gl_common: texture should repeat

To match xrender's behavior.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2019-03-09 15:08:21 +00:00
parent 0a2dd8aa72
commit c67eb62ce8
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GPG Key ID: 37C999F617EA1A47
1 changed files with 2 additions and 2 deletions

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@ -888,8 +888,8 @@ GLuint gl_new_texture(GLenum target) {
glBindTexture(target, texture); glBindTexture(target, texture);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBindTexture(target, 0); glBindTexture(target, 0);
return texture; return texture;