* string functions mstr*() are moved to string_utils.c
* allocation wrappers are moved to utils.h
* printf_* functions are moved to log.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Both methods are redundant. Prefer Mesa's own extension when available,
fall back to the old SGI extension otherwise (NVIDIA drivers for the
most part).
This should give us sane item size, i.e. the item has the same number of
bits their format says they have.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Foolish of me to assume the returned window property items have the same
number of bits their format says they have.
Apparently, format = 32 means the return items are 64 bits long (on
64-bit machines).
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
The old shadow kernel formula is not "wrong" per se, as the only judge
is if it looks good. However, the formula used is not really gaussian.
Also, the kernel size calculation doesn't really make sense to me.
This commit change the kernel formula to actually use a gaussian
distribution. As far as I can tell, there is no perceivable difference.
Except now the effective shadow radius is smaller for the same config.
Also, made that part of code a bit more mordern.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
libglvnd seems to return a pointer to a function that does NOTHING
for things the backing driver doesn't support.
So we check if the extension is actually advertised before using it.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This cause certain window types to be ignored in deciding whether the
screen should be redirected after being unredirected.
Fixes#58
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Make sure the wintype options are properly initialized even when there
is no config file specified/supported.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
I just realized wintype option shadow and fade never worked. If you set
the global shadow option to true, wintype shadow option will have no effect.
Now the wintype options will properly override the global ones.
Also remove deprecated options from compton.sample.conf.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Calling ev_break() in a signal handler doesn't work. Instead, we setup a
libev ev_signal handler for this.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Remove alpha_step, and support all 256 alpha values.
1 pixel pictures don't really use that many resources.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
When using DRI2, Mesa uses XESetWireToEvent to hook into Xlib's event
handling loop, so it can get notified when certain DRI2 event happens,
which is crucial to the normal functioning of GLX.
When xcb is owning the event queue (meaning libxcb is doing all the
event handling), those functions registered by Mesa will never be
called, thus GLX will malfunction, leading to screen flickers or visual
artifacts.
This commit uses a hack from Qt to manually call those functions in
compton.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Multipass blur is not properly implemented for xrender backend. There is
visible artifacts when it is used. And it is quite difficult to
implement correctly and efficiently for the xrender backend.
Print a warning message for multipass blur so we can survey whether it
is actually been used.
No functionality is removed in this commit.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Setting it on the target buffer picture has no effect. Fix performance
problem when using xrender with virtual box.
Fixes#40
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
When this option is enabled for a window type, shadow will be drawn in
areas that are obscure by the shape of the window.
Useful when the given window type has parts of the window transparent,
and you want to have shadows in those areas.
Fixes#45
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This reverts commit 50e2259404.
Temporarily revert the removal until we have more information about this whole
thing.
Turns out a couple of drivers don't work properly without the sync fence,
including intel, llvmpipe and NVIDIA.
Although sync fence is needed, from the information I have gathered (looking
at old bug reports, protocol specifications, look at other compositors' code),
compton's usage of it is not proper. So we need to rewrite it in the future,
after we get more information from driver developers.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
It will cause compton to print out some rudimentary diagnostics.
Also small improvements of the meson.build.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Use optnone instead, this does require a more recent clang though. In
general, just don't use -ffast-math.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Interesting this problem only surface when using GTK applications on
KDE. Maybe on other WMs there are some other events after window
restacking that triggers repaint of the window.
Fixes#28
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This was a dubious "fix" for a Nvidia driver problem. The problem was
never fully understood, and the then developers took a shotgun approach
and implemented xsync fences as a fix. Which somehow fixed the problem.
Again, I don't see any indication that the developers understood why
this "fix" worked.
(for details, see chjj/compton#152 and chjj/compton#181)
The driver problem should have been fixed almost 5 years ago. So this
shouldn't be needed anymore. In addition the way compton uses xsync fences
is apparently wrong according to the xsync spec (fences are attached to
screen, but compton uses them as if they were attached to drawables).
So, I will try removing it and see if anyone will complain. If there are
real concrete reasons why fences are needed, it will be brought back.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This is a potentially useful feature for debugging the xrender backend,
so make it a commandline option rather than an obscure compiler flag.
Also this is only usable with xrender, for glx there are better tools
for debugging.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
--dbe does not seem to have an effect on tearing, as noted in the old
manpage, and confirmed by my own testing.
So remove it, since it complicates the logic of painting.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This way we don't need to update the bounding region after window moves.
Also add some comments about the coordinate systems in compton.
