Merge pull request #247 from Jauler/dim_bright_windows

Brightness clamping
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yshui 2019-11-09 17:43:38 +00:00 committed by GitHub
commit c98e7fa39f
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14 changed files with 292 additions and 12 deletions

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@ -39,6 +39,8 @@ blur-background-exclude = [
]; ];
# opacity-rule = [ "80:class_g = 'URxvt'" ]; # opacity-rule = [ "80:class_g = 'URxvt'" ];
# max-brightness = 0.66
# Fading # Fading
fading = true; fading = true;
# fade-delta = 30; # fade-delta = 30;

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@ -251,6 +251,13 @@ void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
pixman_region32_fini(&reg_shadow); pixman_region32_fini(&reg_shadow);
} }
// Set max brightness
if (ps->o.max_brightness < 1.0) {
ps->backend_data->ops->image_op(
ps->backend_data, IMAGE_OP_MAX_BRIGHTNESS, w->win_image,
NULL, &reg_visible, &ps->o.max_brightness);
}
// Draw window on target // Draw window on target
if (!w->invert_color && !w->dim && w->frame_opacity == 1 && w->opacity == 1) { if (!w->invert_color && !w->dim && w->frame_opacity == 1 && w->opacity == 1) {
ps->backend_data->ops->compose(ps->backend_data, w->win_image, ps->backend_data->ops->compose(ps->backend_data, w->win_image,

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@ -47,6 +47,8 @@ enum image_operations {
// effective size. `reg_op` and `reg_visible` is ignored. `arg` is two integers, // effective size. `reg_op` and `reg_visible` is ignored. `arg` is two integers,
// width and height, in that order. // width and height, in that order.
IMAGE_OP_RESIZE_TILE, IMAGE_OP_RESIZE_TILE,
// Limit how bright image can be
IMAGE_OP_MAX_BRIGHTNESS,
}; };
struct gaussian_blur_args { struct gaussian_blur_args {

