Commit Graph

978 Commits

Author SHA1 Message Date
Yuxuan Shui cf3e95f0a4
gl_common: make viewport stateless
Also call glViewport before a draw call.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-17 18:02:53 +00:00
Yuxuan Shui d9b407c6b4
win: fix assertion failures in old backends
These asserts only hold when using the experimental backends.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-17 17:31:19 +00:00
Yuxuan Shui 36e9ccd5be
tmp 2020-03-15 20:24:30 +00:00
Yuxuan Shui 7de9494766
gl_common: apply alpha to the right target
In gl_image_apply_alpha, the call to _gl_fill uses 0 as the target
framebuffer, so the alpha is not applied to the target texture.

Fix that by using the correct framebuffer.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-15 20:08:27 +00:00
Yuxuan Shui b3590f934f
gl_common: reduce some code duplication
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-15 20:05:01 +00:00
Yuxuan Shui 0eca07d400
gl_common: zero initialize new image data in gl_image_decouple
Previously some fiedls of gl_texture allocated in gl_image_decouple are
not initialized.

This commit replaces cmalloc with ccalloc to make sure the allocated
gl_texture is zero initialized.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-15 19:55:16 +00:00
Yuxuan Shui 5d7ff7101e
picom: win::flags are properly updated in old backends too
Don't set win::flags to 0 in paint_preprocess, as that can break
assertions in other places. And there is also no need to do so as
win::flags are properly tracked regardless of the backend used.

Fixes #270

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-12 18:18:26 +00:00
Yuxuan Shui 93f89b8603
win: fix transparency detection
Previously, when frame_opacity is < 1, we consider windows with frames to be
WIN_FRAME_TRANS immediately, without even checking if the body of the window
is transparent. The result is a transparent window is seen as a opaque window
with only a transparent frame, causing its background to not be blurred.

Fixes #211
2020-03-11 21:00:47 +00:00
Yuxuan Shui d757d45d1e
picom: make sure --diagnostics works when another picom is running
Currently picom fails at register_cm(), which is before
print_diagnostics(), so we don't see anything.

This commit makes sure we keep going when there is another compositor
already running. However, in this case we need to be careful to not take
the overlay window, otherwise a poorly implemented compositor (for
example, picom) will stop working.

Also restructured the target window initialization logic and added some
comments explaining the logic.

Fixes #333
2020-03-11 19:15:26 +00:00
Ben Friesen 9547d7af70
Add time uniform to old glx glsl shaders (#330) 2020-03-10 07:29:38 +00:00
Yuxuan Shui def63f9a56
glx: make sure the context is really destroyed
GLX context is released when it's no longer current in any threads, so
we have to release the context before destroy it.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-07 20:06:25 +00:00
Yuxuan Shui c2938ad4d9
gl_common: no need to get "opacity" uniform for dummy shader
Prevent a useless error message from glGetUniformLocationChecked, as
"opacity" is not used by the dummy shader, we will fail to get its
location.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-07 17:31:46 +00:00
Yuxuan Shui 4247d4cf78
gl_common: demote uniform location get failure log
If the user is using custom shaders, picom will naturally fail to get
some uniform locations if the given uniform is not used in the shader.
So we really shouldn't report error for it.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-07 17:24:42 +00:00
Yuxuan Shui 7817f52cb1
Rename wintype "notify" to "notification"
"notify" is the only wintype that has a name inconsistent with its Xorg
name. So fix that.

Compatibility code is added as well, so the old "notify" wintype name
still works.

Fixes #323

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-07 12:15:14 +00:00
Yuxuan Shui 7eb9ee70a1
config_libconfig: fix freeing of invalid pointer
xdgh in xdg_config_home is not always allocated. This commit makes sure
it's always a valid pointer to free by strdup it.