Also change a few function that takes a `bool global` parameter to
always return region in local coordinates.
win_rounded_corners is called by win_updated_bounding_shape, so there is
no need for the former to call the later.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
With libX11, the library calls an I/O error handler if the connection to
the server breaks. The default I/O error handler prints an error message
and calls exit(). This can be seen when running a "pre-xcb" compton
against Xephyr and then closing the Xephyr window:
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":1"
after 241 requests (241 known processed) with 0 events remaining.
The current compton would just continue running. After this commit, it
instead exits with this message:
handle_queued_x_events(): X11 server connection broke (error 1)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Xlib uses unsigned long for XIDs, but xcb always uses uint32_t. Thus,
this needs the format string for uint32_t now.
Signed-off-by: Uli Schlachter <psychon@znc.in>
IANAL, but I think I am allowed to add missing copyright notices for
someone else. And I did my best job using git history to figure out who
wrote which functions. So I hope everything is fine.
Bugs:
* There seems to be a noticeable frame loss when window
is being opened/closed. But the same problem also exists
in master/next, so this is not a regression.
* Using --sw-opti and --benchmark at the same time causing
compton to draw more frequently than permitted by the
arguments. That is because the sleep interval calculation
is flawed. Not really a regression either.
Verified still working:
* Usual painting
* Fade
* Benchmark mode
* --sw-opti (with or without benchmark mode)
* DBus
* Unredir delay
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Change `win *` to `win **`, because a window could be freed by the
callback, so we can set `*w` to NULL to communicate that.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Also remove some debug function calls (there are better tools for opengl
debugging now). Also remove copysubbuffermesa
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Instead use win_has_alpha to check for alpha channel, window mode is
reserved for determine if the window is possibly transparent.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
The existing mechanism with set_ignore_next() is (IMHO) ugly and also
does not work with XCB requests. This commit adds a new function
set_ignore_cookie() and fixes callers that were converted to XCB to use
this new function instead.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Errors for requests sent via Xlib that expect a reply are handled via
XSetErrorHandler(), which sets up a callback function that Xlib calls.
Errors for requests that do not expect a reply or for errors caused via
unchecked XCB requests show up as events of type 0 in the event handling
function.
Before this commit, errors were ignored here. This commit changes the
code so that the errors are printed instead.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Note that this adds an include for Xfixes.h, because that header is
still needed and was previously included through Xcomposite.h.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The X11 server's answer is not \0-terminated, so xcb_str_name() also
does not provide a \0-terminated pointer.
Signed-off-by: Uli Schlachter <psychon@znc.in>
No functional changes intended. The new xcb_damage_query_version() was
previously done by XDamageQueryExtension() internally.
Signed-off-by: Uli Schlachter <psychon@znc.in>
If an X event is received at a very specific point in time, it can trigger
a race condition in Xlib. Said event will be read, but Xlib will
nonetheless be completely unaware of the event.
This cause compton to sometimes block on select() while there are events
ready to be processed. If the event is a damage report, screen freeze
will happen until some other event is received.
The proper fix is to switch to xcb for event handling, thus avoid this
problem entirely.
There seems to be a race between DamageAdd (what the client uses
to report damage to Xserver) and DamageSubtract (what compton uses
to clear the reported damage, so it can receive new ones). I am not
sure how to confirm this. But this (terrible) workaround seems to
solve this problem.
* Move code around
* Remove unneeded forward declaration
* Rename win->damaged to win->ever_damaged, to be less confusing
* Expose debug functions even when DEBUG is not enabled. Compiler
would remove the dead code for us anyway.
* Some code cleanup
Also move static function prototypes out of compton.h. Seems like the
previous developers didn't know what header files are for.
Seems to have bugs after the split.
Before becoming the selection owner for _NET_WM_CM_Sn, compton will now check if
that selection is already owned (which means that another composite manager is
already running). If this check fails, startup will be refused. This behaviour
is required by EWMH / ICCCM.
Because this should catch all composite managers, the error message that was
used before when another manager is already running is reworded to mention that
the other manager does not follow EWMH.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Under extreme race conditions (window A close at the same time as window
B create), there can be multiple windows with same id in compton's window
list. If at this point window B closes itself as well, finish_destroy_win
might destroy a different window as what's passed to destroy_callback.
This can be a problem because someone can still hold a reference to that
window (e.g. 't' in paint_preprocess), and there's no way to clear that
reference. If finish_destroy_win always destroy the same window passed
to destroy_callback, this will not be a problem.