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@ -183,6 +183,165 @@ static void gl_free_prog_main(gl_win_shader_t *pprogram) {
} }
} }
/*
* @brief Implements recursive part of gl_average_texture_color.
*
* @note In order to reduce number of textures which needs to be
* allocated and deleted during this recursive render
* we reuse the same two textures for render source and
* destination simply by alterating between them.
* Unfortunately on first iteration source_texture might
* be read-only. In this case we will select auxilary_texture as
* destination_texture in order not to touch that read-only source
* texture in following render iteration.
* Otherwise we simply will switch source and destination textures
* between each other on each render iteration.
*/
static GLuint _gl_average_texture_color(backend_t *base, GLuint source_texture,
GLuint destination_texture, GLuint auxilary_texture,
GLuint fbo, int width, int height) {
const int max_width = 1;
const int max_height = 1;
const int from_width = next_power_of_two(width);
const int from_height = next_power_of_two(height);
const int to_width = from_width > max_width ? from_width / 2 : from_width;
const int to_height = from_height > max_height ? from_height / 2 : from_height;
// Prepare coordinates
GLint coord[] = {
// top left
0, 0, // vertex coord
0, 0, // texture coord
// top right
to_width, 0, // vertex coord
1, 0, // texture coord
// bottom right
to_width, to_height, // vertex coord
1, 1, // texture coord
// bottom left
0, to_height, // vertex coord
0, 1, // texture coord
};
glBufferSubData(GL_ARRAY_BUFFER, 0, (long)sizeof(*coord) * 16, coord);
// Prepare framebuffer for new render iteration
glBindTexture(GL_TEXTURE_2D, destination_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, to_width, to_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destination_texture, 0);
// Bind source texture as downscaling shader uniform input
glBindTexture(GL_TEXTURE_2D, source_texture);
// Render into framebuffer
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, NULL);
// Have we downscaled enough?
GLuint result;
if (to_width > max_width || to_height > max_height) {
GLuint new_source_texture = destination_texture;
GLuint new_destination_texture = auxilary_texture != 0 ? auxilary_texture : source_texture;
result = _gl_average_texture_color(base, new_source_texture,
new_destination_texture, 0,
fbo, to_width, to_height);
} else {
result = destination_texture;
}
return result;
}
/*
* @brief Builds a 1x1 texture which has color corresponding to the average of all
* pixels of img by recursively rendering into texture of quorter the size (half
* width and half height).
* Returned texture must be deleted by the caller (use glDeleteTextures).
*/
static GLuint gl_average_texture_color(backend_t *base, struct gl_image *img) {
struct gl_data *gd = (void *)base;
// Prepare textures which will be used for destination and source of rendering
// during downscaling.
GLuint textures[2] = {0};
const int texture_count = sizeof(textures)/sizeof(textures[0]);
glGenTextures(texture_count, textures);
glActiveTexture(GL_TEXTURE0);
for (int i = 0; i < texture_count; i++) {
glBindTexture(GL_TEXTURE_2D, textures[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, (GLint []){0, 0, 0, 0});
}
// Prepare framebuffer used for rendering and bind it
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
glDrawBuffer(GL_COLOR_ATTACHMENT0);
// Enable shaders
glUseProgram(gd->brightness_shader.prog);
// Prepare vertex attributes
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
GLuint bo[2];
glGenBuffers(2, bo);
glBindBuffer(GL_ARRAY_BUFFER, bo[0]);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bo[1]);
glEnableVertexAttribArray(vert_coord_loc);
glEnableVertexAttribArray(vert_in_texcoord_loc);
glVertexAttribPointer(vert_coord_loc, 2, GL_INT, GL_FALSE,
sizeof(GLint) * 4, NULL);
glVertexAttribPointer(vert_in_texcoord_loc, 2, GL_INT, GL_FALSE,
sizeof(GLint) * 4, (void *)(sizeof(GLint) * 2));
// Allocate buffers for render input
GLint coord[16] = {0};
GLuint indices[] = {0, 1, 2, 2, 3, 0};
glBufferData(GL_ARRAY_BUFFER, (long)sizeof(*coord) * 16, coord, GL_DYNAMIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (long)sizeof(*indices) * 6, indices, GL_STATIC_DRAW);
// Do actual recursive render to 1x1 texture
GLuint result_texture = _gl_average_texture_color(base, img->inner->texture,
textures[0], textures[1],
fbo, img->inner->width,
img->inner->height);
// Cleanup vertex attributes
glDisableVertexAttribArray(vert_coord_loc);
glDisableVertexAttribArray(vert_in_texcoord_loc);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDeleteBuffers(2, bo);
glBindVertexArray(0);
glDeleteVertexArrays(1, &vao);
// Cleanup shaders
glUseProgram(0);
// Cleanup framebuffers
glDeleteFramebuffers(1, &fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDrawBuffer(GL_BACK);
// Cleanup render textures
glBindTexture(GL_TEXTURE_2D, 0);
for (int i = 0; i < texture_count; i++) {
if (result_texture != textures[i])
glDeleteTextures(1, &textures[i]);
}
gl_check_err();
return result_texture;
}
/** /**
* Render a region with texture data. * Render a region with texture data.
* *
@ -202,7 +361,9 @@ static void _gl_compose(backend_t *base, struct gl_image *img, GLuint target,
return; return;
} }
bool dual_texture = false; GLuint brightness = 0;
if (img->max_brightness < 1.0)
brightness = gl_average_texture_color(base, img);
assert(gd->win_shader.prog); assert(gd->win_shader.prog);
glUseProgram(gd->win_shader.prog); glUseProgram(gd->win_shader.prog);
@ -218,17 +379,21 @@ static void _gl_compose(backend_t *base, struct gl_image *img, GLuint target,
if (gd->win_shader.unifm_dim >= 0) { if (gd->win_shader.unifm_dim >= 0) {
glUniform1f(gd->win_shader.unifm_dim, (float)img->dim); glUniform1f(gd->win_shader.unifm_dim, (float)img->dim);
