Currently if the shadow image fails to bind, the entire window is marked
as having image errors. So nothing of that window will render, even if
the window image itself is fine.
The commit cause shadow to be disabled when shadow image fails, instead
of marking the window.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
For big windows, their shadow images might exceed the maximum request
length limit of Xorg. libxcb will shutdown the connection to X server if
we try to send that image. So we have to break the image apart and send
it piecemeal.
In the future we probably should migrate to MIT-SHM.
Fixes#255#274
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Unredirect the screen when some window sets _NET_WM_BYPASS_COMPOSITOR
to 1, but ignore the case where some window requests the screen to be
redirected by setting _NET_WM_BYPASS_COMPOSITOR to 2.
Closes#267
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
In file included from ../src/log.h:8,
from ../src/backend/gl/glx.h:18,
from ../src/common.h:45,
from ../src/picom.c:32:
../src/compiler.h:98:11: fatal error: threads.h: No such file or directory
98 | # include <threads.h>
| ^~~~~~~~~~~
Transparent windows usually blends on top of other windows, this commit
adds an option to make transparent windows clip other windows like
non-transparent windows do.
Closes#265
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Previously win_set_shadow tries to release the shadow image when turning
off shadow for a window. When shadow is turned off _immediately_ after
it's turned on, picom won't have a chance to handle the delayed creation
of the shadow before win_set_shadow tries to release the shadow image,
causing a assertion failure because win_set_shadow tried to release a
non-existing image.
This commit makes releasing the shadow image delayed as well.
In theory, we could check the STALE flag in win_set_shadow before
release the image, but that duplicates the logic that is already in
win_process_flags.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
The assertion check for condition that are too board.
If we get multiple root config event in a row, then we might find
ourselves trying to release a image that was released in a previous
backend destruction and is yet to be bound (IOW, the window will have
IMAGES_NONE _and_ IMAGES_STALE set), causing the assertion to fail.
This commit relax the check, so we don't check if STALE is set when NONE
is set.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
deinit then init the logging system after resets, because otherwise
duplicated log handlers will be added by session_init, and we will
see duplicated logs.
Doing this also enables us to add log handlers for early logging.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Automatically reset picom and reload the configuration when a change in
the configuration file is detected.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Unsupported backends were rejected when we try to initialize them, now
we reject them in the option parsing phase.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Instead of allocating new textures everytime gl_average_texture_color is
called, we keep two textures per gl_image and reuse those.
Doing this significantly improves CPU usage on AMDGPU driver for some
reason. But in general, less texture allocation is always better.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
leftovers:
1) config file path. Has to implement compatibility functionalities before
we can change it.
2) links in man pages. Has to migrate the repo first.
3) _COMPTON_SHADOW, it has become a defacto standard, so we have to keep
supporting it.
4) dbus names, undecided whether we should/could change it.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
A quick search on GitHub showing the _COMPTON_SHADOW is actively being
used (most noteably, by polybar). It is not a difficult thing to support,
and it doesn't have that much runtime overhead. So remove the option
that guards this feature, make it enabled by default.
(Side note, I saw lots of people putting this option in their config
files, but this is actually a command line only option.)
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Firstly, this breaks the assumption that when we redirect the screen,
all window is either mapped or unmapped, causing a assertion failure.
Secondly, if transition window into fading when the screen is not
redirected, the fading will not progress until the screen is redirected,
probably not the desired result.
Fixes#246
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Since user reports indicate it has real performance benefits.
Also add a command line flag for turning use-damage off.
Fixes#242
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Because first frame no window has their pixmap bound, which doesn't
happen in frames after the first. If a window is unmapped in that frame,
the compositor will try to render a window with no pixmap bound if
fading is enabled.
Now we keep track if we are in the first frame, and if that's the case
we skip fading in unmap/destroy.
Fixes#239, bug number 2
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This simplifies the logic a bit since we know a shadow is always bound
(if needed) when the screen is redirected.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>