34 Commits

Author SHA1 Message Date
Yuxuan Shui
c5d9f459dd
backend interface: add IMAGE_OP_RESIZE_TILE
We need this to paint the wallpaper with repeat to mimic the behavior of Xorg's
background pixmap.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-09 18:01:18 +00:00
Yuxuan Shui
fb155c9769
new glx: create a OpenGL 3.0 context
Older version of OpenGL won't be supported by the new glx backend.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-09 16:13:27 +00:00
Yuxuan Shui
0a2dd8aa72
gl_common: implement image_op
Implement image processing in gl_compose using a frag shader.
gl_image_op is used to set flags corresponds to what processing is
needed for a texture.

Also implement proper reference counting for textures.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-09 14:12:53 +00:00
Yuxuan Shui
60c10790d7
new glx: initial implementation
This is basically just adapting old code to the new interface. A lot
of the functions are still stubs, but the basic stuffs is working.

What remains to be done:

* Implement gl_image_op. (It should do the operation lazily, only update
the flags on the texture. Actual processing will be delayed until composition.)

* Implement gl_copy. Now it just return the same image after incrementing the
refcount. It should actually copy the image data structure so it can have a
separate set of flags.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-09 01:39:18 +00:00
Yuxuan Shui
f2aeb848ec
Put the whole vtable in backend_list
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-07 21:08:51 +00:00
Yuxuan Shui
d0fd21e167
Drop support for Composite < 0.2
Rational: current workaround for Composite < 0.2 doesn't work with the
GLX backend, it also doesn't handle window border properly. Plus,
Composite 0.2 came out more than a decade ago, it's safe to assume
everyone has it.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-05 22:14:23 +00:00
Yuxuan Shui
3707f792fb
new_backend: New interface
Move more logic out of the backend. The backends are now more agnostic
to what happens in compton.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-03-03 22:18:34 +00:00
Yuxuan Shui
9cce1efe3f
Call glxext_init from glx_init
Make sure we query the extensions.

Also don't start glx string marker logger for new backends yet.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-21 23:25:31 +00:00
Yuxuan Shui
136ce7c9e8
Prevent GL/glx.h from defining prototypes
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-09 00:43:31 +00:00
Yuxuan Shui
7e9d1c6442
Condense GLX extension lookup
Put them all into one function, and move the function pointers out of
glx_session_t, making them global variables (because them don't change
after initialized). Remove the function pointer typedefs and replace
them with the ones in glxext.h

We also only lookup the functions once per a lifetime of compton.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-09 00:14:32 +00:00
Yuxuan Shui
343140f845
Reuse glx_has_extension for old backend
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-08 22:34:53 +00:00
Yuxuan Shui
aa9c439cc6
Improve the interface of glx_find_fbconfig
Remove the dependence of xcb_render types in glx.h

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-07 00:04:43 +00:00
Yuxuan Shui
f19766f15a
Fix FBConfig cost calculation
Double buffering only doubles the color buffer, not the depth and
stencil.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-03 19:33:31 +00:00
Yuxuan Shui
2263bab2ff
Consider buffer size and double buffering as well
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-03 19:15:30 +00:00
Yuxuan Shui
519bf8500b
Prefer FBConfig with smaller depth + stencil buffer
Reduce GPU memory usage to what it was before fix-fbconfig.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-03 19:06:33 +00:00
Yuxuan Shui
39b612a8a4
Delete irrelevant comments
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-03 18:53:28 +00:00
Yuxuan Shui
b1d8687b31
Add copyright notice to backend/**
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-03 18:47:36 +00:00
Yuxuan Shui
8922312e42
Refactor FBConfig lookup
Background: To bind a Xorg window content to a OpenGL FBConfig, which
has to match the color format the Xorg window is using.

Previously, compton just find a FBConfig that has the same depth. This
led to chjj/compton#477, which has been fixed by a ugly hack.

The commit refactor the lookup mechanism to take as much into
consideration as we reasonably can. Hopefully preventing similar
breakages in the future.

Also, some code sharing between the old and new glx backend.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-02-03 18:41:47 +00:00
Yuxuan Shui
198dcdb987
gl_common: fix coordinate mismatch
Xorg uses top left as origin, OpenGL uses lower left. So we need to flip
the y axis, and make sure we are using the right points as origin of
windows.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-28 01:14:41 +00:00
Yuxuan Shui
3b21365e94
gl_common: fix rendering
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-28 00:48:26 +00:00
Yuxuan Shui
6e454adff1
glx (new backend): Add some missing functions
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-28 00:04:01 +00:00
Yuxuan Shui
5364c8ac9b
Add backend_info_t::max_buffer_age
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-27 19:45:40 +00:00
Yuxuan Shui
d92a546beb
Fix includes and typos in new backends 2019-01-27 19:34:26 +00:00
Yuxuan Shui
6c6dd6ad7d
Remove unused session_t argument from gl_has_extension
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-26 23:08:32 +00:00
Yuxuan Shui
031356069a
new glx: Add glx_present
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-26 18:01:24 +00:00
Yuxuan Shui
e80ff8530e
Make buffer age not glx specific
Buffer age is not a glx specific concept. xrender backend can have
buffer age too, if double buffering is used (required if we want to use
Present). So, make buffer age a generic concept in compton is required
for further backend improvements.

Moved buffer age based damage aggragation out of glx as well.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-26 15:07:09 +00:00
Yuxuan Shui
f649a949e2
Even more includes
Expand the modulemap to cover some of the system headers too.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-20 22:09:22 +00:00
Yuxuan Shui
916e23861a
Improve the header includes, cont'd
Also check in the modulemap file, and add a option to build with clang's
-fmodules.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-01-20 17:10:06 +00:00
Yuxuan Shui
4039a6db64
Remove all use of psglx from backend/glx.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 07:37:49 +00:00
Yuxuan Shui
a2022661e6
Move glx_init_blur to gl_common.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 07:18:38 +00:00
Yuxuan Shui
8629fee78f
Fix some static analyzer complains in glx.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 06:54:59 +00:00
Yuxuan Shui
f322bd4a53
Remove backend/gl/glx.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 01:53:25 +00:00
Yuxuan Shui
61f55f69a6
Add backend/gl/glx.c to build
Still a long way to go for the glx backend.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-31 01:32:31 +00:00
Yuxuan Shui
0c4b690b2b
First step of split backend into modules
This commit introduced a new, modular backend interface. The interface
is not very good, since I don't think I fully understand all the
requirements writing a backend have. But this is a good first step.

This commit also includes an initial xrender backend written using the
new interface, and some opengl backend related helper functions, which
are taken from the old opengl backend.

However, there is not integration with the core compton yet. compton
will still use the old backend code. This commit is here so we can get
the automated build test.

What is implemented in the new xrender backend:

* Windows with transparency
* Shadow
* Opacity
* Wallpaper (getting the root pixmap)
* Blur

Known problem with the xrender backend:

* It is slower

Things that still need to be figured out:

* What is the better way to add vsync to the new backends

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-12-22 00:50:25 +00:00