} }
if (gd->win_shader.unifm_brightness >= 0) {
glUniform1i(gd->win_shader.unifm_brightness, 1);
}
if (gd->win_shader.unifm_max_brightness >= 0) {
glUniform1f(gd->win_shader.unifm_max_brightness, (float)img->max_brightness);
}
// log_trace("Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n", // log_trace("Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n",
// x, y, width, height, dx, dy, ptex->width, ptex->height, z); // x, y, width, height, dx, dy, ptex->width, ptex->height, z);
// Bind texture // Bind texture
glBindTexture(GL_TEXTURE_2D, img->inner->texture);
if (dual_texture) {
glActiveTexture(GL_TEXTURE1); glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, img->inner->texture); glBindTexture(GL_TEXTURE_2D, brightness);
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
} glBindTexture(GL_TEXTURE_2D, img->inner->texture);
GLuint vao; GLuint vao;
glGenVertexArrays(1, &vao); glGenVertexArrays(1, &vao);
@ -259,15 +424,10 @@ static void _gl_compose(backend_t *base, struct gl_image *img, GLuint target,
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDrawBuffer(GL_BACK); glDrawBuffer(GL_BACK);
if (dual_texture) {
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
}
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDeleteBuffers(2, bo); glDeleteBuffers(2, bo);
glDeleteTextures(1, &brightness);
glUseProgram(0); glUseProgram(0);
@ -597,6 +757,8 @@ static int gl_win_shader_from_string(const char *vshader_str, const char *fshade
ret->unifm_invert_color = glGetUniformLocationChecked(ret->prog, "invert_color"); ret->unifm_invert_color = glGetUniformLocationChecked(ret->prog, "invert_color");
ret->unifm_tex = glGetUniformLocationChecked(ret->prog, "tex"); ret->unifm_tex = glGetUniformLocationChecked(ret->prog, "tex");
ret->unifm_dim = glGetUniformLocationChecked(ret->prog, "dim"); ret->unifm_dim = glGetUniformLocationChecked(ret->prog, "dim");
ret->unifm_brightness = glGetUniformLocationChecked(ret->prog, "brightness");
ret->unifm_max_brightness = glGetUniformLocationChecked(ret->prog, "max_brightness");
glUseProgram(ret->prog); glUseProgram(ret->prog);
int orig_loc = glGetUniformLocation(ret->prog, "orig"); int orig_loc = glGetUniformLocation(ret->prog, "orig");
@ -635,6 +797,10 @@ void gl_resize(struct gl_data *gd, int width, int height) {
pml = glGetUniformLocationChecked(gd->present_prog, "projection"); pml = glGetUniformLocationChecked(gd->present_prog, "projection");
glUniformMatrix4fv(pml, 1, false, projection_matrix[0]); glUniformMatrix4fv(pml, 1, false, projection_matrix[0]);
glUseProgram(gd->brightness_shader.prog);
pml = glGetUniformLocationChecked(gd->brightness_shader.prog, "projection");
glUniformMatrix4fv(pml, 1, false, projection_matrix[0]);
glBindTexture(GL_TEXTURE_2D, gd->back_texture); glBindTexture(GL_TEXTURE_2D, gd->back_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_BGR, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_BGR,
GL_UNSIGNED_BYTE, NULL); GL_UNSIGNED_BYTE, NULL);
@ -665,6 +831,25 @@ static const char fill_vert[] = GLSL(330,
gl_Position = projection * vec4(in_coord, 0, 1); gl_Position = projection * vec4(in_coord, 0, 1);
} }
); );
static const char interpolating_frag[] = GLSL(330,
uniform sampler2D tex;
in vec2 texcoord;
void main() {
gl_FragColor = vec4(texture2D(tex, vec2(texcoord.xy), 0).rgb, 1);
}
);
static const char interpolating_vert[] = GLSL(330,
uniform mat4 projection;
layout(location = 0) in vec2 in_coord;
layout(location = 1) in vec2 in_texcoord;
out vec2 texcoord;
void main() {
gl_Position = projection * vec4(in_coord, 0, 1);
texcoord = in_texcoord;
}
);
// clang-format on // clang-format on
/// Fill a given region in bound framebuffer. /// Fill a given region in bound framebuffer.
@ -960,6 +1145,8 @@ const char *win_shader_glsl = GLSL(330,
uniform bool invert_color; uniform bool invert_color;
in vec2 texcoord; in vec2 texcoord;
uniform sampler2D tex; uniform sampler2D tex;
uniform sampler2D brightness;
uniform float max_brightness;
void main() { void main() {
vec4 c = texelFetch(tex, ivec2(texcoord), 0); vec4 c = texelFetch(tex, ivec2(texcoord), 0);
@ -967,6 +1154,12 @@ const char *win_shader_glsl = GLSL(330,
c = vec4(c.aaa - c.rgb, c.a); c = vec4(c.aaa - c.rgb, c.a);
} }
c = vec4(c.rgb * (1.0 - dim), c.a) * opacity; c = vec4(c.rgb * (1.0 - dim), c.a) * opacity;
vec3 rgb_brightness = texture2D(brightness, vec2(0.5, 0.5), 0).rgb;
float brightness = (rgb_brightness[0] + rgb_brightness[1] + rgb_brightness[2]) / 3;
if (brightness > max_brightness)
c.rgb = c.rgb * (max_brightness / brightness);
gl_FragColor = c; gl_FragColor = c;
} }
); );
@ -1026,6 +1219,15 @@ bool gl_init(struct gl_data *gd, session_t *ps) {
glUniform1i(glGetUniformLocationChecked(gd->present_prog, "tex"), 0); glUniform1i(glGetUniformLocationChecked(gd->present_prog, "tex"), 0);
glUseProgram(0); glUseProgram(0);
gd->brightness_shader.prog = gl_create_program_from_str(interpolating_vert, interpolating_frag);
if (!gd->brightness_shader.prog) {
log_error("Failed to create the brightness shader");
return false;
}
glUseProgram(gd->brightness_shader.prog);
glUniform1i(glGetUniformLocationChecked(gd->brightness_shader.prog, "tex"), 0);
glUseProgram(0);
// Set up the size of the viewport. We do this last because it expects the blur // Set up the size of the viewport. We do this last because it expects the blur
// textures are already set up. // textures are already set up.
gl_resize(gd, ps->root_width, ps->root_height); gl_resize(gd, ps->root_width, ps->root_height);
@ -1236,6 +1438,9 @@ bool gl_image_op(backend_t *base, enum image_operations op, void *image_data,
tex->ewidth = iargs[0]; tex->ewidth = iargs[0];
tex->eheight = iargs[1]; tex->eheight = iargs[1];
break; break;
case IMAGE_OP_MAX_BRIGHTNESS:
tex->max_brightness = *(double *)arg;
break;
} }
return true; return true;