With helps from @dtzWill

Fixes #326
Closes #327

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-06 05:45:20 +00:00
Yuxuan Shui 2f0b7cd992
config_libconfig: rename xdg* functions
To fit our naming convention.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-01 13:48:04 +00:00
Yuxuan Shui 7161296872
config_libconfig: add unit tests for xdgConfigDirectories
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-01 13:46:06 +00:00
Yuxuan Shui 529edce2b9
config_libconfig: eliminate relative paths from XDG_CONFIG_DIRS
According to the XDG Base Directory Specification, relative paths in
XDG_CONFIG_DIRS are invalid, so eliminate them if found.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-01 13:35:50 +00:00
Yuxuan Shui 6b9eddae49
config_libconfig: fix xdgConfigDirectories
Fixed 2 problems:

1. Made sure the returned list is NULL terminated.
2. Allocate the duplicated string and the return list together, so the
   duplicated string will be freed as we free the list. Fixed a memory
   leak.

Fixes #324

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-03-01 13:15:36 +00:00
Yuxuan Shui a8e8b747fe
file_watch: don't watch special files
While /dev/null is always empty, it still generates inotify events. So
using /dev/null as config file will cause the compositor to reset itself
frequently.

Not entire sure if only allowing regular files is sufficient, but we
will be doing this until an issue comes up.

Fixes #320

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-02-26 21:11:55 +00:00
Yuxuan Shui 630d6f3a26
log: add log_error_errno
Prints error message with strerror(errno) attached, for convenience.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-02-26 20:16:55 +00:00
Dylan Araps 20226f4574 picom: Drop libxdg-basedir 2020-02-25 18:18:19 +02:00
Yuxuan Shui 499b49eb03
Fix build on clang
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-02-08 19:15:10 +00:00
Yuxuan Shui 51034249cc
win: handle shadow image errors more gracefully
Currently if the shadow image fails to bind, the entire window is marked
as having image errors. So nothing of that window will render, even if
the window image itself is fine.

The commit cause shadow to be disabled when shadow image fails, instead
of marking the window.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-02-07 21:35:34 +00:00
Yuxuan Shui 69b3eee76b
backend_common: fix handling of large shadow images
For big windows, their shadow images might exceed the maximum request
length limit of Xorg. libxcb will shutdown the connection to X server if
we try to send that image. So we have to break the image apart and send
it piecemeal.

In the future we probably should migrate to MIT-SHM.

Fixes #255 #274

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-02-07 21:27:01 +00:00
Yuxuan Shui b026708026
Partially handle _NET_WM_BYPASS_COMPOSITOR
Unredirect the screen when some window sets _NET_WM_BYPASS_COMPOSITOR
to 1, but ignore the case where some window requests the screen to be
redirected by setting _NET_WM_BYPASS_COMPOSITOR to 2.

Closes #267

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-01-18 18:02:41 +00:00
Yuxuan Shui c9417bf367
x: trivial function renames
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2020-01-18 17:26:53 +00:00
Bernd Busse df1a852442 Add support for documented `--blur-*` options
Handle parsing of `--blur-method`, `--blur-size` and `--blur-deviation`
in config file and as command line options as documented in the manpage.
2020-01-17 16:25:02 +01:00
yshui 3ae94de7b7
Merge pull request #288 from jbeich/dragonfly
Try to unbreak build on DragonFly
2020-01-17 14:37:04 +00:00
Michele Lambertucci 99fadd9487 Escape percentages in help strings 2020-01-02 19:26:36 +01:00
Jan Beich e54058fcc7 compiler.h: also check threads.h exists
In file included from ../src/log.h:8,
                 from ../src/backend/gl/glx.h:18,
                 from ../src/common.h:45,
                 from ../src/picom.c:32:
../src/compiler.h:98:11: fatal error: threads.h: No such file or directory
   98 | # include <threads.h>
      |           ^~~~~~~~~~~
2019-12-24 12:04:04 +00:00
Yuxuan Shui 6a3d1354be
backend: allow transparent windows to clip other windows
Transparent windows usually blends on top of other windows, this commit
adds an option to make transparent windows clip other windows like
non-transparent windows do.

Closes #265

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-30 21:29:07 +00:00
Yuxuan Shui 7040579a38
backend: clarify comments about reg_paint
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-30 21:23:22 +00:00
Yuxuan Shui d4e76b271a
win: delayed release of shadow image
Previously win_set_shadow tries to release the shadow image when turning
off shadow for a window. When shadow is turned off _immediately_ after
it's turned on, picom won't have a chance to handle the delayed creation
of the shadow before win_set_shadow tries to release the shadow image,
causing a assertion failure because win_set_shadow tried to release a
non-existing image.

