Commit Graph

126 Commits

Author SHA1 Message Date
Yuxuan Shui 2fbb45dcd7
win: remove unused member of struct win
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-10 01:47:05 +01:00
Yuxuan Shui 306f5e8b75
win.h: remove unused prototypes
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-08-10 01:44:27 +01:00
Yuxuan Shui 6ac50626ef
win: don't create shadow image when not requested
win_set_shadow tries to create shadow image even when shadow_new is false, this
is incorrect.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-27 00:02:44 +01:00
Yuxuan Shui a229f34eaa
new backend: fix background blur of window with opacity set
Only render blur with transparency when window is fading in/out.
Otherwise, a window with a set opacity will always have a completely
blurred background.

Fixes #198

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 23:43:28 +01:00
Yuxuan Shui 79fc36b3e3
win: don't change window OPACITY property
Don't override the OPACITY property set by the user on the window.

Fixes #134

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-26 22:29:42 +01:00
Yuxuan Shui bb756b2238
Fix compiler warning about unused parameters
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-25 02:27:02 +01:00
Tasos Sahanidis 93642e537f
Add --no-ewmh-fullscreen
This arg reverts to the old behaviour of checking for fullscreen
windows.
2019-07-19 14:13:41 +03:00
Tasos Sahanidis 10d5c9b2f9
Use XCB to check if an application is fullscreen 2019-07-19 14:11:15 +03:00
Yuxuan Shui 426043baa7
Improve transparency detection for blur
Previously, only the WM windows (window manager usually reparents the
application windows under its own window so it can manage them) are
checked for alpha channels. Some of the window managers (e.g. awesome)
acquire alpha channels for all of the WM windows, whether the underlying
application windows have alpha channel or not.

With this change, the application windows are also checked for alpha
channels. If a WM window has alpha but its child doesn't, only the WM
frame will be considered to be semi-transparent. Thus preventing some
unnecessary blurring.

Closes #191

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-07-13 12:37:28 +01:00
Yuxuan Shui 82b9822fd0
config: introduce new syntax for blur options.
Parsing only, not used yet.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-06-01 00:39:00 +01:00
Yuxuan Shui 57f4a99940
win: fix focuse tracking
Call win_on_focus_change on previous focused window too.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-24 23:34:33 +01:00
Yuxuan Shui a2dab52334
win: remove win_unset_focus
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-24 23:32:12 +01:00
Yuxuan Shui 98d351ecf6
win: break win_set_focused into 2 functions
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-24 23:15:19 +01:00
Yuxuan Shui 44bea480b2
Fix build on gcc < 8
Fixes #175

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-24 00:07:01 +01:00
Yuxuan Shui 094f00a048
Refresh stale image in critical section
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-22 22:38:22 +01:00
Yuxuan Shui cdb24ec99c
common.h: cleanup, cont.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:34 +01:00
Yuxuan Shui 16ea51bbc1
common.h: more clean up
Remove more unused stuff.

Also removed session::xinerama_scrs, since all the information we need
is covered by xinerama_scr_regs. Convert uses of xinerama_scrs to use
xinerama_scr_regs.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:34 +01:00
Yuxuan Shui a409913c5f
common.h: remove cxfree
Apparently XFree does take NULL.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:34 +01:00
Yuxuan Shui 939f2fb602
common.h: general clean up
Remove unused functions and definitions. Move some macros into the files
they belong.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:34 +01:00
Yuxuan Shui c6a4928a45
atom: cache result of get_atom
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:33 +01:00
Yuxuan Shui ad8211e341
event: handle reparent to the same parent
When a window is reparented to the same parent again, we should just
move it to the top of the stack, instead of add it again.

Also a slight refactor restack_win.

Fixes #164

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:32 +01:00
Yuxuan Shui cfbd1819ed
core: only grab X server when there indeed is new windows
Shouldn't grab X server for nothing.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:32 +01:00
Yuxuan Shui 9ed1b985c5
core: don't try rebinding the window image when unredirected
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:32 +01:00
Yuxuan Shui f93f697759
Remove several unnecessary experimental_backends check
Window flags can be set whichever backend we use, we will ignore then in
paint_preprocess. free_paint can be called whichever backend we use,
they just do nothing if we use experimental backends.

Others should rather just check if backend_data is NULL.

Making the code slightly more understandable, also making the eventual
removal of these checks easier.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:31 +01:00
Yuxuan Shui 0753eaacf8
Map newly created window in handle_new_window
A window might be mapped before we had the chance to start managing it.
So check to see if we should map a window after we call fill_win on it.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:30 +01:00
Yuxuan Shui 927cdd8652
win: handle destruction of unmanaged window
Previous destructions of unmanaged window are silently ignored, causing
windows with duplicated IDs.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:30 +01:00
Yuxuan Shui 0c992b11d3
win: add assert to catch duplicated windows
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:30 +01:00
Yuxuan Shui eb2b0a6fa1
win: fix add_win_top
Instead of reusing add_win_above with the id of the window on the top
of the stack, we create a new function that takes a list_node.