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@ -20,8 +20,15 @@ typedef struct {
GLint unifm_invert_color; GLint unifm_invert_color;
GLint unifm_tex; GLint unifm_tex;
GLint unifm_dim; GLint unifm_dim;
GLint unifm_brightness;
GLint unifm_max_brightness;
} gl_win_shader_t; } gl_win_shader_t;
// Program and uniforms for brightness shader
typedef struct {
GLuint prog;
} gl_brightness_shader_t;
// Program and uniforms for blur shader // Program and uniforms for blur shader
typedef struct { typedef struct {
GLuint prog; GLuint prog;
@ -48,6 +55,7 @@ typedef struct gl_image {
struct gl_texture *inner; struct gl_texture *inner;
double opacity; double opacity;
double dim; double dim;
double max_brightness;
int ewidth, eheight; int ewidth, eheight;
bool has_alpha; bool has_alpha;
bool color_inverted; bool color_inverted;
@ -60,6 +68,7 @@ struct gl_data {
// Height and width of the viewport // Height and width of the viewport
int height, width; int height, width;
gl_win_shader_t win_shader; gl_win_shader_t win_shader;
gl_brightness_shader_t brightness_shader;
gl_fill_shader_t fill_shader; gl_fill_shader_t fill_shader;
GLuint back_texture, back_fbo; GLuint back_texture, back_fbo;
GLuint present_prog; GLuint present_prog;

