Avoid changing fade_callback when window is destroyed
Fix assertion at src/compton.c:1261
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@ -2277,6 +2277,8 @@ static void
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unmap_win(session_t *ps, win *w) {
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unmap_win(session_t *ps, win *w) {
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if (!w || IsUnmapped == w->a.map_state) return;
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if (!w || IsUnmapped == w->a.map_state) return;
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if (w->destroyed) return;
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// One last synchronization
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// One last synchronization
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if (w->paint.pixmap)
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if (w->paint.pixmap)
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xr_sync(ps, w->paint.pixmap, &w->fence);
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xr_sync(ps, w->paint.pixmap, &w->fence);
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