Bug fix: Select the larger of the X window border width and
_NET_FRAME_EXTENTS, instead of adding them together, when determining
the frame extents. (Supposedly) more EWMH compliant, as EWMH
_NET_FRAME_EXTENTS should include the X window border width already. We
did not choose to completely rely on _NET_FRAME_EXTENTS to remove the
need to keep track of whether there is a _NET_FRAME_EXTENTS, and
(hopefully) take care of some cases when it is wrong. The commit should
fix awesomeWM/awesome#425. Thanks to psychon for the information. (#302)
The commit fixes the bug in win_get_region_noframe() that the X window
border width is not considered when determining the width/height of the
window without frame, as well.
- Add margin_t, a structure that represents margins around a rectangle.
- Store frame extents of a window with margin_t, replacing the 4
fields ({left,right,top,bottom}_width) in struct _win.
- Add two helper macros, cmemzero() and cmemzero_one(), that zero out a
block of memory.
- Separate GLX parts from session_t into glx_session_t.
- Add --rererdir-on-root-change and --glx-reinit-on-root-change, as
possible solutions for #217. Thanks to jlindgren90 for reporting.
- Add --glx-fshader-win, which specifies a custom fragment shader for
painting windows. compton-default-fshader-win.glsl is the shader with
default behavior, and compton-fake-transparency-fshader-win.glsl
provides a template of fake transparency. (#183)
- Add --force-win-blend to force all windows to be painted with
blending.
- Add --no-fading-destroyed-argb, as a workaround of bugs in some WMs.
(#193)
- Add --xrender-sync{,-fence} to deal with redraw lag issue on GLX
backend. --xrender-sync-fence requires a sufficiently new xorg-server
and libXext. NO_XSYNC=1 may be used to disable it at compile time.
Thanks to tchebb for reporting and everybody else for testing. (#181)
- A bit code clean-up. Replace a few XSync() with XFlush() to minimize
the latency.
- Add new backend "xr_glx_hybird", which uses X Render for all
compositing but GLX on the last step of rendering to screen. This
makes GLX-backend-specific VSync methods usable while may avoid
certain bugs with GLX backend. The idea comes from ali1234.
Experimental.
- GLX backend: Stop using or rendering to depth buffer.
- Use glFinish() instead of glFlush() before VSync. It probably uses
more CPU but could be more reliable than glFlush().
- Fix a bug that --opacity-rule misbehaves with a value higher than 50%
on 32-bit systems. Thanks to mrinx for reporting. (#149)
- Fix a bug that opacity-rule in configuration file does not work.
- Rewrite focus detection logic. Remove w->focused_real and use
ps->active_win to identify focused window uniformly. Use a more
expensive way to filter FocusIn/Out events to improve reliability.
Only limited tests are done, and bugs are likely to be introduced.
(#99)
- Known issue: Under fvwm, compton sometimes does not consistently
report the window input gets sent to. But there's something wrong in
that case: XGetInputFocus() shows the root window is focused but
another window is receiving input.
- Add --unredir-if-possible-exclude, to exclude certain windows when
evaluating --unredir-if-possible. (#140)
- Add --unredir-if-possible-delay, to add some delay before
unredirecting screen. (#138, #140)
- Code clean-up.
- Add --paint-exclude to prevent certain windows from being painted, for
debugging purposes.
- Add predefined matching target "x", "y", "width", "height", "widthb",
"heightb", "border_width", and "fullscreen".
- Fix bug #119, wrong man page install dir in CMake configuration.
Thanks to sstewartgallus for reporting.
- Add --shadow-exclude-reg, which excludes certain regions on the screen
to have shadows painted in. (#116)
- Adjust session initialization order. Now X root and screen info and
basic X extensions are available in configuration parsing step.
- Add --opacity-rule, which sets opacity based on conditions, as
requested by zabbal. (#113)
- Add a data field for each condition.
- Correct the FAQ link in README.md. Silly me.
- Code clean-up.
- Add multipass blur support. Note GLX Framebuffer support is required.
My benchmark shows multipass blur brings 5% performance boost for X
Render backend (3x3box). On GLX backend it brings 10% performance
boost for 5x5box but negatively affects performance for 3x3box. Thanks
to jrfonseca for advice. (#107)
- GLX backend: Cache blur texture for each window, for a 12% performance
boost.
