deinit then init the logging system after resets, because otherwise
duplicated log handlers will be added by session_init, and we will
see duplicated logs.
Doing this also enables us to add log handlers for early logging.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Automatically reset picom and reload the configuration when a change in
the configuration file is detected.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Unsupported backends were rejected when we try to initialize them, now
we reject them in the option parsing phase.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Instead of allocating new textures everytime gl_average_texture_color is
called, we keep two textures per gl_image and reuse those.
Doing this significantly improves CPU usage on AMDGPU driver for some
reason. But in general, less texture allocation is always better.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
leftovers:
1) config file path. Has to implement compatibility functionalities before
we can change it.
2) links in man pages. Has to migrate the repo first.
3) _COMPTON_SHADOW, it has become a defacto standard, so we have to keep
supporting it.
4) dbus names, undecided whether we should/could change it.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
A quick search on GitHub showing the _COMPTON_SHADOW is actively being
used (most noteably, by polybar). It is not a difficult thing to support,
and it doesn't have that much runtime overhead. So remove the option
that guards this feature, make it enabled by default.
(Side note, I saw lots of people putting this option in their config
files, but this is actually a command line only option.)
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Firstly, this breaks the assumption that when we redirect the screen,
all window is either mapped or unmapped, causing a assertion failure.
Secondly, if transition window into fading when the screen is not
redirected, the fading will not progress until the screen is redirected,
probably not the desired result.
Fixes#246
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Since user reports indicate it has real performance benefits.
Also add a command line flag for turning use-damage off.
Fixes#242
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Because first frame no window has their pixmap bound, which doesn't
happen in frames after the first. If a window is unmapped in that frame,
the compositor will try to render a window with no pixmap bound if
fading is enabled.
Now we keep track if we are in the first frame, and if that's the case
we skip fading in unmap/destroy.
Fixes#239, bug number 2
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This simplifies the logic a bit since we know a shadow is always bound
(if needed) when the screen is redirected.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Previously all image stale flags are ignored when processing an unmapped
window. If a window gains a shadow during its fading out transition, the
shadow flag will be set, but shadow won't actually be generated, causing
a NULL pointer dereference during render.
Fixes#239
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Otherwise shadow won't get generated in next critical section, causing
NULL pointer dereference or assertion failure in next render.
Partially fixes#239
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
win_get_name _updates_ the name of the window by querying the X server,
thus potentially changes the behaviour of the compositor when logging is
turned on (e.g. we could fail to detect window name changes, because the
name was blindly updated in a logging call without handling the name change).
We shouldn't do that.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
recheck_focus rejects focus of unmapped windows, so we have to make sure
pending maps of windows are processed before we call recheck_focus.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Fixes the following memory leak reported by valgrind:
1,056 bytes in 24 blocks are definitely lost in loss record 83 of 111
at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x11FD5B: fill_win (win.c:1165)
by 0x117CE6: handle_new_windows (compton.c:1266)
by 0x118065: _draw_callback (compton.c:1333)
by 0x1184D0: draw_callback (compton.c:1426)
by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
by 0x11AD65: session_run (compton.c:2226)
This one out of multiple code paths forgot to free the structure. Yeah,
manual memory management is hard. :-)
Fixes the following memory leak reported by valgrind:
992 bytes in 31 blocks are definitely lost in loss record 81 of 111
at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x118094: _draw_callback (compton.c:1335)
by 0x1184D0: draw_callback (compton.c:1426)
by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
by 0x11AD65: session_run (compton.c:2226)
by 0x11B005: main (compton.c:2308)
To prevent accidentaly reusing the freed structure, wrap it in a lexical
scope.
Fixes the following memory leaks reported by valgrind:
96 bytes in 1 blocks are definitely lost in loss record 54 of 111
at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x14B266: detect_driver (driver.c:34)
by 0x119949: session_init (compton.c:1879)
by 0x11AEF0: main (compton.c:2285)
96 bytes in 1 blocks are definitely lost in loss record 55 of 111
at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x14B266: detect_driver (driver.c:34)
by 0x11795E: redir_start (compton.c:1202)
by 0x115C76: paint_preprocess (compton.c:629)
by 0x1182BD: _draw_callback (compton.c:1380)
by 0x1184D0: draw_callback (compton.c:1426)
by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
Fixes the following memory leaks reported by valgrind:
32 bytes in 1 blocks are definitely lost in loss record 15 of 111
at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x14B16F: detect_driver (driver.c:20)
by 0x119949: session_init (compton.c:1879)
by 0x11AEF0: main (compton.c:2285)
32 bytes in 1 blocks are definitely lost in loss record 16 of 111
at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
by 0x14B16F: detect_driver (driver.c:20)
by 0x11795E: redir_start (compton.c:1202)
by 0x115C76: paint_preprocess (compton.c:629)
by 0x1182BD: _draw_callback (compton.c:1380)
by 0x1184D0: draw_callback (compton.c:1426)
by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
Also, free(randr_version) in the error path as well.
Convert several places where the window image is bound/unbound directly
to use image flags. Make sure window image updates only happen in one
place.
Remove win_bind_image function since its no longer used after this.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
And a window update flag for mapping the window.
Also make sure related functions consider the case where the given window
has pending updates.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Which includes the pending update flags for the window.
Using an internal struct makes sure the window update flags are opaque outside
of win.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
rename map_win, unmap_win, destroy_win to map_win_start,
unmap_win_start, destroy_win_start respectively. To clarify their
intended functions. Also rename the corresponding finish_* functions to
*_finish so they are consistent.
Also some very minor code clean ups.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Instead of doing both unmapping and destroying in the same function,
since that complicates the logic.
Also since now destroy_win handles both the managed and unmanaged cases,
remove destroy_unmanage_win function.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Split it into PIXMAP_STALE and SHADOW_STALE, this allows us to update
pixmaps and shadow images separately.
Also added PIXMAP_NONE and SHADOW_NONE, as redundancy to detect logic
errors.
Convenient constants and functions are provided for updating pixmap and
shadow together.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Instead of pointer to pointer. The two level of pointers were used to
inform the caller the window has been destroyed (pointer set to NULL).
Now, destruction of windows are now signaled by the return value, which
is marked `must_use`.
Problem with taking pointer to pointer is that they tends to pollute the
function signatures a little bit. And we are not using it well anyways.
A lot of the callers passes pointers to local variables to those
functions, so the information about window destruction doesn't actually
bubble up. So, we switch to use just one level of pointers instead.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
When a window has 0 opacity, it's rendering is skipped completely. Thus
its background isn't blurred.
This commit fixes that.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Dummy backends are backends that doesn't render anything on to the
screen or the target window. But they are still be useful for debug
purposes, and can be useful for other things too.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
blur_kernel_count could be none zero when user set a blur kernel but
didn't enable blur. In that case deinit_render will try to free
elements of blur_kerns_cache, causing a segfault because
blur_kerns_cache is never allocated.
Fixes#209
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
xerror handler might be called during XCloseDisplay, at which point
session_t is already destroyed, causing a segfault.
Ping #209
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Only render blur with transparency when window is fading in/out.
Otherwise, a window with a set opacity will always have a completely
blurred background.
Fixes#198
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
There were still some artifacts left when multiple semi-transparent
windows are stacked on top of each other.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Instead of rendering into the back buffer, render into a intermediate
texture.
This is a preparation for partial screen updating, which is necessary to
eliminate artifacts visible when using blur and use-damage together.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
In theory, it should be fine. But it causes mesa to stuck in
xcb_wait_for_special_event, indicating X connection setup issues.
Instead of investigating what went wrong in mesa, I choose to apply this
simple fix.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>