This commit makes releasing the shadow image delayed as well.

In theory, we could check the STALE flag in win_set_shadow before
release the image, but that duplicates the logic that is already in
win_process_flags.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-18 22:34:05 +00:00
Yuxuan Shui 8b37fcb1d8
backend: xrender: fix array size off-by-one
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-18 21:07:02 +00:00
Yuxuan Shui 896fe20098
win: release shadow image when shadow is turned off
fix a assertion error when the shadow is turned back on after being
turned off.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-18 21:00:40 +00:00
Yuxuan Shui 9a88d971d5
win: fix assertion failure in win_release_images
The assertion check for condition that are too board.

If we get multiple root config event in a row, then we might find
ourselves trying to release a image that was released in a previous
backend destruction and is yet to be bound (IOW, the window will have
IMAGES_NONE _and_ IMAGES_STALE set), causing the assertion to fail.

This commit relax the check, so we don't check if STALE is set when NONE
is set.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-13 21:59:26 +00:00
Yuxuan Shui 42cd5bca48
file_watch: make sure sys/types.h is included first
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-11 21:59:25 +00:00
Yuxuan Shui 5e6dacbabe
file_watch: use kqueue on *BSD platforms
Tested on FreeBSD 12

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-11 21:22:57 +00:00
Yuxuan Shui 7328b3f891
file_watch: only use inotify on linux
Fixes build on *BSD platforms.

Fixes #262, Closes #261

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-11 20:48:42 +00:00
Yuxuan Shui 2651042070
core: don't watch config file when there is none
Stop picom from complaining about "Failed to watch file", when there is
no file to watch.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 21:55:38 +00:00
Yuxuan Shui 71ac1bfd30
core: use the logging system all the way
Add a log handler early so we don't need to use fprintf for early logs.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 19:12:16 +00:00
Yuxuan Shui 87e4e10f15
core: reinitialize logging after resets
deinit then init the logging system after resets, because otherwise
duplicated log handlers will be added by session_init, and we will
see duplicated logs.

Doing this also enables us to add log handlers for early logging.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 19:10:32 +00:00
Yuxuan Shui 0e5be97f94
core: watch for configuration file changes
Automatically reset picom and reload the configuration when a change in
the configuration file is detected.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 18:58:01 +00:00
Yuxuan Shui fe9fec84dc
core: check experimental_backends before using backend_list[backend]
Fixes #258

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 18:10:43 +00:00
Yuxuan Shui 30e9e2dc9f
core: check experimental_backend before accessing backend_list
backend_list[backend] is only guaranteed to be non-NULL if experimental
backends are used.

Fixes #258

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 05:07:03 +00:00
Yuxuan Shui 44a771cf76
core: move some config validation into options.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 05:04:10 +00:00
Yuxuan Shui 2848b24a57
options: reject invalid backend earlier
Unsupported backends were rejected when we try to initialize them, now
we reject them in the option parsing phase.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 05:03:17 +00:00
Yuxuan Shui 6efd88b82f
gl_common: use Rec. 709 for luminance calculation
This is however monitor dependent. But Rec. 709 is probably close to
what most people uses.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 03:37:11 +00:00
Yuxuan Shui 7dd843fe4f
options: max-brightness only works on the new glx backend
Print warning when the requirements aren't met.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 03:00:50 +00:00
Yuxuan Shui f6a51be234
gl_common: reuse texture for brightness estimation
Instead of allocating new textures everytime gl_average_texture_color is
called, we keep two textures per gl_image and reuse those.

