Remove session_t::fade_running
It is used more as a out variable for paint_preprocess, so make it that. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -370,9 +370,6 @@ typedef struct session {
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bool tmout_unredir_hit;
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/// Whether we need to redraw the screen
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bool redraw_needed;
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/// Whether the program is idling. I.e. no fading, no potential window
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/// changes.
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bool fade_running;
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/// Program start time.
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struct timeval time_start;
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/// The region needs to painted on next paint.
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