win: split unmap_win into unmap and destroy
Instead of doing both unmapping and destroying in the same function, since that complicates the logic. Also since now destroy_win handles both the managed and unmanaged cases, remove destroy_unmanage_win function. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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14
src/win.h
14
src/win.h
@ -253,6 +253,14 @@ struct managed_win {
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/// Process pending images flags on a window. Has to be called in X critical section
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void win_process_flags(session_t *ps, struct managed_win *w);
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/// Start the unmap of a window. We cannot unmap immediately since we might need to fade
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/// the window out.
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void unmap_win(struct session *, struct managed_win *);
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/// Start the destroying of a window. Windows cannot always be destroyed immediately
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/// because of fading and such.
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bool must_use destroy_win(session_t *ps, struct win *w);
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/// Release images bound with a window, set the *_NONE flags on the window. Only to be
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/// used when de-initializing the backend outside of win.c
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void win_release_images(struct backend_base *base, struct managed_win *w);
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@ -358,12 +366,6 @@ void restack_above(session_t *ps, struct win *w, xcb_window_t below);
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void restack_bottom(session_t *ps, struct win *w);
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/// Move window `w` to the top of the stack
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void restack_top(session_t *ps, struct win *w);
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/// Unmap or destroy a window
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/// @return whether the window is destroyed and freed
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bool must_use unmap_win(session_t *ps, struct managed_win *, bool destroy);
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/// Destroy and free an unmanaged window
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void destroy_unmanaged_win(session_t *ps, struct win *w);
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void map_win(session_t *ps, struct managed_win *w);
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/**
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