Doing this significantly improves CPU usage on AMDGPU driver for some
reason. But in general, less texture allocation is always better.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 02:50:14 +00:00
Yuxuan Shui b11e11e682
backend: add missing header xcb/sync.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 02:31:55 +00:00
Yuxuan Shui 6c96e1f3c6
backend: add missing header x.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-10 02:30:56 +00:00
Yuxuan Shui 2c1fdefe3b
backend: enable xsync fence for nvidia users
This was already done in the legacy backends, this commit adds the same
thing to the new backends.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-11-09 20:01:38 +00:00
Rytis Karpuska ec76c5f286 parameterize max brightness limit 2019-11-09 17:56:38 +02:00
Rytis Karpuska e510814b7c implement bright window dimming 2019-11-09 17:54:57 +02:00
Rytis Karpuska 310b66d519 remove dual_texture from gl_compose as it is just unconditionally set to false. 2019-11-06 01:34:41 +02:00
Yuxuan Shui a2f816acb1
rename: fix the name of the modulemap file
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-24 19:41:35 +01:00
Yuxuan Shui 35db48b68a
core: fix reg_ignore calculation for window with transparent frame
Previously window with transparent frame is mistakenly treated like a
completely transparent window.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-24 19:36:19 +01:00
Yuxuan Shui a0712274ff
win: fix transparency detection for windows without a WM frame
Ping #233

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-24 19:30:11 +01:00
Yuxuan Shui ed0e686f37
rename: update config file paths
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-23 20:24:25 +01:00
Yuxuan Shui 8ddbebb5d1
rename: replace "compton" in the codebase
leftovers:

1) config file path. Has to implement compatibility functionalities before
  we can change it.

2) links in man pages. Has to migrate the repo first.

3) _COMPTON_SHADOW, it has become a defacto standard, so we have to keep
   supporting it.

4) dbus names, undecided whether we should/could change it.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-23 20:24:20 +01:00
Yuxuan Shui ed6a96dae9
options: add --no-vsync command line option
Otherwise there is no way to override the settings in the config file.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-23 20:23:21 +01:00
Yuxuan Shui 2d28ab6032
options: remove --respect-prop-shadow
A quick search on GitHub showing the _COMPTON_SHADOW is actively being
used (most noteably, by polybar). It is not a difficult thing to support,
and it doesn't have that much runtime overhead. So remove the option
that guards this feature, make it enabled by default.

(Side note, I saw lots of people putting this option in their config
files, but this is actually a command line only option.)

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-22 20:45:21 +01:00
Yuxuan Shui 583cf35bed
Fix compiler warnings in release builds
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-12 15:12:17 +01:00
Jan Beich bd5a5fb568 Unbreak -Dopengl=false clean build
In file included from ../src/x.c:17:
../src/backend/gl/glx.h:10:10: fatal error: 'GL/glx.h' file not found
 #include <GL/glx.h>
         ^~~~~~~~~~
2019-10-12 13:29:10 +00:00
Yuxuan Shui 945dc179f5
meson.build: make sure xcb packages are recent enough
Fixes #248

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-11 18:11:45 +01:00
Yuxuan Shui 1ca01ec456
Make sure window cannot enter fading when unredirected
Firstly, this breaks the assumption that when we redirect the screen,
all window is either mapped or unmapped, causing a assertion failure.

Secondly, if transition window into fading when the screen is not
redirected, the fading will not progress until the screen is redirected,
probably not the desired result.

Fixes #246

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-10-11 18:01:13 +01:00
Yuxuan Shui 93f0d80572
options: enable use-damage by default
Since user reports indicate it has real performance benefits.

Also add a command line flag for turning use-damage off.

Fixes #242

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-29 00:52:07 +01:00
Yuxuan Shui a69ed89114
Treat first frame after redirection differently
Because first frame no window has their pixmap bound, which doesn't
happen in frames after the first. If a window is unmapped in that frame,
the compositor will try to render a window with no pixmap bound if
fading is enabled.

Now we keep track if we are in the first frame, and if that's the case
we skip fading in unmap/destroy.

Fixes #239, bug number 2

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-29 00:40:09 +01:00
Yuxuan Shui f493447b33
win: clear PIXMAP_STALE in {unmap,destroy}_win_start
Also make sure unmapped/destroyed windows don't have PIXMAP_STALE flag
set.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-29 00:09:40 +01:00
Yuxuan Shui 0fc6f9aee2
core: bind shadow immediate in initialize_backend
This simplifies the logic a bit since we know a shadow is always bound
(if needed) when the screen is redirected.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-29 00:04:09 +01:00
Yuxuan Shui d5e8cf655c
core: rename some functions for clarity
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-28 23:43:36 +01:00
Yuxuan Shui 0c7a19fda6
backend: glx: add support for setting vsync
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-25 23:20:48 +01:00
Jerónimo Navarro 94c8927d7b win_defs.h: fix #240 2019-09-25 09:47:36 -03:00
Yuxuan Shui 33a106e254
win: don't ignore SHADOW_STALE flag on unmapped windows
Previously all image stale flags are ignored when processing an unmapped
window. If a window gains a shadow during its fading out transition, the
shadow flag will be set, but shadow won't actually be generated, causing
a NULL pointer dereference during render.

