Print deprecation message for --glx-fshader-win
No functionality is removed in this commit. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -3655,10 +3655,6 @@ usage(int ret) {
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" Additionally use X Sync fence to sync clients' draw calls. Needed\n"
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" Additionally use X Sync fence to sync clients' draw calls. Needed\n"
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" on nvidia-drivers with GLX backend for some users." WARNING "\n"
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" on nvidia-drivers with GLX backend for some users." WARNING "\n"
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"\n"
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"\n"
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"--glx-fshader-win shader\n"
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" GLX backend: Use specified GLSL fragment shader for rendering window\n"
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" contents.\n"
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"\n"
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"--force-win-blend\n"
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"--force-win-blend\n"
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" Force all windows to be painted with blending. Useful if you have a\n"
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" Force all windows to be painted with blending. Useful if you have a\n"
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" --glx-fshader-win that could turn opaque pixels transparent.\n"
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" --glx-fshader-win that could turn opaque pixels transparent.\n"
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@ -4220,6 +4216,9 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
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P_CASEBOOL(316, force_win_blend);
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P_CASEBOOL(316, force_win_blend);
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case 317:
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case 317:
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ps->o.glx_fshader_win_str = mstrcpy(optarg);
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ps->o.glx_fshader_win_str = mstrcpy(optarg);
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printf_errf("(): --glx-fshader-win is being deprecated, and might be\n"
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" removed in the future. If you really need this feature, please report\n"
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"an issue to let us know\n");
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break;
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break;
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P_CASEBOOL(319, no_x_selection);
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P_CASEBOOL(319, no_x_selection);
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P_CASEBOOL(731, reredir_on_root_change);
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P_CASEBOOL(731, reredir_on_root_change);
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