Convert non-mandatory attributes to macros
They're shorter and more portable. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -166,7 +166,7 @@ void
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glx_release_pixmap(session_t *ps, glx_texture_t *ptex);
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void glx_paint_pre(session_t *ps, region_t *preg)
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__attribute__((nonnull(1, 2)));
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attr_nonnull(1, 2);
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/**
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* Check if a texture is binded, or is binded to the given pixmap.
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