Fixes #239

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-23 21:52:26 +01:00
Yuxuan Shui c85c9ef1cc
win: set session::pending_updates in win_set_shadow
Otherwise shadow won't get generated in next critical section, causing
NULL pointer dereference or assertion failure in next render.

Partially fixes #239

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-23 21:52:11 +01:00
Yuxuan Shui 8628e498c5
win: rename win_get_name to win_update_name
Make explicit the fact that it modifies the win struct.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-23 21:22:17 +01:00
Yuxuan Shui 1a1540a5a6
events: don't call win_get_name for logging
win_get_name _updates_ the name of the window by querying the X server,
thus potentially changes the behaviour of the compositor when logging is
turned on (e.g. we could fail to detect window name changes, because the
name was blindly updated in a logging call without handling the name change).

We shouldn't do that.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-23 21:21:07 +01:00
Yuxuan Shui 73ea5d2bfb
backend: dummy: add more sanity checks
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-23 21:19:28 +01:00
Yuxuan Shui a0bb392d8c
core: process window updates before recheck_focus
recheck_focus rejects focus of unmapped windows, so we have to make sure
pending maps of windows are processed before we call recheck_focus.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-21 05:11:28 +01:00
Yuxuan Shui 3e17f11d6d
options: remove deprecation message about --glx-fshader
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-21 01:37:31 +01:00
yshui 0063738754
Merge pull request #236 from liskin/memleaks
fix a few memory leaks reported by valgrind
2019-09-20 14:52:17 +00:00
Tomas Janousek 23421b2ff8 win: fix memory leak in fill_win
Fixes the following memory leak reported by valgrind:

    1,056 bytes in 24 blocks are definitely lost in loss record 83 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x11FD5B: fill_win (win.c:1165)
       by 0x117CE6: handle_new_windows (compton.c:1266)
       by 0x118065: _draw_callback (compton.c:1333)
       by 0x1184D0: draw_callback (compton.c:1426)
       by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
       by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
       by 0x11AD65: session_run (compton.c:2226)

This one out of multiple code paths forgot to free the structure. Yeah,
manual memory management is hard. :-)
2019-09-20 10:15:59 +02:00
Tomas Janousek fcec9fcd39 core: fix memory leak in _draw_callback
Fixes the following memory leak reported by valgrind:

    992 bytes in 31 blocks are definitely lost in loss record 81 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x118094: _draw_callback (compton.c:1335)
       by 0x1184D0: draw_callback (compton.c:1426)
       by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
       by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
       by 0x11AD65: session_run (compton.c:2226)
       by 0x11B005: main (compton.c:2308)

To prevent accidentaly reusing the freed structure, wrap it in a lexical
scope.
2019-09-20 10:15:59 +02:00
Tomas Janousek a7170cef81 backend: driver: fix memory leak (r2 not freed)
Fixes the following memory leaks reported by valgrind:

    96 bytes in 1 blocks are definitely lost in loss record 54 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x14B266: detect_driver (driver.c:34)
       by 0x119949: session_init (compton.c:1879)
       by 0x11AEF0: main (compton.c:2285)

    96 bytes in 1 blocks are definitely lost in loss record 55 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x14B266: detect_driver (driver.c:34)
       by 0x11795E: redir_start (compton.c:1202)
       by 0x115C76: paint_preprocess (compton.c:629)
       by 0x1182BD: _draw_callback (compton.c:1380)
       by 0x1184D0: draw_callback (compton.c:1426)
       by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
       by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
2019-09-20 10:15:59 +02:00
Tomas Janousek bd122c738d backend: driver: fix memory leak (randr_version not freed)
Fixes the following memory leaks reported by valgrind:

