gl_common: texture should repeat
To match xrender's behavior. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -888,8 +888,8 @@ GLuint gl_new_texture(GLenum target) {
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glBindTexture(target, texture);
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glBindTexture(target, texture);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glBindTexture(target, 0);
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glBindTexture(target, 0);
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return texture;
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return texture;
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