Slightly clean up header inclusion with the help of clang's module system.
It's better for files to include the things you need directly.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
* Pass a options_t, not session_t
* Slightly improve error handling when setting vsync method via dbus
The goal here is to limit the scope of what a given function can access.
And session_t contains basically everything, so don't pass it around.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
* -d: because the standard way is to use $DISPLAY
* no-name-pixmap: undocumented debugging option
* -S: debugging option, not very useful
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
* Moved dbus prototypes from common.h to dbus.h
* Removed private function prototypes from dbus.h
* Removed private macros from dbus.h
* Hide dbus types from common.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
* string functions mstr*() are moved to string_utils.c
* allocation wrappers are moved to utils.h
* printf_* functions are moved to log.h
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
--dbe does not seem to have an effect on tearing, as noted in the old
manpage, and confirmed by my own testing.
So remove it, since it complicates the logic of painting.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
IANAL, but I think I am allowed to add missing copyright notices for
someone else. And I did my best job using git history to figure out who
wrote which functions. So I hope everything is fine.
Bugs:
* There seems to be a noticeable frame loss when window
is being opened/closed. But the same problem also exists
in master/next, so this is not a regression.
* Using --sw-opti and --benchmark at the same time causing
compton to draw more frequently than permitted by the
arguments. That is because the sleep interval calculation
is flawed. Not really a regression either.
Verified still working:
* Usual painting
* Fade
* Benchmark mode
* --sw-opti (with or without benchmark mode)
* DBus
* Unredir delay
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
* Move code around
* Remove unneeded forward declaration
* Rename win->damaged to win->ever_damaged, to be less confusing
* Expose debug functions even when DEBUG is not enabled. Compiler
would remove the dead code for us anyway.
* Some code cleanup
- Add margin_t, a structure that represents margins around a rectangle.
- Store frame extents of a window with margin_t, replacing the 4
fields ({left,right,top,bottom}_width) in struct _win.
- Add two helper macros, cmemzero() and cmemzero_one(), that zero out a
block of memory.
- Add glx_take_screenshot() for taking a screenshot. With ImageMagick
the output data could be viewed in this way:
display -size [SCREEN-WIDTH]x[SCREEN-HEIGHT] -depth 8 -flip
rgb:[PATH]
(#204)
- Add D-Bus command `opts_get string:paint_on_overlay_id` to get X
Composite overlay window ID. (#204)
- Code cleanup.
- Add --write-pid-path to write process ID to a file, to help
determining compton's process ID when -b is used.
- Add a few extra targets to query through D-Bus opts_get (version, pid,
etc.) and through win_get, primarily for debugging.
- Add helper macros likely(), unlikely(), cmalloc(), ccalloc(),
crealloc().
- Change w->opacity_set to opacity_t. Determine display_repr in
session_init(), etc.
- Rewrite focus detection logic. Remove w->focused_real and use
ps->active_win to identify focused window uniformly. Use a more
expensive way to filter FocusIn/Out events to improve reliability.
Only limited tests are done, and bugs are likely to be introduced.
(#99)
- Known issue: Under fvwm, compton sometimes does not consistently
report the window input gets sent to. But there's something wrong in
that case: XGetInputFocus() shows the root window is focused but
another window is receiving input.
- Add --unredir-if-possible-exclude, to exclude certain windows when
evaluating --unredir-if-possible. (#140)
- Add --unredir-if-possible-delay, to add some delay before
unredirecting screen. (#138, #140)
- Code clean-up.
- Add stoppaint_force option, controlled via D-Bus, to stop painting
completely, which may look better than unredirecting the screen,
sometimes. (#41)
- Add x2, y2 matching targets.
- Update documentation.
- Add multipass blur support. Note GLX Framebuffer support is required.