- Remove the const function attribute from get_time_*(), since the
functions they call that actually get the time probably access global
variables or have other behaviors unacceptable for const functions.
- Change the const function attribute on win_has_frame() to pure, as it
accesses memory its parameter points to, which is invalid for a const
function.
Bug fix: Select the larger of the X window border width and
_NET_FRAME_EXTENTS, instead of adding them together, when determining
the frame extents. (Supposedly) more EWMH compliant, as EWMH
_NET_FRAME_EXTENTS should include the X window border width already. We
did not choose to completely rely on _NET_FRAME_EXTENTS to remove the
need to keep track of whether there is a _NET_FRAME_EXTENTS, and
(hopefully) take care of some cases when it is wrong. The commit should
fix awesomeWM/awesome#425. Thanks to psychon for the information. (#302)
The commit fixes the bug in win_get_region_noframe() that the X window
border width is not considered when determining the width/height of the
window without frame, as well.
- Add margin_t, a structure that represents margins around a rectangle.
- Store frame extents of a window with margin_t, replacing the 4
fields ({left,right,top,bottom}_width) in struct _win.
- Add two helper macros, cmemzero() and cmemzero_one(), that zero out a
block of memory.
Fix the bug that --active-opacity state does not change
on `--focus-exclude`-ed windows correctly, since win_update_focused()
enables the WFLAG_OPCT_CHANGE flag on a window only if w->focused
changes, while --active-opacity depends on the output of
win_is_focused_real() instead of w->focused, which could be changed even
if w->focused does not change (e.g. when the window is
`--focus-exclude`-ed).
Always redirect std{out,err} if --logpath is specified, instead of only
redirect after fork, to correct the inconsistent behavior of --logpath
when getppid() returns 1. (#263)
- Add disabled-at-compile-time note in usage text with NO_LIBCONFIG.
- Fix the incorrect disabled-at-compile-time note for --backend.
- Move position of the disabled-at-compile-time note of --dbus
slightly.
- Fix the bug that --no-fading-openclose doesn not work when fading out
by writing w->fade_last as well in win_determine_fade().
- Write w->fade_last for applying w->fade_force, as well.
- Reformat usage text by adding a blank line between descriptions of
two switches. (#215)
- Update documentation for a bit. Correct some wrong statements and
clarify some others.
- Add glx_take_screenshot() for taking a screenshot. With ImageMagick
the output data could be viewed in this way:
display -size [SCREEN-WIDTH]x[SCREEN-HEIGHT] -depth 8 -flip
rgb:[PATH]
(#204)
- Add D-Bus command `opts_get string:paint_on_overlay_id` to get X
Composite overlay window ID. (#204)
- Code cleanup.
- Separate GLX parts from session_t into glx_session_t.
- Add --rererdir-on-root-change and --glx-reinit-on-root-change, as
possible solutions for #217. Thanks to jlindgren90 for reporting.
- Add --glx-fshader-win, which specifies a custom fragment shader for
painting windows. compton-default-fshader-win.glsl is the shader with
default behavior, and compton-fake-transparency-fshader-win.glsl
provides a template of fake transparency. (#183)
- Add --force-win-blend to force all windows to be painted with
blending.
- Add --no-fading-destroyed-argb, as a workaround of bugs in some WMs.
(#193)
Add `bounding_shape` and `rounded_corners` as condition match target.
Deprecate --shadow-ignore-shaped. Add rounded-corners detection to
win_is_fullscreen(). Slightly modify win_rounded_corners() logic. Thanks
to tdryer for reporting. (#191)
- Try to avoid evaluating conditions after window unmap/destruction.
Unfortunately, frequently this doesn't work due to the asynchronous
nature of X.
- Add _GTK_FRAME_EXTENTS exclusion rules to compton.sample.conf. Thanks
to memeplex, hexchain, and others for info. (#189)
- Add debugging option --show-all-xerrors, and other debugging changes.
Doc update.
- Add --xrender-sync{,-fence} to deal with redraw lag issue on GLX
backend. --xrender-sync-fence requires a sufficiently new xorg-server
and libXext. NO_XSYNC=1 may be used to disable it at compile time.
Thanks to tchebb for reporting and everybody else for testing. (#181)
- A bit code clean-up. Replace a few XSync() with XFlush() to minimize
the latency.
- Add "xr-glx-hybrid" as an alias of "xr_glx_hybrid". (#163)
- Clear damage history in expose_root() and when root window size
changes. Unfortunately this doesn't fix#181.