Commit Graph

133 Commits

Author SHA1 Message Date
Yuxuan Shui 9b121447b9
Remove a couple of unwanted options
* -d: because the standard way is to use $DISPLAY
* no-name-pixmap: undocumented debugging option
* -S: debugging option, not very useful

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-20 23:44:38 +00:00
Yuxuan Shui 4ff9e810ff
Sort out the dbus function prototypes
* Moved dbus prototypes from common.h to dbus.h
* Removed private function prototypes from dbus.h
* Removed private macros from dbus.h
* Hide dbus types from common.h

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-20 23:12:27 +00:00
Yuxuan Shui 2af0b48c7b
Convert printf_errf in common.h
And remove some unused functions.

And improve some error messages.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-20 03:56:37 +00:00
Yuxuan Shui 833eb966f1
Convert print_errf/dbgf in win.c and compton.c
And improve some of the log messages. Like, when compton exits because
of unsupported options, explain which options are causing compton to
quit.

Convert some debugging messages that are guarded behind ifdef's to log_trace,
so user don't need to re-compile to enabled them.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-20 03:56:31 +00:00
Yuxuan Shui e58cbf8add
Convert non-mandatory attributes to macros
They're shorter and more portable.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-19 20:50:02 +00:00
Yuxuan Shui a48e1f65a9
Fix building with opengl, again
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-16 02:48:02 +00:00
Yuxuan Shui baeb4572ff
Move rendering related functions out of compton.c
Moved:
* Blur kernel related functions to kernel.c
* Vsync related functions to vsync.c
* paint related functions to render.c

This will make the `split-backend` branch easier to rebase.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-16 00:50:46 +00:00
Yuxuan Shui 68873efaa2
Move likely/unlikely to compiler.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-15 19:14:01 +00:00
Yuxuan Shui b8912fa749
Use checked allocation everywhere
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-15 18:57:46 +00:00
Yuxuan Shui acb81bc9a9
Add log.h to files that need it
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-15 17:53:17 +00:00
Yuxuan Shui 0cebbc370a
Function movements
* string functions mstr*() are moved to string_utils.c
* allocation wrappers are moved to utils.h
* printf_* functions are moved to log.h

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-15 17:43:36 +00:00
Yuxuan Shui 345bacf3b3
Convert wid_get_prop to xcb
This should give us sane item size, i.e. the item has the same number of
bits their format says they have.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-09 20:54:16 +00:00
Yuxuan Shui 8805cfa986
Move winprop_t to win.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-09 20:25:09 +00:00
Yuxuan Shui 733d5dcf54
Fix pointer types of winprop_t
Foolish of me to assume the returned window property items have the same
number of bits their format says they have.

Apparently, format = 32 means the return items are 64 bits long (on
64-bit machines).

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-09 20:19:13 +00:00
Yuxuan Shui dffde065b1
Make the shadow actually gaussian
The old shadow kernel formula is not "wrong" per se, as the only judge
is if it looks good. However, the formula used is not really gaussian.
Also, the kernel size calculation doesn't really make sense to me.

This commit change the kernel formula to actually use a gaussian
distribution. As far as I can tell, there is no perceivable difference.
Except now the effective shadow radius is smaller for the same config.

Also, made that part of code a bit more mordern.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-09 02:07:08 +00:00
Yuxuan Shui f97cf48865
Clean up the wintype option logic
I just realized wintype option shadow and fade never worked. If you set
the global shadow option to true, wintype shadow option will have no effect.

Now the wintype options will properly override the global ones.

Also remove deprecated options from compton.sample.conf.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-04 15:13:08 +00:00
Yuxuan Shui a3f753105f Don't allocate libev struct separately
Elimiate some annoying types.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-27 00:32:08 +00:00
Yuxuan Shui 531aafabb5 Fix SIGUSR1 handling
Calling ev_break() in a signal handler doesn't work. Instead, we setup a
libev ev_signal handler for this.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-26 23:57:55 +00:00
Yuxuan Shui 0a6f48dba2 Support all alpha values
Remove alpha_step, and support all 256 alpha values.

1 pixel pictures don't really use that many resources.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-19 12:43:46 +00:00
yshui c389a1335d
Merge pull request #46 from yshui/full-shadow
Add per window type option full-shadow
2018-11-19 12:31:11 +00:00
Yuxuan Shui 03ff094f75 Remove GLX sync fence code
It was never enabled in the old version of compton anyway.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-10 22:16:30 +00:00
Yuxuan Shui 0dcb0e0dc6 Add per window type option full-shadow
When this option is enabled for a window type, shadow will be drawn in
areas that are obscure by the shape of the window.

Useful when the given window type has parts of the window transparent,
and you want to have shadows in those areas.

Fixes #45

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-09 19:56:05 +00:00
Yuxuan Shui b18d46bcbd Revert "Remove xrender-sync and xrender-sync-fence"
This reverts commit 50e2259404.

Temporarily revert the removal until we have more information about this whole
thing.

Turns out a couple of drivers don't work properly without the sync fence,
including intel, llvmpipe and NVIDIA.

Although sync fence is needed, from the information I have gathered (looking
at old bug reports, protocol specifications, look at other compositors' code),
compton's usage of it is not proper. So we need to rewrite it in the future,
after we get more information from driver developers.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-08 18:07:18 +00:00
Yuxuan Shui 2b0b7435df Convert some Xlib constants to xcb
And remove some Xlib headers

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-04 18:58:05 +00:00
Yuxuan Shui 332a873729 Add --diagnostics option
It will cause compton to print out some rudimentary diagnostics.