- Add D-Bus fading control. Thanks to yulan6248 for testing. (#112)
- Fix FAQ link in README.md. Thanks to lorenzos for report. (#111)
- Correctly deinitialize VSync on on-the-fly VSync method switch.
- X Render backend: Normalize blur kernel.
- Code clean-up.
- Known issue: Linear corruption on border of a window may appear with X
Render multi-pass blur. Possible to fix but probably not worthwhile.
- GLX backend: Add DEBUG_GLX_MARK, to add GL marks around functions with
glStringMarkerGREMEDY(), and mark frame termination with
glFrameTerminatorGREMEDY().
- Print output of `compton -h` to stdout. (#110)
- GLX backend: Strip out elements with factor 0 in GLSL blur code.
Thanks to jrfonseca for guides. (#107)
- Fix --resize-damage. I forgot to shrink the painting region back when
actually copying to destination.
- Include extra pixels around the blur texture to avoid some possible
small issues, if --resize-damage is positive.
- Known issue: Line artifacts may still appear with --dbe (X Render
backend) or --glx-swap-method (GLX backend). I doubt if there's way to
fix this without very inefficient mechanisms.
- Add --resize-damage to enlarge/shrink repaint region by a specific
number of pixels, used for solving the line corruption issue with
blur. Thanks to Nuck and jerri in #104 for reporting.
- Fix the memory leak of blur shader string.
- GLX backend: Fix broken dim and blur with --glx-no-stencil when
dealing with shaped windows.
- GLX backend: Cache region contents and do a local region intersection
instead of using XFixesIntersectRegion(). Drastic reduction in CPU
usage for --glx-no-stencil. Now --glx-no-stencil substantially
outperforms (~15%) normal mode.
- Use macros to reuse paint-in-region code in opengl.c . Add new type
"reg_data_t" to store XserverRegion cache.
- Cache region contents in is_region_empty(), mostly useful only for GLX
backend to save one roundtrip to X.
- GLX backend: Add --glx-no-rebind-pixmap, which prevents rebinding of
GLX texture to pixmap on content change. It doesn't work on some
drivers, but it saves some CPU on those where it does.
- Wrap XFree() with a new function cxfree() since its man page claims
NULL pointers are not acceptable (although in fact it does...).
- Use macro to save some code in get_cfg(). Code clean-up.
- Add --blur-background-exclude. (#98)
- Add `opengl-mswc` VSync, which uses MESA_swap_control instead of
SGI_swap_control. I don't expect it to perform better than
SGI_swap_control, though.
- Update CMakeLists.txt .
- Add a few targets for D-Bus `win_get`. Misc changes.
- Known issue: Apparently I've forgotten implementing --inactive-dim on
GLX backend... Silly me.
- GLX backend: Add --glx-use-copysubbuffermesa, to use
MESA_copy_sub_buffer to do partial screen update. Huge performance
boost on mesa drivers for partial screen updates, but does not work
for nvidia-drivers and may break VSync. Automagically overrides
--glx-copy-from-front.
- Add rect_is_fullscreen() to reuse code. Misc changes.
- GLX backend: Fix a bug that ARGB windows / shadows are rendered too
dark. Thanks to derhass in FreeNode/##opengl for help.
- GLX backend: Fix a problem that during window resize the content looks
jittering, by letting compton fetch pixmap sizes with XGetGeometry()
instead of relying on window width/height, which could be inaccurate
during window resize. Negative effect on performance. Thanks to M4he
for reporting. (#7)
- Add .desktop file. Thanks to quequotion for providing it. (#97)
- Avoid checking presence of window pixmap, because they may not exist
with very old X Composite implementations.
- Add workaround for a strange window restack issue when compton
receieves a ConfigureNotify with non-existent new above window.
- Add debugging function hexdump(). Extra sanity checks on various
places.
- GLX backend: Fix a bug that window content does not get updated on
VirtualBox, by rebinding texture when window content changes. This may
have a negative effect on performance.
- GLX backend: Add --glx-no-stencil to restore the old clipping method,
just in case.
- GLX backend: Apply stricter checks on texture-pixmap binding.
- GLX backend: Fix a bug that glx_set_clip() behaves incorrectly when
None is passed in.
- GLX backend: Use glEnable()/glDisable() to toggle stencil tests, in
hope to increase performance.
- Move window pixmap/picture fetching to win_paint_win(), in hope to
increase performance.
- Intersect shadow painting region with its bounding rectangle, in hope
to increase performance.
- Fix a bug that glx_bind_pixmap() doesn't work with mesa drivers.