My benchmark shows multipass blur brings 5% performance boost for X
Render backend (3x3box). On GLX backend it brings 10% performance
boost for 5x5box but negatively affects performance for 3x3box. Thanks
to jrfonseca for advice. (#107)
- GLX backend: Cache blur texture for each window, for a 12% performance
boost.
- Add D-Bus fading control. Thanks to yulan6248 for testing. (#112)
- Fix FAQ link in README.md. Thanks to lorenzos for report. (#111)
- Correctly deinitialize VSync on on-the-fly VSync method switch.
- X Render backend: Normalize blur kernel.
- Code clean-up.
- Known issue: Linear corruption on border of a window may appear with X
Render multi-pass blur. Possible to fix but probably not worthwhile.
- GLX backend: Add DEBUG_GLX_MARK, to add GL marks around functions with
glStringMarkerGREMEDY(), and mark frame termination with
glFrameTerminatorGREMEDY().
- Print output of `compton -h` to stdout. (#110)
- GLX backend: Strip out elements with factor 0 in GLSL blur code.
Thanks to jrfonseca for guides. (#107)
- GLX backend: Add --glx-swap-method, to reduce painting region if the
driver uses exchange or copy buffer swaps. Untested.
- Add --fade-exclude, to disable fading on specific windows based on
some conditions. Untested.
- Expose GLX backend options through configuration file. Add fetching of
GLX backend options through D-Bus.
- Use NULL pointer instead of element count to delimit string arrays in
parse_vsync()/parse_backend()/parse_glx_swap_method().
- Add documentation about "wintypes" section in configuration file.
- Add --blur-background-exclude. (#98)
- Add `opengl-mswc` VSync, which uses MESA_swap_control instead of
SGI_swap_control. I don't expect it to perform better than
SGI_swap_control, though.
- Update CMakeLists.txt .
- Add a few targets for D-Bus `win_get`. Misc changes.
- Known issue: Apparently I've forgotten implementing --inactive-dim on
GLX backend... Silly me.
- Fix a bug that glx_bind_pixmap() doesn't work with mesa drivers.
Thanks to Janhouse and mkraemer for reporting. (#7)
- Use stencil buffer to attempt to eliminate potential double-paint
issue in glx_render(). X Fixes doesn't guarantee the rectangles in a
region do not overlap, and this may cause some regions to be painted
twice, which would be a problem if we are painting transparent things.
Now the target window must have a stencil buffer. Compiz uses its own
region implementation to deal with this, but as a lightweight
compositor we can't really do the same. It may have a positive or
negative effort over performance. Callgrind result indicates basically
no change in performance, but this may or may not be true.
- Correctly distinguish GL extensions and GLX extensions. Sorry. :-D
- Handle screen size. Thanks to tsmithe for reporting. (#7)
- Rename OpenGL backend to GLX backend, because, we might have a EGL
backend someday.
- Add configuration file option `backend` to specify backend. Add
`backend` to D-Bus `opts_get`.
- Add OpenGL shader compilation code, but currently unused.
- Minor adjustments.
- Known issue: Window content doesn't get updated in VirtualBox,
probably because its OpenGL implementation requires constant rebinding
of texture. But that's really slow...
- Known issue: Blur feature is still unimplemented in GLX backend.
- Add on-the-fly VSync option modification via D-Bus, as requested by
kunitoki (#80). Expose parse_vsync(), create vsync_init() and
ensure_glx_context().
- Change default value of ps->drm_fd to -1.
- Update Makefile. Change the install/uninstall rules and add doc
installation, requested by hasufell in #85.
- Mark window not damaged in map_win(). It helps in reducing flickering
with inverted window color, but I'm not completely sure if it's safe.
- Avoid modifying w->invert_color when window is unmapped.
- Update documentation. Thanks to hasufell for pointing out.
- Add advanced window matching system, capable of matching against
arbitrary window properties as well as a series of internal
properties, with 4 additional operators (>, <, >=, <=) useful for
integer targets, and support of logical operators. The old matching
system is removed, but compatibility with the format is retained.