    32 bytes in 1 blocks are definitely lost in loss record 15 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x14B16F: detect_driver (driver.c:20)
       by 0x119949: session_init (compton.c:1879)
       by 0x11AEF0: main (compton.c:2285)

    32 bytes in 1 blocks are definitely lost in loss record 16 of 111
       at 0x483577F: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
       by 0x49DB0DD: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49D8FB4: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA63E: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x49DA751: xcb_wait_for_reply (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
       by 0x14B16F: detect_driver (driver.c:20)
       by 0x11795E: redir_start (compton.c:1202)
       by 0x115C76: paint_preprocess (compton.c:629)
       by 0x1182BD: _draw_callback (compton.c:1380)
       by 0x1184D0: draw_callback (compton.c:1426)
       by 0x49BF292: ev_invoke_pending (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)
       by 0x49C3344: ev_run (in /usr/lib/x86_64-linux-gnu/libev.so.4.0.0)

Also, free(randr_version) in the error path as well.
2019-09-20 10:15:59 +02:00
Yuxuan Shui 3766aa2c79
win: make sure delayed image update is always used
Convert several places where the window image is bound/unbound directly
to use image flags. Make sure window image updates only happen in one
place.

Remove win_bind_image function since its no longer used after this.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:48 +01:00
Yuxuan Shui 39a609acb0
event: do delayed window mapping
This remove the only case where map_win_start is called outside of the
X critical section.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:48 +01:00
Yuxuan Shui 9f3d3f2fba
win: add functions for delayed window updates
And a window update flag for mapping the window.

Also make sure related functions consider the case where the given window
has pending updates.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:46 +01:00
Yuxuan Shui 16bff8ff41
win: add managed_win_internal
Which includes the pending update flags for the window.

Using an internal struct makes sure the window update flags are opaque outside
of win.c

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:15 +01:00
Yuxuan Shui b9bf4fed60
win: rename some functions
rename map_win, unmap_win, destroy_win to map_win_start,
unmap_win_start, destroy_win_start respectively. To clarify their
intended functions. Also rename the corresponding finish_* functions to
*_finish so they are consistent.

Also some very minor code clean ups.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:15 +01:00
Yuxuan Shui fd570e1b78
win: split unmap_win into unmap and destroy
Instead of doing both unmapping and destroying in the same function,
since that complicates the logic.

Also since now destroy_win handles both the managed and unmanaged cases,
remove destroy_unmanage_win function.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 02:22:11 +01:00
Yuxuan Shui eecee130b8
win: split WIN_FLAGS_IMAGE_STALE
Split it into PIXMAP_STALE and SHADOW_STALE, this allows us to update
pixmaps and shadow images separately.

Also added PIXMAP_NONE and SHADOW_NONE, as redundancy to detect logic
errors.

Convenient constants and functions are provided for updating pixmap and
shadow together.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 01:25:07 +01:00
Yuxuan Shui 1549997811
win: remove map_win_by_id
Since it has only one user.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-20 01:24:57 +01:00
Yuxuan Shui 5787c17ebe
Promote some log_trace to log_debug
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-19 17:23:48 +01:00
Yuxuan Shui ebb52567c0
core: move the X critical section into a function
Also move handle_root_flags into the critical section.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-19 17:20:52 +01:00
Yuxuan Shui 7df9245c81
win: move image update code into a function
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-19 16:59:36 +01:00
Yuxuan Shui de5d5ca9bb
event.c: run clang-format
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-16 23:28:16 +01:00
Yuxuan Shui 48687b985d
Make potentially window destroying functions take simple pointers
Instead of pointer to pointer. The two level of pointers were used to
inform the caller the window has been destroyed (pointer set to NULL).

Now, destruction of windows are now signaled by the return value, which
is marked `must_use`.

Problem with taking pointer to pointer is that they tends to pollute the
function signatures a little bit. And we are not using it well anyways.
A lot of the callers passes pointers to local variables to those
functions, so the information about window destruction doesn't actually
bubble up. So, we switch to use just one level of pointers instead.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2019-09-16 23:14:03 +01:00