Thanks to Janhouse and mkraemer for reporting. (#7)
- Use stencil buffer to attempt to eliminate potential double-paint
issue in glx_render(). X Fixes doesn't guarantee the rectangles in a
region do not overlap, and this may cause some regions to be painted
twice, which would be a problem if we are painting transparent things.
Now the target window must have a stencil buffer. Compiz uses its own
region implementation to deal with this, but as a lightweight
compositor we can't really do the same. It may have a positive or
negative effort over performance. Callgrind result indicates basically
no change in performance, but this may or may not be true.
- Correctly distinguish GL extensions and GLX extensions. Sorry. :-D
- Handle screen size. Thanks to tsmithe for reporting. (#7)
- Rename OpenGL backend to GLX backend, because, we might have a EGL
backend someday.
- Add configuration file option `backend` to specify backend. Add
`backend` to D-Bus `opts_get`.
- Add OpenGL shader compilation code, but currently unused.
- Minor adjustments.
- Known issue: Window content doesn't get updated in VirtualBox,
probably because its OpenGL implementation requires constant rebinding
of texture. But that's really slow...
- Known issue: Blur feature is still unimplemented in GLX backend.
- Add experimental OpenGL backend (--opengl). --blur-background is
currently not possible with this backend, because I'm still trying to
find a proper way to do blur with OpenGL. Flipping backend on-the-fly
is really hard, so it isn't supported right now. No configuration file
option exists to enable this, because it isn't stable enough.
- Add `opengl-swc` VSync method that uses SGI_swap_control to control
buffer swap, with OpenGL backend. (#7)
- Fix a potential read-from-freed-memory issue in paint_all().
- Correctly reattach GLX context after fork.
- Dump error text in error(). Add GLX error code handling.
- Code clean-up.
- Known issues: Region operations take a lot of time in glx_render().
I'm hesitating about what to do.
- #91: Use pkg-config to find drm.h to avoid issues on FreeBSD. Thanks
to hun7err for pointing out and providing patch.
- #89: Add default shadow exclusion rule for notify-osd. Thanks to
DanielRS.
- Check for abundant positional arguments.
- Use paint target window (root window / overlay window) instead of
ps->reg_win to create GLXContext. (May have negative effects on OpenGL
VSync.) Add new OpenGL helpers functions, to prepare for the new
OpenGL backend.
- Dump more info of a PropertyNotify with DEBUG_EVENTS.
- Add on-the-fly VSync option modification via D-Bus, as requested by
kunitoki (#80). Expose parse_vsync(), create vsync_init() and
ensure_glx_context().
- Change default value of ps->drm_fd to -1.
- Update Makefile. Change the install/uninstall rules and add doc
installation, requested by hasufell in #85.
- Mark window not damaged in map_win(). It helps in reducing flickering
with inverted window color, but I'm not completely sure if it's safe.
- Avoid modifying w->invert_color when window is unmapped.
- Update documentation. Thanks to hasufell for pointing out.
- Add "vsync-oml" VSync method, using GLX_OML_sync_control. Untested,
because it's not supported by my driver.
- Unredirect ps->reg_win, because DRI wiki says it's related to the
behavior of OpenGL VSync extensions.
- Add glFlush() and glXWaitX() calls, in hope they are slightly helpful
for VSync.
- Change a few functions to make error handling more graceful. Make some
errors fatal. Code clean-up.
- Add unused function make_text_prop().
- Try to improve the performance of color inversion by applying clipping
region during color inversion. (#75)
- Validate pixmap on window unmap/destruction. Probably slightly helpful
for #52.
- Change the design of unmap_win() and destroy_win(), a bit.
- Add warning message to help messages about features disabled at
compile time, instead of dropping their description completely. (#85)
- Silence some warnings. Code clean-up.
- Add advanced window matching system, capable of matching against
arbitrary window properties as well as a series of internal
properties, with 4 additional operators (>, <, >=, <=) useful for
integer targets, and support of logical operators. The old matching
system is removed, but compatibility with the format is retained.
- As the new matching system is pretty complicated, and I have no past
experience in writing a parser, it's pretty possible that bugs are
present. It also has inferior performance, but I hope it doesn't
matter on modern CPUs.
- It's possible to disable matching system at compile time with NO_C2=1
now.
- Add ps->o.config_file to track which config file we have actually
read. Queryable via D-Bus.