- As the new matching system is pretty complicated, and I have no past
experience in writing a parser, it's pretty possible that bugs are
present. It also has inferior performance, but I hope it doesn't
matter on modern CPUs.
- It's possible to disable matching system at compile time with NO_C2=1
now.
- Add ps->o.config_file to track which config file we have actually
read. Queryable via D-Bus.
- Parse -d in first pass in get_cfg() as c2 needs to query X to get
atoms during condition parsing.
- Fix a bug in wid_get_prop_adv() that 0 == rformat is not handled
correctly.
- Fix incompatibility with FreeBSD sed in dbus-examples/cdbus-driver.sh
.
- Add recipe to generate .clang_complete in Makefile, used by Vim
clang_complete plugin.
- Add DEBUG_C2 for debugging condition string parsing. DEBUG_WINMATCH is
still used for match debugging.
- Rename win_on_wdata_change() to win_on_factor_change().
- Extra malloc() failure checks. Add const to matching cache members in
session_t. Code clean-up. Documentation update.
- Fix a bug that root window is not repainted on wallpaper change unless
an Expose X event is received. Seemingly, if there's no mapped window
on a screen, X will not send an Expose event when the wallpaper
changes. Thanks to baskerville for reporting.
- Fix a X Pixmap leak when there's no existing wallpaper pixmap found.
- Fix a bug in mstrncpy() that null character is not added to the end of
the copied string.
- Make VSYNC_STRS public, for use in src/dbus.c. Adjust the type of
WINTYPES array. Add NUM_VSYNC.
- Add more targets for various D-Bus methods. Add "bad_target" D-Bus
error. Improve error handling. Add more helper functions to append
arguments to a D-Bus message. Add Introspect method to D-Bus
introspection reply.
- Add public declarations of things in the new condition format code to
common.h. Move definitions of some inline functions from compton.h to
common.h. Make some functions public. Move wid_get_prop_adv() to
compton.c. The primary code files of the new format src/c2.{c,h} will
be published when ready.
- Add support for dumping version string in Makefile (make version), to
make snapshot generation easier.
- Add repeated inclusion protection to common.h.
- Update documentation.
- Use gsed instead of sed in dbus-examples/cdbus-driver.sh if possible,
as some BSD systems does not come with GNU sed by default. Thanks to
DaChiChang for reporting.
- Code clean-up. Small type changes in register_cm() to silence
warnings. Quit on failure in parse_vsync(). Apply stricter checks in
force_repaint().
- Add D-Bus support. Currently 7 methods are available: "reset" (same as
SIGUSR1), "list_win" (list the windows compton manages), "win_get"
(get a property of the window), "win_set" (set a property of the
window), "find_win" (find window based on client window / focus),
"opts_get" (get the value of a compton option), and "opts_set" (set
the value of a compton option), together with 4 signals: "win_added",
"win_destroyed", "win_mapped", "win_unmapped".
- D-Bus support depends on libdbus.
- As there are many items and my time is tight, no much tests are done.
Bugs to be expected.
- Create a new header file `common.h` that contains shared content.
- Fix some bugs in timeout handling.
- Update file headers in all source files.
- Re-enable --unredir-if-possible on multi-screen set-ups, as the user
could turn if off manually anyway.
- Check if the window is mapped in `repair_win()`.
- Add ps->track_atom_lst and its handlers, to prepare for the new
condition format.
- Known issue 1: "win_get", "win_set", "opts_get", "opts_set" support a
very limited number of targets only. New ones will be added gradually.
- Known issue 2: Accidental drop of D-Bus connection is not handled.
- Known issue 3: Introspection does not reveal all available methods,
because some methods have unpredictable prototypes. Still hesitating
about what to do...
- Known issue 4: Error handling is not finished yet. Compton does not
always reply with the correct error message (but it does print out the
correct error message, usually).