put typedefs and defs in header
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compton.c
111
compton.c
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@ -8,111 +8,6 @@
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <sys/poll.h>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#include <getopt.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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#include <X11/extensions/Xcomposite.h>
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#include <X11/extensions/Xdamage.h>
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#include <X11/extensions/Xrender.h>
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#if COMPOSITE_MAJOR > 0 || COMPOSITE_MINOR >= 2
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#define HAS_NAME_WINDOW_PIXMAP 1
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#endif
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#define CAN_DO_USABLE 0
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typedef enum {
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WINTYPE_UNKNOWN,
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WINTYPE_DESKTOP,
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WINTYPE_DOCK,
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WINTYPE_TOOLBAR,
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WINTYPE_MENU,
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WINTYPE_UTILITY,
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WINTYPE_SPLASH,
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WINTYPE_DIALOG,
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WINTYPE_NORMAL,
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WINTYPE_DROPDOWN_MENU,
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WINTYPE_POPUP_MENU,
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WINTYPE_TOOLTIP,
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WINTYPE_NOTIFY,
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WINTYPE_COMBO,
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WINTYPE_DND,
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NUM_WINTYPES
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} wintype;
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typedef struct _ignore {
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struct _ignore *next;
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unsigned long sequence;
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} ignore;
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typedef struct _win {
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struct _win *next;
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Window id;
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Window client_win;
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#if HAS_NAME_WINDOW_PIXMAP
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Pixmap pixmap;
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#endif
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XWindowAttributes a;
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#if CAN_DO_USABLE
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Bool usable; /* mapped and all damaged at one point */
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XRectangle damage_bounds; /* bounds of damage */
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#endif
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int mode;
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int damaged;
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Damage damage;
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Picture picture;
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Picture alpha_pict;
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Picture alpha_border_pict;
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Picture shadow_pict;
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XserverRegion border_size;
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XserverRegion extents;
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Picture shadow;
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int shadow_dx;
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int shadow_dy;
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int shadow_width;
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int shadow_height;
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unsigned int opacity;
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wintype window_type;
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unsigned long damage_sequence; /* sequence when damage was created */
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Bool destroyed;
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unsigned int left_width;
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unsigned int right_width;
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unsigned int top_width;
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unsigned int bottom_width;
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Bool need_configure;
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XConfigureEvent queue_configure;
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/* for drawing translucent windows */
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XserverRegion border_clip;
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struct _win *prev_trans;
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} win;
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typedef struct _conv {
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int size;
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double *data;
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} conv;
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typedef struct _fade {
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struct _fade *next;
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win *w;
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double cur;
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double finish;
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double step;
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void (*callback) (Display *dpy, win *w);
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Display *dpy;
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} fade;
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#include "compton.h"
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win *list;
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@ -149,18 +44,12 @@ Bool win_type_fade[NUM_WINTYPES];
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#define REGISTER_PROP "_NET_WM_CM_S"
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#define OPAQUE 0xffffffff
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conv *gaussian_map;
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#define WINDOW_SOLID 0
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#define WINDOW_TRANS 1
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#define WINDOW_ARGB 2
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#define DEBUG_REPAINT 0
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#define DEBUG_EVENTS 0
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#define MONITOR_REPAINT 0
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int shadow_radius = 12;
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int shadow_offset_x = -15;
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int shadow_offset_y = -15;
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