- Parse -d in first pass in get_cfg() as c2 needs to query X to get
atoms during condition parsing.
- Fix a bug in wid_get_prop_adv() that 0 == rformat is not handled
correctly.
- Fix incompatibility with FreeBSD sed in dbus-examples/cdbus-driver.sh
.
- Add recipe to generate .clang_complete in Makefile, used by Vim
clang_complete plugin.
- Add DEBUG_C2 for debugging condition string parsing. DEBUG_WINMATCH is
still used for match debugging.
- Rename win_on_wdata_change() to win_on_factor_change().
- Extra malloc() failure checks. Add const to matching cache members in
session_t. Code clean-up. Documentation update.
- Fix a bug that root window is not repainted on wallpaper change unless
an Expose X event is received. Seemingly, if there's no mapped window
on a screen, X will not send an Expose event when the wallpaper
changes. Thanks to baskerville for reporting.
- Fix a X Pixmap leak when there's no existing wallpaper pixmap found.
- Fix a bug in mstrncpy() that null character is not added to the end of
the copied string.
- Make VSYNC_STRS public, for use in src/dbus.c. Adjust the type of
WINTYPES array. Add NUM_VSYNC.
- Add more targets for various D-Bus methods. Add "bad_target" D-Bus
error. Improve error handling. Add more helper functions to append
arguments to a D-Bus message. Add Introspect method to D-Bus
introspection reply.
- Add public declarations of things in the new condition format code to
common.h. Move definitions of some inline functions from compton.h to
common.h. Make some functions public. Move wid_get_prop_adv() to
compton.c. The primary code files of the new format src/c2.{c,h} will
be published when ready.
- Add support for dumping version string in Makefile (make version), to
make snapshot generation easier.
- Add repeated inclusion protection to common.h.
- Update documentation.
- Use gsed instead of sed in dbus-examples/cdbus-driver.sh if possible,
as some BSD systems does not come with GNU sed by default. Thanks to
DaChiChang for reporting.
- Code clean-up. Small type changes in register_cm() to silence
warnings. Quit on failure in parse_vsync(). Apply stricter checks in
force_repaint().
- Add D-Bus support. Currently 7 methods are available: "reset" (same as
SIGUSR1), "list_win" (list the windows compton manages), "win_get"
(get a property of the window), "win_set" (set a property of the
window), "find_win" (find window based on client window / focus),
"opts_get" (get the value of a compton option), and "opts_set" (set
the value of a compton option), together with 4 signals: "win_added",
"win_destroyed", "win_mapped", "win_unmapped".
- D-Bus support depends on libdbus.
- As there are many items and my time is tight, no much tests are done.
Bugs to be expected.
- Create a new header file `common.h` that contains shared content.
- Fix some bugs in timeout handling.
- Update file headers in all source files.
- Re-enable --unredir-if-possible on multi-screen set-ups, as the user
could turn if off manually anyway.
- Check if the window is mapped in `repair_win()`.
- Add ps->track_atom_lst and its handlers, to prepare for the new
condition format.
- Known issue 1: "win_get", "win_set", "opts_get", "opts_set" support a
very limited number of targets only. New ones will be added gradually.
- Known issue 2: Accidental drop of D-Bus connection is not handled.
- Known issue 3: Introspection does not reveal all available methods,
because some methods have unpredictable prototypes. Still hesitating
about what to do...
- Known issue 4: Error handling is not finished yet. Compton does not
always reply with the correct error message (but it does print out the
correct error message, usually).
- Fix a small bug that breaks --invert-color-include if no other
blacklists are present. Thanks to MaskRay and xiaq for reporting.
- Disable --unredir-if-possible for multi-screen setups.
- Fix a bug that causes --no-fading-openclose to have no effect in some
cases. Add w->in_openclose to keep track of window open/close state.
- Add window color inversion (--invert-color-include). It means 2-3
times extra painting, so performance issues are likely to appear. I
hope I could find a faster way to invert colors.
- Rename some functions.
- Fix update of some window properties after window type/data change.
Hopefully this will be helpful for #73.
- Split win_build_picture() from win_blur_background().
- Correct memory leak of ps->focus_blacklist during reinitialization.
- Add win_upd_t and win_upd_run(), to reduce duplicate window property
updates. But is unused right now.
- Limited tests are done overall. Bugs to be expected.
- Back to using select() for main loop. Thus we are not longer relying
on libevent.
- Add generic timeout system (untested) to prepare for D-Bus support.
