gl_common: fix gl error when blur is not enabled
blur_textures are not initialized when blur is disabled, but we still try to resize them in gl_resize. Don't do that. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -462,14 +462,16 @@ void gl_resize(struct gl_data *gd, int width, int height) {
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gd->height = height;
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gd->width = width;
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// Resize the temporary textures
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glBindTexture(gd->blur_texture_target, gd->blur_texture[0]);
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glTexImage2D(gd->blur_texture_target, 0, GL_RGBA8, gd->width, gd->height, 0,
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GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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if (gd->npasses > 1) {
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glBindTexture(gd->blur_texture_target, gd->blur_texture[1]);
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if (gd->npasses > 0) {
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// Resize the temporary textures used for blur
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glBindTexture(gd->blur_texture_target, gd->blur_texture[0]);
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glTexImage2D(gd->blur_texture_target, 0, GL_RGBA8, gd->width, gd->height,
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0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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if (gd->npasses > 1) {
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glBindTexture(gd->blur_texture_target, gd->blur_texture[1]);
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glTexImage2D(gd->blur_texture_target, 0, GL_RGBA8, gd->width,
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gd->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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}
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}
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}
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@ -669,6 +671,7 @@ bool gl_init(struct gl_data *gd, session_t *ps) {
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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gd->npasses = 0;
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gl_win_shader_from_string(NULL, win_shader_glsl, &gd->win_shader);
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if (!gl_init_blur(gd, ps->o.blur_kerns)) {
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return false;
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