamageNotifyEvent *de); static int error(Display *dpy, XErrorEvent *ev); static void expose_root(Display *dpy, Window root, XRectangle *rects, int nrects); #if DEBUG_EVENTS static int ev_serial(XEvent *ev); static char * ev_name(XEvent *ev); static Window ev_window(XEvent *ev); #endif void usage(char *program); static void register_cm(int scr); inline static void ev_focus_in(XFocusChangeEvent *ev); inline static void ev_focus_out(XFocusChangeEvent *ev); inline static void ev_create_notify(XCreateWindowEvent *ev); inline static void ev_configure_notify(XConfigureEvent *ev); inline static void ev_destroy_notify(XDestroyWindowEvent *ev); inline static void ev_map_notify(XMapEvent *ev); inline static void ev_unmap_notify(XUnmapEvent *ev); inline static void ev_reparent_notify(XReparentEvent *ev); inline static void ev_circulate_notify(XCirculateEvent *ev); inline static void ev_expose(XExposeEvent *ev); inline static void ev_property_notify(XPropertyEvent *ev); inline static void ev_damage_notify(XDamageNotifyEvent *ev); inline static void handle_event(XEvent *ev); static void get_atoms();