- Drop troff man pages. Revise Makefile to improve documentation
building, fix double LDFLAGS inclusion, and re-add -lrt. This turns
asciidoc into a build time dependency.
- Change fading time calculation.
- Add --logpath and ostream_reopen() for debugging with -b.
- Drop unused lceil_ntimes() and other helper functions.
- Only very limited tests are done. Bugs to be expected.
- (Hopefully) fix all incorrect handling of w->a.border_width in compton
(#77). Thanks to baskerville for reporting.
- Attempt to fix#73 by correcting a mistake that window data is fetched
from the wrong function. Thanks to zakkak.
- Add git commit/tag detection to Makefile for automatic versioning.
- Change -lGL linking order, to fix a segmentation fault caused by
something in nvidia-drivers under FreeBSD, mentioned in #74. Thanks
for the report from DachiChang.
- Link to -levent_core instead of -levent in Makefile. We might move to
libev soon, though.
- Increase SWOPTI_TOLERANCE to handle the extraordinary delay of
kqueue() under FreeBSD. Thanks for DachiChang's report.
- Add helper function dump_drawable() for debugging.
- Replace XInternAtom() calls with get_atom().
- Remove -lrt as it's unneeded.
- Use libevent for main loop. I will explain the reasons in #56 later.
The preferred libevent version is 2.x, yet 1.4.x should work as well.
- As a result, compton now should build fine on *BSD. Thanks to
DachiChang for the FreeBSD build issue report.
- Another consequence is we now use microsecond-level timing all the
way. Nanosecond-level code will be dropped soon. Start using long
instead of unsigned long to represent time in milliseconds, as both
can't hold the full epoch time in ms, anyway, and a signed type
requires less care in subtraction. Wrap the epoch time in ms to 15
days.
- Fix broken NO_VSYNC_DRM and NO_VSYNC_OPENGL compile-time options.
- Use git revision number for versioning in Makefile, and other small
improvements.
- Reorganize struct _win. Drop unused w->damaged_sequence. w->damaged is
turned to bool.
- Add type and format to winprop_t, as preparation for the new condition
format.
- Add w->shadow_force and w->focus_force, to prepare for D-Bus support.
- Rename wid_get_prop() to wid_get_prop_adv() with more options. Add
wrapper function wid_get_prop().
- Add some extra helper functions, for D-Bus support later.
- Make some functions return a bool value to indicate if it's
successful.
- Modify add_win(), use a static const structure to initialize the new
struct _win.
- Add some helper macros, like printf_err(f)(q). Make some errors fatal.
- Rename some types, constants, and functions. Code clean-up.
- Check for time disorder in paint_preprocess() when calculating fading
steps.
- Rename evpoll() to swopti_handle_timeout(), and partially rewrite it.
- Make -h / --help legal.
- Known issue: compton segfaults on FreeBSD with nvidia-drivers, unless
NO_VSYNC_OPENGL is used. Will look into it later. Thamls to DachiChang
for reporting.
- Remove the region expansion design in win_blur_background(). I must be
sleep-walking when I wrote that!
- Improve performance of blurring when a window is opaque but its frame
is transparent.
- Adjust blur strength according to window opacity.
--blur-background-fixed restores the old behavior.
- Add "use_offset" parameter to a few functions for convenience. Code
clean-up.
- Add window background blur support (--blur-background &
--blur-background-frame), with X Render convolution filter.
The performance sucks. The performance when the window is opaque but
frame is transparent could be improved, but there are two possible
ways and I'm hesitating.
- Known issue: The blurring effect looks very ungraceful during fading.
I could partially fix the problem, but it probably isn't easy to fix
it completely.
- Move some long functions to ./src/compton.c .
- Fix a small potential issue in win_set_focused() when a window with
neither leader nor client window is focused.
- Add DEBUG_LEADER.
- Add auxiliary window detection (--detect-transient &
--detect-client-leader). Thanks to SmilingHorse for inspiring me. The
implementation is not too speed-efficient, and bugs are to be
expected.
- Known issue: auxiliary window detection may not work too well with
windows that are never mapped, for example as client leader.
- Add "focus" to the wintypes settings in compton.conf, to mark windows
of certain window types to be always focused. Replaces the ugly
is_normal_win().
- Add a ON/OFF/UNSET switch_t type, but it's unused currently.
- Mark client_win if the window client detection hasn't been performed
when we detect WM_STATE's presence in ev_property_notify(), for
performance.