win: split struct win

Currently compton handles window creation event by immediately query all
the information it needs and create a window struct with that
information. However, this is prone to race conditions.

In the future, we want to react to window creation event by creating a
placeholder in the window stack, and only query window information in a
critical section where the X server is grabbed by us.

This commit split struct win into two struct, one as placeholder, the
other for holding actual window information.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui
2019-04-17 23:14:45 +01:00
parent 27603343a1
commit bd4c242015
17 changed files with 699 additions and 514 deletions

View File

@ -50,7 +50,7 @@ region_t get_damage(session_t *ps, bool all_damage) {
}
/// paint all windows
void paint_all_new(session_t *ps, win *const t, bool ignore_damage) {
void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
// All painting will be limited to the damage, if _some_ of
// the paints bleed out of the damage region, it will destroy
// part of the image we want to reuse
@ -98,7 +98,7 @@ void paint_all_new(session_t *ps, win *const t, bool ignore_damage) {
// on top of that window. This is used to reduce the number of pixels painted.
//
// Whether this is beneficial is to be determined XXX
for (win *w = t; w; w = w->prev_trans) {
for (auto w = t; w; w = w->prev_trans) {
pixman_region32_subtract(&reg_visible, &ps->screen_reg, w->reg_ignore);
assert(!(w->flags & WIN_FLAGS_IMAGE_ERROR));