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@ -390,6 +390,7 @@ glx_bind_pixmap(backend_t *base, xcb_pixmap_t pixmap, struct xvisual_info fmt, b
log_trace("Binding pixmap %#010x", pixmap); log_trace("Binding pixmap %#010x", pixmap);
auto wd = ccalloc(1, struct gl_image); auto wd = ccalloc(1, struct gl_image);
wd->max_brightness = 1;
wd->inner = ccalloc(1, struct gl_texture); wd->inner = ccalloc(1, struct gl_texture);
wd->inner->width = wd->ewidth = r->width; wd->inner->width = wd->ewidth = r->width;
wd->inner->height = wd->eheight = r->height; wd->inner->height = wd->eheight = r->height;

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@ -458,6 +458,7 @@ static bool image_op(backend_t *base, enum image_operations op, void *image,
img->eheight = iargs[1]; img->eheight = iargs[1];
break; break;
case IMAGE_OP_APPLY_ALPHA_ALL: assert(false); case IMAGE_OP_APPLY_ALPHA_ALL: assert(false);
case IMAGE_OP_MAX_BRIGHTNESS: assert(false);
} }
pixman_region32_fini(&reg); pixman_region32_fini(&reg);
return true; return true;

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@ -549,6 +549,7 @@ char *parse_config(options_t *opt, const char *config_file, bool *shadow_enable,
.inactive_dim_fixed = false, .inactive_dim_fixed = false,
.invert_color_list = NULL, .invert_color_list = NULL,
.opacity_rules = NULL, .opacity_rules = NULL,
.max_brightness = 1.0,
.use_ewmh_active_win = false, .use_ewmh_active_win = false,
.focus_blacklist = NULL, .focus_blacklist = NULL,

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@ -210,6 +210,8 @@ typedef struct options {
c2_lptr_t *invert_color_list; c2_lptr_t *invert_color_list;
/// Rules to change window opacity. /// Rules to change window opacity.
c2_lptr_t *opacity_rules; c2_lptr_t *opacity_rules;
/// Limit window brightness
double max_brightness;
// === Focus related === // === Focus related ===
/// Whether to try to detect WM windows and mark them as focused. /// Whether to try to detect WM windows and mark them as focused.

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@ -422,6 +422,13 @@ char *parse_config_libconfig(options_t *opt, const char *config_file, bool *shad
} }
// --use-damage // --use-damage
lcfg_lookup_bool(&cfg, "use-damage", &opt->use_damage); lcfg_lookup_bool(&cfg, "use-damage", &opt->use_damage);
// --max-brightness
if (config_lookup_float(&cfg, "max-brightness", &opt->max_brightness) && opt->use_damage) {
log_warn("max-brightness requires use-damage = false. Falling back to 1.0");
opt->max_brightness = 1.0;
}
// --glx-use-gpushader4 // --glx-use-gpushader4
if (config_lookup_bool(&cfg, "glx-use-gpushader4", &ival) && ival) { if (config_lookup_bool(&cfg, "glx-use-gpushader4", &ival) && ival) {
log_warn("glx-use-gpushader4 is deprecated since v6, please remove it " log_warn("glx-use-gpushader4 is deprecated since v6, please remove it "

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@ -1035,6 +1035,8 @@ static bool cdbus_process_opts_get(session_t *ps, DBusMessage *msg) {
cdbus_m_opts_get_do(inactive_dim, cdbus_reply_double); cdbus_m_opts_get_do(inactive_dim, cdbus_reply_double);
cdbus_m_opts_get_do(inactive_dim_fixed, cdbus_reply_bool); cdbus_m_opts_get_do(inactive_dim_fixed, cdbus_reply_bool);
cdbus_m_opts_get_do(max_brightness, cdbus_reply_double);
cdbus_m_opts_get_do(use_ewmh_active_win, cdbus_reply_bool); cdbus_m_opts_get_do(use_ewmh_active_win, cdbus_reply_bool);
cdbus_m_opts_get_do(detect_transient, cdbus_reply_bool); cdbus_m_opts_get_do(detect_transient, cdbus_reply_bool);
cdbus_m_opts_get_do(detect_client_leader, cdbus_reply_bool); cdbus_m_opts_get_do(detect_client_leader, cdbus_reply_bool);