Also small improvements of the meson.build.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-03 22:37:18 +00:00
Yuxuan Shui e142993bb5 Enable paint-on-overlay whenever possible
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-03 22:36:52 +00:00
Yuxuan Shui 4f4201976d Fix signedness of x properties
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-11-01 11:12:46 +00:00
Yuxuan Shui d7b5104fd4 Remove poll.h include 2018-10-30 22:18:10 +00:00
Yuxuan Shui 50e2259404 Remove xrender-sync and xrender-sync-fence
This was a dubious "fix" for a Nvidia driver problem. The problem was
never fully understood, and the then developers took a shotgun approach
and implemented xsync fences as a fix. Which somehow fixed the problem.
Again, I don't see any indication that the developers understood why
this "fix" worked.

(for details, see chjj/compton#152 and chjj/compton#181)

The driver problem should have been fixed almost 5 years ago. So this
shouldn't be needed anymore. In addition the way compton uses xsync fences
is apparently wrong according to the xsync spec (fences are attached to
screen, but compton uses them as if they were attached to drawables).

So, I will try removing it and see if anyone will complain. If there are
real concrete reasons why fences are needed, it will be brought back.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-28 23:36:55 +00:00
Yuxuan Shui 309a4cec79 Make monitor_repaint an option
This is a potentially useful feature for debugging the xrender backend,
so make it a commandline option rather than an obscure compiler flag.

Also this is only usable with xrender, for glx there are better tools
for debugging.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-25 23:32:10 +01:00
Yuxuan Shui f519ee53c1 Remove support of Xdbe
--dbe does not seem to have an effect on tearing, as noted in the old
manpage, and confirmed by my own testing.

So remove it, since it complicates the logic of painting.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-25 23:32:10 +01:00
Yuxuan Shui 1f95c74a68 Move struct win to win.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-25 23:32:10 +01:00
Yuxuan Shui 0686300013 Move some common functions to utils.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-25 23:32:10 +01:00
Yuxuan Shui e13bc7fc51 Move common types to types.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-25 23:32:10 +01:00
Yuxuan Shui 4094d8b9c4 Add initial meson build scripts 2018-10-15 00:38:21 +01:00
Yuxuan Shui aa2098eefd Move w->bounding_shape to local coordinates
This way we don't need to update the bounding region after window moves.

Also add some comments about the coordinate systems in compton.
Also change a few function that takes a `bool global` parameter to
always return region in local coordinates.
2018-10-13 01:24:52 +01:00
Yuxuan Shui bbb73fe64e Fix integer overflow
`x + wid` will convert x to unsigned first, if x < 0, integer overflow
could occur.
2018-10-12 23:17:12 +01:00
Uli Schlachter 37ef9c5b8a Add the xcb_connection_t to session_t
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-10 10:54:00 +01:00
Uli Schlachter 7e71f46401 Convert XInternAtom to XCB
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-10 10:46:34 +01:00
Yuxuan Shui 7b755a3cf0 Fix typo in CONTRIBUTORS, move licenses around
Having a LICENSE file makes github happy
2018-10-03 22:24:12 +01:00
Yuxuan Shui ee318582f5 Sort out license problems
IANAL, but I think I am allowed to add missing copyright notices for
someone else. And I did my best job using git history to figure out who
wrote which functions. So I hope everything is fine.
2018-10-03 22:14:51 +01:00
Yuxuan Shui 2a4fed50f4 Use libev for inputs and timeouts
Bugs:

* There seems to be a noticeable frame loss when window
  is being opened/closed. But the same problem also exists
  in master/next, so this is not a regression.
* Using --sw-opti and --benchmark at the same time causing
  compton to draw more frequently than permitted by the
  arguments. That is because the sleep interval calculation
  is flawed. Not really a regression either.

Verified still working:

* Usual painting
* Fade
* Benchmark mode
* --sw-opti (with or without benchmark mode)
* DBus
* Unredir delay

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-10-03 01:05:32 +01:00
Uli Schlachter 385ba2cdf6 Remove unused definition
Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-10-02 19:56:47 +02:00
Uli Schlachter cad786c025 Remove include of X11/Xutil.h
It doesn't seem to cause any problems. Perhaps its uses were already
converted to XCB?

Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-10-02 19:54:20 +02:00
Uli Schlachter bc7767e086 Replace Xlib atom constants with XCB ones
Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-10-02 19:53:28 +02:00
Uli Schlachter b2d947a19a Remove include of Xfixes.h
Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-10-02 19:51:37 +02:00
Yuxuan Shui cb4bab1cf6 Print deprecation warning for removed OpenGL options
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 21:07:29 +01:00
Yuxuan Shui 03f33ed45c Move a couple X related functions to x.c
Also replace remaining Pixmap with xcb_pixmap_t

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 20:57:42 +01:00
Yuxuan Shui a7d50ffdb2 Remove unused function rect_crop
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 15:54:12 +01:00
Yuxuan Shui 28a2cc62fa Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.

It is unclear to me what is the previous painting logic. But the current
one is basically this:

1. Go through all windows top to bottom, and put visible windows (not
   unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
   region of screen that is obscured by all the windows above current
   one.
3. Paint all the visible windows from bottom to top. Subtract the region
   of ignore from the painting region. If we need to paint shadow, we
   subtract the body of the window from the shadow painting region too,
   because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
   window on top moved or changed shape, when window changed between
   opaque and transparent, etc.

Notes:

It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.

It is unclear if window shape related events are handled correctly or
not. Need more testing.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 14:18:33 +01:00