Fix some problems in new backend integration
Fix several use of uninitialized/unallocated variables when using --experimental-backends Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -1,17 +1,17 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
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#include <string.h>
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#include <xcb/xcb_image.h>
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#include <xcb/render.h>
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#include <xcb/xcb_image.h>
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#include <xcb/xcb_renderutil.h>
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#include "backend/backend.h"
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#include "backend/backend_common.h"
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#include "kernel.h"
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#include "common.h"
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#include "kernel.h"
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#include "log.h"
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#include "x.h"
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#include "win.h"
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#include "x.h"
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/**
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* Generate a 1x1 <code>Picture</code> of a particular color.
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@ -54,8 +54,8 @@ solid_picture(session_t *ps, bool argb, double a, double r, double g, double b)
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return picture;
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}
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xcb_image_t *make_shadow(xcb_connection_t *c, const conv *kernel,
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double opacity, int width, int height) {
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xcb_image_t *
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make_shadow(xcb_connection_t *c, const conv *kernel, double opacity, int width, int height) {
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/*
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* We classify shadows into 4 kinds of regions
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* r = shadow radius
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@ -71,6 +71,7 @@ xcb_image_t *make_shadow(xcb_connection_t *c, const conv *kernel,
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*/
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xcb_image_t *ximage;
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const double *shadow_sum = kernel->rsum;
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assert(shadow_sum);
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// We only support square kernels for shadow
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assert(kernel->w == kernel->h);
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int d = kernel->w, r = d / 2;
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@ -184,15 +185,14 @@ xcb_image_t *make_shadow(xcb_connection_t *c, const conv *kernel,
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* Generate shadow <code>Picture</code> for a window.
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*/
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bool build_shadow(session_t *ps, double opacity, const int width, const int height,
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xcb_render_picture_t shadow_pixel, xcb_pixmap_t *pixmap,
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xcb_render_picture_t *pict) {
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const conv *kernel, xcb_render_picture_t shadow_pixel,
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xcb_pixmap_t *pixmap, xcb_render_picture_t *pict) {
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xcb_image_t *shadow_image = NULL;
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xcb_pixmap_t shadow_pixmap = XCB_NONE, shadow_pixmap_argb = XCB_NONE;
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xcb_render_picture_t shadow_picture = XCB_NONE, shadow_picture_argb = XCB_NONE;
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xcb_gcontext_t gc = XCB_NONE;
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shadow_image =
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make_shadow(ps->c, ps->gaussian_map, opacity, width, height);
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shadow_image = make_shadow(ps->c, kernel, opacity, width, height);
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if (!shadow_image) {
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log_error("Failed to make shadow");
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return false;
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@ -14,8 +14,8 @@ typedef struct win win;
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typedef struct conv conv;
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bool build_shadow(session_t *ps, double opacity, const int width, const int height,
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xcb_render_picture_t shadow_pixel, xcb_pixmap_t *pixmap,
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xcb_render_picture_t *pict);
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const conv *kernel, xcb_render_picture_t shadow_pixel,
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xcb_pixmap_t *pixmap, xcb_render_picture_t *pict);
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xcb_render_picture_t
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solid_picture(session_t *ps, bool argb, double a, double r, double g, double b);
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@ -20,6 +20,7 @@
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#include "utils.h"
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#include "win.h"
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#include "x.h"
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#include "kernel.h"
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#define auto __auto_type
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@ -51,6 +52,8 @@ typedef struct _xrender_data {
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/// 1x1 picture of the shadow color
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xcb_render_picture_t shadow_pixel;
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/// convolution kernel for the shadow
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conv *shadow_kernel;
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/// Blur kernels converted to X format
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xcb_render_fixed_t *x_blur_kern[MAX_BLUR_PASS];
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@ -365,8 +368,8 @@ static void *prepare_win(void *backend_data, session_t *ps, win *w) {
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// leave this here until we have chance to re-think the backend API
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if (w->shadow) {
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xcb_pixmap_t pixmap;
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build_shadow(ps, 1, w->widthb, w->heightb, xd->shadow_pixel, &pixmap,
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&wd->shadow_pict);
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build_shadow(ps, 1, w->widthb, w->heightb, xd->shadow_kernel,
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xd->shadow_pixel, &pixmap, &wd->shadow_pict);
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xcb_free_pixmap(ps->c, pixmap);
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}
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return wd;
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@ -396,6 +399,8 @@ static void *init(session_t *ps) {
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xd->white_pixel = solid_picture(ps, true, 1, 1, 1, 1);
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xd->shadow_pixel = solid_picture(ps, true, 1, ps->o.shadow_red,
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ps->o.shadow_green, ps->o.shadow_blue);
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xd->shadow_kernel = gaussian_kernel(ps->o.shadow_radius);
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sum_kernel_preprocess(xd->shadow_kernel);
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if (ps->overlay != XCB_NONE) {
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xd->target = x_create_picture_with_visual_and_pixmap(
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