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@ -185,6 +185,11 @@ static void usage(const char *argv0, int ret) {
"--inactive-dim-fixed\n" "--inactive-dim-fixed\n"
" Use fixed inactive dim value.\n" " Use fixed inactive dim value.\n"
"\n" "\n"
"--max-brightness\n"
" Dims windows which average brightness is above this threshold.\n"
" Requires --no-use-damage.\n"
" Default: 1.0 or no dimming.\n"
"\n"
"--detect-transient\n" "--detect-transient\n"
" Use WM_TRANSIENT_FOR to group windows, and consider windows in\n" " Use WM_TRANSIENT_FOR to group windows, and consider windows in\n"
" the same group focused at the same time.\n" " the same group focused at the same time.\n"
@ -410,6 +415,7 @@ static const struct option longopts[] = {
{"use-damage", no_argument, NULL, 323}, {"use-damage", no_argument, NULL, 323},
{"no-use-damage", no_argument, NULL, 324}, {"no-use-damage", no_argument, NULL, 324},
{"no-vsync", no_argument, NULL, 325}, {"no-vsync", no_argument, NULL, 325},
{"max-brightness", required_argument, NULL, 326},
{"experimental-backends", no_argument, NULL, 733}, {"experimental-backends", no_argument, NULL, 733},
{"monitor-repaint", no_argument, NULL, 800}, {"monitor-repaint", no_argument, NULL, 800},
{"diagnostics", no_argument, NULL, 801}, {"diagnostics", no_argument, NULL, 801},
@ -791,6 +797,11 @@ void get_cfg(options_t *opt, int argc, char *const *argv, bool shadow_enable,
case 325: case 325:
opt->vsync = false; opt->vsync = false;
break; break;
case 326:
opt->max_brightness = atof(optarg);
break;
P_CASEBOOL(733, experimental_backends); P_CASEBOOL(733, experimental_backends);
P_CASEBOOL(800, monitor_repaint); P_CASEBOOL(800, monitor_repaint);
case 801: opt->print_diagnostics = true; break; case 801: opt->print_diagnostics = true; break;
@ -822,6 +833,12 @@ void get_cfg(options_t *opt, int argc, char *const *argv, bool shadow_enable,
opt->shadow_opacity = normalize_d(opt->shadow_opacity); opt->shadow_opacity = normalize_d(opt->shadow_opacity);
opt->refresh_rate = normalize_i_range(opt->refresh_rate, 0, 300); opt->refresh_rate = normalize_i_range(opt->refresh_rate, 0, 300);
opt->max_brightness = normalize_d(opt->max_brightness);
if (opt->max_brightness < 1.0 && opt->use_damage) {
log_warn("--max-brightness requires --no-use-damage. Falling back to 1.0");
opt->max_brightness = 1.0;
}
// Apply default wintype options that are dependent on global options // Apply default wintype options that are dependent on global options
set_default_winopts(opt, winopt_mask, shadow_enable, fading_enable); set_default_winopts(opt, winopt_mask, shadow_enable, fading_enable);

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@ -32,4 +32,20 @@ void report_allocation_failure(const char *func, const char *file, unsigned int
unreachable; unreachable;
} }
///
/// Calculates next closest power of two of 32bit integer n
/// ref: https://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
///
int next_power_of_two(int n)
{
n--;
n |= n >> 1;
n |= n >> 2;
n |= n >> 4;
n |= n >> 8;
n |= n >> 16;
n++;
return n;
}
// vim: set noet sw=8 ts=8 : // vim: set noet sw=8 ts=8 :

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@ -261,4 +261,12 @@ allocchk_(const char *func_name, const char *file, unsigned int line, void *ptr)
void name##_ref(type *a); \ void name##_ref(type *a); \
void name##_unref(type **a); void name##_unref(type **a);
///
/// Calculates next closest power of two of 32bit integer n
/// ref: https://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
///
int next_power_of_two(int n);
// vim: set noet sw=8 ts=8 : // vim: set noet sw=8 ts=8 :