Fix a problem when the window on the top of the stack is destroyed. Because
add_win_above search for windows from the hash table, it won't find that window
and returns NULL.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:29 +01:00
Yuxuan Shui a96cdc7e15
win: fix an invalid cast from struct win to managed_win
Should always check if win::managed is true first.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:29 +01:00
Yuxuan Shui bd4c242015
win: split struct win
Currently compton handles window creation event by immediately query all
the information it needs and create a window struct with that
information. However, this is prone to race conditions.

In the future, we want to react to window creation event by creating a
placeholder in the window stack, and only query window information in a
critical section where the X server is grabbed by us.

This commit split struct win into two struct, one as placeholder, the
other for holding actual window information.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:29 +01:00
Yuxuan Shui abeeb36bb2
x: wrap xcb_generate_id to check for errors
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:28 +01:00
Yuxuan Shui 5077d56676
Refactor linked-list operations into a header
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:28 +01:00
Yuxuan Shui b9f894c4fc
win: handle restack to bottom correctly
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:27 +01:00
Yuxuan Shui 166ec55778
win: keep a `prev` pointer
Save us some iteration when updating the window stack

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:27 +01:00
Yuxuan Shui a68903b9ef
win: track windows with a hash table
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:27 +01:00
Yuxuan Shui 18f6a20bf4
new backend: fix crash when window's shadow state change
Create a shadow image for a mapped window when it's shadow become enabled.
For unmapped window, the shadow image is created during mapping. Also,
if the window has IMAGE_ERROR flag, it won't be render anyway. So shadow
image won't be created in that case either.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:26 +01:00
Yuxuan Shui eeb8712982
Add debug prints to win_determine_shadow
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:26 +01:00
Yuxuan Shui 63dd16ebac
Use int in margin_t
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:25 +01:00
Yuxuan Shui 0037b7e5fb
Eliminate implicit conversions
Use explicit conversions everywhere. Adding bounds check assertions when
necessary.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:25 +01:00
Yuxuan Shui df2a33e8a8
core: fix a case where closed window is left on screen
If a window is unmapped, then mapped to a different position on screen
before fade out is completed (when fading is not enabled, it has to be
mapped again in the same frame), the old window content is left on screen.

This is because when this happens, we didn't add the unmapping window to
damage.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:25 +01:00
Yuxuan Shui 51ad94f745
win: remove unnecessary assertion
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:24 +01:00
Yuxuan Shui d3a2c94461
win: invalidate reg_ignore properly when destroying window
reg_ignore_valid marks the validity of the reg_ignore of the windows
BENEATH the current window. That is, set `w->reg_ignore_valid = false`
doesn't invalidate `w->reg_ignore`.

When destroying window `w`, we need to invalidate all reg_ignore beneath
`w`. So it is not enough to just set `w->next->reg_ignore_valid =
false`, we also need to invalidate `w->next->reg_ignore`.

Yes, this variable name is confusing. Will be changed in the future.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:23 +01:00
Yuxuan Shui f501d35ba9
core: re-run paint_preprocess after redirecting
paint_preprocess calls redir_start if it decides to redirect the screen.
redir_start might change the state of the windows. For example, when the
image of the window fails to bind, redir_start sets the error flag. And
those state changes might exclude the window from being rendered. Thus,
paint_preprocess should be re-run to make sure the new states are
honoured.

Fixes a crash when window images fail to bind after redirecting.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-05-21 20:15:23 +01:00
Yuxuan Shui 061f9aea9d
win: clear window flag _after_ release_image
release_image has assertions on the flags, clear the flags before
calling it causes assertion failure.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:23 +00:00
Yuxuan Shui 1b955cabc5
win: add comment mentioning the NVIDIA bug
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
Yuxuan Shui aa742146f1
win: put window into UNMAPPED state before mapping
Make sure before the mapping operation begins, the window is always in
UNUNMAPPED state. This makes it easier to reason about things, such as
resource availability, etc.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
Yuxuan Shui fed6ac5b09
win: release window image before rebind
Previously we try to keep the image data until the rebind succeeds. This
way even if the rebind fails, we still have something to display.

But that triggers a NVIDIA driver bug. Basically you cannot have more
than one names (XIDs) of a window pixmap. NVIDIA driver doesn't like
that, and binding the pixmap with its aliases will fail. This can
sometimes happen if we name the new pixmap before freeing the old one during
rebind, and the pixmap doesn't actually change (i.e. the rebind is
unnecessary, could happen because of X event handling complications).

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
Yuxuan Shui b32ae5a32c
win: free window resource
It's fine to call free_win_res in the new backends too.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
Yuxuan Shui 838a214749
Add several debug prints
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:22 +00:00
Yuxuan Shui 312643c454
win: clear STALE_IMAGE flag in map_win
Clear the STALE_IMAGE flag set by win_update_bounding_shape to avoid an
unnecessary image data invalidation.

Mainly to workaround a NVIDIA bug. For more detailed explanation, see
commit 8f67c6190c281955846589d8769385f30e7c5d23

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-23 14:35:21 +00:00